Only player zipper sound once per material, i.e. avoid the

machine gun effect on the zipper ramps in canyon (bug 3109198).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6603 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2010-11-16 10:11:32 +00:00
parent 9bed1f01c5
commit df1f8c631b

View File

@ -369,7 +369,11 @@ void PlayerController::finishedRace(float time)
*/ */
void PlayerController::handleZipper() void PlayerController::handleZipper()
{ {
if (m_wee_sound->getStatus() != SFXManager::SFX_PLAYING) // Only play a zipper sound if it's not already playing, and
// if the material has changed (to avoid machine gun effect
// on conveyor belt zippers).
if (m_wee_sound->getStatus() != SFXManager::SFX_PLAYING &&
m_kart->getMaterial()!=m_kart->getLastMaterial())
{ {
m_wee_sound->play(); m_wee_sound->play();
} }