Use texture clamping to enhance GUI look
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4407 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -177,7 +177,13 @@ void IrrDriver::initDevice()
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#if (IRRLICHT_VERSION_MAJOR == 1) && (IRRLICHT_VERSION_MINOR >= 7)
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#if (IRRLICHT_VERSION_MAJOR == 1) && (IRRLICHT_VERSION_MINOR >= 7)
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video::SMaterial& material2D = m_video_driver->getMaterial2D();
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video::SMaterial& material2D = m_video_driver->getMaterial2D();
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material2D.TextureLayer[0].BilinearFilter=true;
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for (int n=0; n<MATERIAL_MAX_TEXTURES; n++)
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{
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material2D.TextureLayer[n].BilinearFilter = true;
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//material2D.TextureLayer[n].TextureWrap = ETC_CLAMP_TO_EDGE;
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material2D.TextureLayer[n].TextureWrapU = ETC_CLAMP_TO_EDGE;
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material2D.TextureLayer[n].TextureWrapV = ETC_CLAMP_TO_EDGE;
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}
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material2D.AntiAliasing=video::EAAM_FULL_BASIC;
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material2D.AntiAliasing=video::EAAM_FULL_BASIC;
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//m_video_driver->enableMaterial2D();
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//m_video_driver->enableMaterial2D();
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#endif
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#endif
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