Add reminder about XYZ vs XZY coordinates.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6157 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
mbjornstk 2010-09-28 01:06:37 +00:00
parent dd50501e73
commit dbdb112cfa

15
README
View File

@ -1,5 +1,5 @@
SuperTuxKart
==============
============
SuperTuxKart is a free kart racing game. It is focusing on fun and
not on realistic kart physics. Instruction can be found on the
in-game help page.
@ -25,6 +25,7 @@ HARDWARE REQUIREMENTS
* A sound card would be nice - but it's not essential.
* Ideally, you want a joystick with at least 6 buttons.
COMPILING SuperTuxkart
======================
@ -57,3 +58,15 @@ This software is released under the GNU General Public License (GPL) which
can be found in the file 'LICENSE' in the same directory as this file.
Information about the licenses for artwork are contained in
data/licenses.
3D COORDINATES
==============
A reminder for those looking at the code and 3d models:
STK : X right, Y up, Z forwards
Blender: X right, Y forwards, Z up
The exporters perform the needed transform, so in Blender you just work
with XY plane as ground, and things will appear fine in STK (using XZ
as ground in the code, obviously).