Add reminder about XYZ vs XZY coordinates.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6157 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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README
15
README
@ -1,5 +1,5 @@
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SuperTuxKart
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SuperTuxKart
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==============
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============
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SuperTuxKart is a free kart racing game. It is focusing on fun and
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SuperTuxKart is a free kart racing game. It is focusing on fun and
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not on realistic kart physics. Instruction can be found on the
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not on realistic kart physics. Instruction can be found on the
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in-game help page.
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in-game help page.
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@ -25,6 +25,7 @@ HARDWARE REQUIREMENTS
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* A sound card would be nice - but it's not essential.
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* A sound card would be nice - but it's not essential.
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* Ideally, you want a joystick with at least 6 buttons.
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* Ideally, you want a joystick with at least 6 buttons.
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COMPILING SuperTuxkart
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COMPILING SuperTuxkart
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======================
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======================
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@ -57,3 +58,15 @@ This software is released under the GNU General Public License (GPL) which
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can be found in the file 'LICENSE' in the same directory as this file.
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can be found in the file 'LICENSE' in the same directory as this file.
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Information about the licenses for artwork are contained in
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Information about the licenses for artwork are contained in
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data/licenses.
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data/licenses.
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3D COORDINATES
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==============
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A reminder for those looking at the code and 3d models:
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STK : X right, Y up, Z forwards
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Blender: X right, Y forwards, Z up
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The exporters perform the needed transform, so in Blender you just work
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with XY plane as ground, and things will appear fine in STK (using XZ
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as ground in the code, obviously).
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