Make overworld play its music

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11672 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2012-10-11 21:47:50 +00:00
parent 6e393eea0b
commit dab73fa8cf

View File

@ -15,6 +15,7 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "audio/music_manager.hpp"
#include "challenges/unlock_manager.hpp"
#include "graphics/irr_driver.hpp"
#include "input/device_manager.hpp"
@ -112,12 +113,15 @@ void OverWorld::update(float dt)
// Skip annoying waiting without a purpose
// Make sure to do all things that would normally happen in the
// update() method of the base classes.
if (getPhase()< GO_PHASE)
if (getPhase() < GO_PHASE)
{
setPhase(RACE_PHASE);
// Normally done in WorldStatus::update(), during phase SET_PHASE,
// so we have to start music 'manually', since we skip all phases.
World::getWorld()->getTrack()->startMusic();
if (music_manager->getCurrentMusic() != NULL)
music_manager->getCurrentMusic()->startMusic();
}
LinearWorld::update(dt);