Complete fix for detail

This commit is contained in:
Vincent Lejeune 2014-09-20 02:16:28 +02:00
parent f6d2ff92f1
commit df18331cfc

View File

@ -802,8 +802,10 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
}
// Detail map : move it to slot 3 and add glossy to slot 2
// Sometimes the material will be parsed twice, in this case we dont want to swap 1 and 2 again.
if (mb && mb->getVertexType() == video::EVT_2TCOORDS)
{
if (m->getTexture(1) != glossytex)
m->setTexture(2, m->getTexture(1));
if (!m->getTexture(2))
m->setTexture(2, getUnicolorTexture(SColor(255, 255, 255, 255)));