Use texture clamping to enhance GUI look

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4407 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2010-01-07 23:04:59 +00:00
parent 72c8240bfc
commit dd9fedd810

View File

@ -177,7 +177,13 @@ void IrrDriver::initDevice()
#if (IRRLICHT_VERSION_MAJOR == 1) && (IRRLICHT_VERSION_MINOR >= 7)
video::SMaterial& material2D = m_video_driver->getMaterial2D();
material2D.TextureLayer[0].BilinearFilter=true;
for (int n=0; n<MATERIAL_MAX_TEXTURES; n++)
{
material2D.TextureLayer[n].BilinearFilter = true;
//material2D.TextureLayer[n].TextureWrap = ETC_CLAMP_TO_EDGE;
material2D.TextureLayer[n].TextureWrapU = ETC_CLAMP_TO_EDGE;
material2D.TextureLayer[n].TextureWrapV = ETC_CLAMP_TO_EDGE;
}
material2D.AntiAliasing=video::EAAM_FULL_BASIC;
//m_video_driver->enableMaterial2D();
#endif