Don't play crash sound when kart is not moving

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9440 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-08-07 01:33:19 +00:00
parent 847e25fa0a
commit da11b8c1c9

View File

@ -1324,11 +1324,14 @@ void Kart::crashed(Kart *k, const Material *m)
// karts from bouncing back, they will instead stuck towards the obstable).
if(m_bounce_back_time<=0.0f)
{
// In case that the sfx is longer than 0.5 seconds, only play it if
// it's not already playing.
if(m_crash_sound->getStatus() != SFXManager::SFX_PLAYING)
m_crash_sound->play();
if (fabsf(m_vehicle->getCurrentSpeedKmHour() > 2.0f))
{
// In case that the sfx is longer than 0.5 seconds, only play it if
// it's not already playing.
if(m_crash_sound->getStatus() != SFXManager::SFX_PLAYING)
m_crash_sound->play();
}
m_bounce_back_time = 0.1f;
}
} // crashed