Use the same size for back arrow in pause dialog as for other icons
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@ -3,12 +3,14 @@
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<div x="5%" y="5%" width="90%" height="90%" layout="vertical-row" >
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<div x="5%" y="5%" width="90%" height="90%" layout="vertical-row" >
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<header id="title" width="100%" text_align="center" text="Paused" proportion="2" />
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<header id="title" width="100%" text_align="center" text="Paused" proportion="2" />
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<!-- FIXME: some play in proportions occur below because the text of an icon
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<spacer width="20" height="2%" />
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button is added UNDER it and not within its allocated height -->
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<icon-button id="backbtn" align="center" icon="gui/icons/back.png" extend_label="200"
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I18N="In the in-game dialog" text="Back to Game" proportion="3"/>
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<spacer width="20" height="50" />
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<buttonbar id="backbtnribbon" proportion="4" width="100%" align="center">
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<icon-button id="backbtn" width="128" height="128" align="center" icon="gui/icons/back.png"
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extend_label="200" I18N="In the in-game dialog" text="Back to Game"/>
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</buttonbar>
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<spacer width="20" height="8%" />
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<buttonbar id="choiceribbon" proportion="4" width="100%" align="center">
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<buttonbar id="choiceribbon" proportion="4" width="100%" align="center">
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@ -3,12 +3,14 @@
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<div x="2%" y="5%" width="96%" height="90%" layout="vertical-row" >
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<div x="2%" y="5%" width="96%" height="90%" layout="vertical-row" >
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<header id="title" width="100%" text_align="center" text="Paused" proportion="2" />
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<header id="title" width="100%" text_align="center" text="Paused" proportion="2" />
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<!-- FIXME: some play in proportions occur below because the text of an icon
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<spacer width="20" height="2%" />
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button is added UNDER it and not within its allocated height -->
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<icon-button id="backbtn" align="center" icon="gui/icons/back.png" extend_label="200"
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I18N="Race paused button" text="Back to Race" proportion="3"/>
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<spacer width="20" height="50" />
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<buttonbar id="backbtnribbon" proportion="4" width="100%" align="center">
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<icon-button id="backbtn" width="128" height="128" align="center" icon="gui/icons/back.png"
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extend_label="200" I18N="Race paused button" text="Back to Race"/>
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</buttonbar>
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<spacer width="20" height="8%" />
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<buttonbar id="choiceribbon" proportion="4" width="100%" align="center">
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<buttonbar id="choiceribbon" proportion="4" width="100%" align="center">
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@ -60,7 +60,7 @@ RacePausedDialog::RacePausedDialog(const float percentWidth,
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loadFromFile("race_paused_dialog.stkgui");
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loadFromFile("race_paused_dialog.stkgui");
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}
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}
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IconButtonWidget* back_btn = getWidget<IconButtonWidget>("backbtn");
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GUIEngine::RibbonWidget* back_btn = getWidget<RibbonWidget>("backbtnribbon");
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back_btn->setFocusForPlayer( PLAYER_ID_GAME_MASTER );
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back_btn->setFocusForPlayer( PLAYER_ID_GAME_MASTER );
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if (NetworkConfig::get()->isNetworking())
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if (NetworkConfig::get()->isNetworking())
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@ -137,7 +137,7 @@ GUIEngine::EventPropagation
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GUIEngine::RibbonWidget* choice_ribbon =
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GUIEngine::RibbonWidget* choice_ribbon =
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getWidget<GUIEngine::RibbonWidget>("choiceribbon");
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getWidget<GUIEngine::RibbonWidget>("choiceribbon");
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if (eventSource == "backbtn")
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if (eventSource == "backbtnribbon")
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{
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{
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// unpausing is done in the destructor so nothing more to do here
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// unpausing is done in the destructor so nothing more to do here
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ModalDialog::dismiss();
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ModalDialog::dismiss();
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