Some tweaks with alpha. I thought this'd fix Mr Ice Block floating eyes, but it's not the case *sigh*

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4802 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2010-02-22 20:26:26 +00:00
parent d6a4fc0eeb
commit da45ef4721

View File

@ -129,18 +129,27 @@ void Material::install(bool is_full_path)
void Material::setMaterialProperties(video::SMaterial *m) const
{
if (m_alpha_testing)
{
// Note: if EMT_TRANSPARENT_ALPHA_CHANNEL is used, you have to use
// scene_manager->getParameters()->setAttribute(
// scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); and enable
// updates of the Z buffer of the material. Since the _REF
// approach is faster (and looks better imho), this is used for now.
m->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
}
else if (m_alpha_blending)
{
m->ZWriteEnable = false; // for transluscent stuff, don't write to the Z buffer
m->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
else if (m_sphere_map)
{
m->MaterialType = video::EMT_SPHERE_MAP;
}
else if (m_lightmap)
{
m->MaterialType = video::EMT_LIGHTMAP;
}
if (!m_lighting)
{