Properly reapply HD3000 particle fix

This commit is contained in:
Vincent Lejeune 2014-09-10 18:57:12 +02:00
parent e77b5dddeb
commit dea23d7a69
2 changed files with 14 additions and 0 deletions

View File

@ -1,3 +1,4 @@
#if __VERSION__ >= 330
layout(location=0) in vec3 Position;
layout(location = 1) in float lifetime;
layout(location = 2) in float size;
@ -7,6 +8,17 @@ layout(location = 4) in vec2 quadcorner;
layout(location = 5) in vec3 rotationvec;
layout(location = 6) in float anglespeed;
#else
in vec3 Position;
in float lifetime;
in float size;
in vec2 Texcoord;
in vec2 quadcorner;
in vec3 rotationvec;
float anglespeed;
#endif
out float lf;
out vec2 tc;

View File

@ -217,6 +217,8 @@ void setAttribute(AttributeType Tp, GLuint ProgramID)
glBindAttribLocation(ProgramID, 1, "lifetime");
glBindAttribLocation(ProgramID, 2, "size");
glBindAttribLocation(ProgramID, 4, "quadcorner");
glBindAttribLocation(ProgramID, 5, "rotationvec");
glBindAttribLocation(ProgramID, 6, "anglespeed");
break;
}
}