Add subdirectories in the cache directory to organize textures of each track.
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@ -1279,8 +1279,13 @@ std::string IrrDriver::getSmallerTexture(const std::string& filename)
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{
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// Retrieve the filename of the cached texture
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std::string file = StringUtils::getBasename(filename);
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std::string cached_file =
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file_manager->getCachedTexturesDir() + file;
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std::string parent_dir = StringUtils::getPath(filename);
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if (StringUtils::hasSuffix(parent_dir, "/"))
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parent_dir = parent_dir.substr(0, parent_dir.size() - 1);
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parent_dir = StringUtils::getBasename(parent_dir);
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std::string cached_file = file_manager->getCachedTexturesDir() + parent_dir + "/";
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file_manager->checkAndCreateDirectoryP(cached_file);
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cached_file += file;
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// If the cached texture does not exist, we generate it.
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if (!file_manager->fileExists(cached_file))
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{
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