Update server for new xml code

And initial work for starting a complete stk server
This commit is contained in:
Benau 2018-02-26 14:23:34 +08:00
parent 6c18664967
commit d8007c4518
11 changed files with 163 additions and 84 deletions

View File

@ -15,7 +15,7 @@
<div width="100%" height="fit" layout="horizontal-row" >
<label proportion="1" text_align="left" I18N="In the server creation screen" text="Max. number of players"/>
<gauge id="max_players" proportion="1" min_value="2" max_value="12"/>
<gauge id="max_players" proportion="1" min_value="2"/>
</div>
<spacer height="20" width="20"/>

View File

@ -205,7 +205,7 @@ public:
irr::core::stringc toString() const;
void revertToDefaults() { m_value = m_default_value; }
int getDefaultValue() { return m_default_value; }
operator int() const { return m_value; }
int& operator++(int dummy) { m_value++; return m_value; }
int& operator=(const int& v) { m_value = v; return m_value; }
@ -713,7 +713,7 @@ namespace UserConfigParams
// ---- Networking
PARAM_PREFIX IntUserConfigParam m_server_max_players
PARAM_DEFAULT( IntUserConfigParam(16, "server_max_players",
PARAM_DEFAULT( IntUserConfigParam(12, "server_max_players",
"Maximum number of players on the server.") );
PARAM_PREFIX StringListUserConfigParam m_stun_servers

View File

@ -986,10 +986,67 @@ int handleCmdLine()
UserConfigParams::m_check_debug=true;
}
if (CommandLine::has( "--difficulty", &s))
{
int n = atoi(s.c_str());
if(n<0 || n>RaceManager::DIFFICULTY_LAST)
Log::warn("main", "Invalid difficulty '%s' - ignored.\n",
s.c_str());
else
race_manager->setDifficulty(RaceManager::Difficulty(n));
} // --mode
if (CommandLine::has("--type", &n))
{
switch (n)
{
case 0: race_manager->setMinorMode(RaceManager::MINOR_MODE_NORMAL_RACE);
break;
case 1: race_manager->setMinorMode(RaceManager::MINOR_MODE_TIME_TRIAL);
break;
case 2: race_manager->setMinorMode(RaceManager::MINOR_MODE_FOLLOW_LEADER);
break;
case 3: race_manager->setMinorMode(RaceManager::MINOR_MODE_3_STRIKES);
break;
case 4: race_manager->setMinorMode(RaceManager::MINOR_MODE_SOCCER);
break;
default:
Log::warn("main", "Invalid race type '%d' - ignored.", n);
}
} // --type
if(CommandLine::has("--login", &s) )
{
login = s.c_str();
try_login = true;
} // --login
if(CommandLine::has("--password", &s))
password = s.c_str();
if (try_login)
{
irr::core::stringw s;
Online::XMLRequest* request =
PlayerManager::requestSignIn(login, password);
if (request->isSuccess())
{
Log::info("Main", "Logged in from command-line.");
}
}
// Networking command lines
if(CommandLine::has("--start-console"))
STKHost::m_enable_console = true;
if (CommandLine::has("--server-password", &s))
{
NetworkConfig::get()->setPassword(s);
}
if(CommandLine::has("--max-players", &n))
UserConfigParams::m_server_max_players=n;
NetworkConfig::get()->
setMaxPlayers(UserConfigParams::m_server_max_players);
if (CommandLine::has("--port", &n))
@ -1051,25 +1108,10 @@ int handleCmdLine()
STKHost::create();
Log::info("main", "Creating a LAN server '%s'.", s.c_str());
}
if (CommandLine::has("--server-password", &s))
{
NetworkConfig::get()->setPassword(s);
}
if (CommandLine::has("--auto-connect"))
{
NetworkConfig::get()->setAutoConnect(true);
}
if(CommandLine::has("--max-players", &n))
UserConfigParams::m_server_max_players=n;
if(CommandLine::has("--login", &s) )
{
login = s.c_str();
try_login = true;
} // --login
if(CommandLine::has("--password", &s))
password = s.c_str();
/** Disable detection of LAN connection when connecting via WAN. This is
* mostly a debugging feature to force using WAN connection. */
@ -1128,31 +1170,6 @@ int handleCmdLine()
race_manager->setNumKarts((int)l.size()+1);
} // --ai
if(CommandLine::has( "--mode", &s) || CommandLine::has( "--difficulty", &s))
{
int n = atoi(s.c_str());
if(n<0 || n>RaceManager::DIFFICULTY_LAST)
Log::warn("main", "Invalid difficulty '%s' - ignored.\n",
s.c_str());
else
race_manager->setDifficulty(RaceManager::Difficulty(n));
} // --mode
if(CommandLine::has("--type", &n))
{
switch (n)
{
case 0: race_manager->setMinorMode(RaceManager::MINOR_MODE_NORMAL_RACE);
break;
case 1: race_manager->setMinorMode(RaceManager::MINOR_MODE_TIME_TRIAL);
break;
case 2: race_manager->setMinorMode(RaceManager::MINOR_MODE_FOLLOW_LEADER);
break;
default:
Log::warn("main", "Invalid race type '%d' - ignored.", n);
}
} // --type
if(CommandLine::has("--track", &s) || CommandLine::has("-t", &s))
{
race_manager->setTrack(s);
@ -1341,24 +1358,12 @@ int handleCmdLine()
CommandLine::reportInvalidParameters();
if(ProfileWorld::isProfileMode())
if (ProfileWorld::isProfileMode() || ProfileWorld::isNoGraphics())
{
UserConfigParams::m_sfx = false; // Disable sound effects
UserConfigParams::m_music = false;// and music when profiling
}
if (try_login)
{
irr::core::stringw s;
Online::XMLRequest* request =
PlayerManager::requestSignIn(login, password);
if (request->isSuccess())
{
Log::info("Main", "Logged in from command-line.");
}
}
return 1;
} // handleCmdLine

View File

@ -48,7 +48,7 @@ NetworkConfig::NetworkConfig()
m_client_port = 2759;
} // NetworkConfig
// --------------------------------------------------------------------
// ----------------------------------------------------------------------------
/** Sets if this instance is a server or client. It also assigns the
* private port depending if this is a server or client.
*/
@ -56,3 +56,53 @@ void NetworkConfig::setIsServer(bool b)
{
m_is_server = b;
} // setIsServer
// ----------------------------------------------------------------------------
unsigned NetworkConfig::getServerGameMode(RaceManager::MinorRaceModeType mode,
bool gp)
{
if (gp)
{
if (mode == RaceManager::MINOR_MODE_NORMAL_RACE)
return 0;
else if (mode == RaceManager::MINOR_MODE_TIME_TRIAL)
return 1;
}
else
{
if (mode == RaceManager::MINOR_MODE_NORMAL_RACE)
return 2;
else if (mode == RaceManager::MINOR_MODE_TIME_TRIAL)
return 3;
else if (mode == RaceManager::MINOR_MODE_3_STRIKES)
return 4;
else if (mode == RaceManager::MINOR_MODE_SOCCER)
return 5;
}
return 0;
} // getServerGameMode
// ----------------------------------------------------------------------------
std::pair<RaceManager::MinorRaceModeType, bool>
NetworkConfig::getLocalGameMode(unsigned id)
{
switch(id)
{
case 0:
return { RaceManager::MINOR_MODE_NORMAL_RACE, true };
case 1:
return { RaceManager::MINOR_MODE_TIME_TRIAL, true };
case 2:
return { RaceManager::MINOR_MODE_NORMAL_RACE, false };
case 3:
return { RaceManager::MINOR_MODE_TIME_TRIAL, false };
case 4:
return { RaceManager::MINOR_MODE_3_STRIKES, false };
case 5:
return { RaceManager::MINOR_MODE_SOCCER, false };
default:
break;
}
return { RaceManager::MINOR_MODE_NORMAL_RACE, false };
} // getLocalGameMode

View File

@ -23,6 +23,7 @@
#define HEADER_NETWORK_CONFIG
#include "network/transport_address.hpp"
#include "race/race_manager.hpp"
#include "utils/synchronised.hpp"
#include "irrString.h"
@ -154,35 +155,41 @@ public:
// ------------------------------------------------------------------------
/** Sets the maximum number of players for this server. */
void setMaxPlayers(int n) { m_max_players = n; }
// --------------------------------------------------------------------
// ------------------------------------------------------------------------
/** Returns the maximum number of players for this server. */
int getMaxPlayers() const { return m_max_players; }
// --------------------------------------------------------------------
// ------------------------------------------------------------------------
/** Returns if this instance is a server. */
bool isServer() const { return m_is_server; }
// --------------------------------------------------------------------
// ------------------------------------------------------------------------
/** Returns if this instance is a client. */
bool isClient() const { return !m_is_server; }
// --------------------------------------------------------------------
// ------------------------------------------------------------------------
/** Sets the name of this server. */
void setServerName(const irr::core::stringw &name)
{
m_server_name = name;
} // setServerName
// --------------------------------------------------------------------
// ------------------------------------------------------------------------
/** Returns the server name. */
const irr::core::stringw& getServerName() const
{
assert(isServer());
return m_server_name;
} // getServerName
// --------------------------------------------------------------------
// ------------------------------------------------------------------------
/** Sets if a client should immediately connect to the first server. */
void setAutoConnect(bool b) { m_auto_connect = b; }
// --------------------------------------------------------------------
// ------------------------------------------------------------------------
/** Returns if an immediate connection to the first server was
* requested. */
bool isAutoConnect() const { return m_auto_connect; }
// ------------------------------------------------------------------------
/** Returns the game mode id for server database. */
unsigned getServerGameMode(RaceManager::MinorRaceModeType mode, bool gp);
// ------------------------------------------------------------------------
/** Returns the game mode id and if grandprix from server database id. */
std::pair<RaceManager::MinorRaceModeType, bool> getLocalGameMode(unsigned);
}; // class NetworkConfig

View File

@ -33,6 +33,7 @@
#include "network/stk_peer.hpp"
#include "online/online_profile.hpp"
#include "online/request_manager.hpp"
#include "race/race_manager.hpp"
#include "states_screens/networking_lobby.hpp"
#include "states_screens/race_result_gui.hpp"
#include "states_screens/waiting_for_others.hpp"
@ -356,7 +357,11 @@ void ServerLobby::registerServer()
STKHost::get()->getPrivatePort() );
request->addParameter("name", NetworkConfig::get()->getServerName() );
request->addParameter("max_players",
UserConfigParams::m_server_max_players );
NetworkConfig::get()->getMaxPlayers());
request->addParameter("difficulty", race_manager->getDifficulty());
request->addParameter("game_mode",
NetworkConfig::get()->getServerGameMode(race_manager->getMinorMode(),
race_manager->getMajorMode() == RaceManager::MAJOR_MODE_GRAND_PRIX));
Log::info("ServerLobby", "Public server addr %s", addr.toString().c_str());
request->executeNow();
@ -520,6 +525,7 @@ void ServerLobby::checkIncomingConnectionRequests()
const TransportAddress &addr = STKHost::get()->getPublicAddress();
request->addParameter("address", addr.getIP() );
request->addParameter("port", addr.getPort());
request->addParameter("current_players", STKHost::get()->getPeerCount());
request->executeNow();
assert(request->isDone());

View File

@ -16,7 +16,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/server.hpp"
#include "network/network_config.hpp"
#include "io/xml_node.hpp"
#include "utils/constants.hpp"
#include "utils/string_utils.hpp"
@ -38,8 +38,11 @@ Server::Server(const XMLNode & xml, bool is_lan)
m_current_players = 0;
m_max_players = 0;
m_is_lan = is_lan;
m_minor_mode = RaceManager::MINOR_MODE_NORMAL_RACE;
m_difficulty = RaceManager::DIFFICULTY_HARD;
unsigned server_data = 0;
xml.get("game_mode", &server_data);
m_minor_mode = NetworkConfig::get()->getLocalGameMode(server_data).first;
xml.get("difficulty", &server_data);
m_difficulty = (RaceManager::Difficulty)server_data;
xml.get("name", &m_lower_case_name);
m_name = StringUtils::xmlDecode(m_lower_case_name);

View File

@ -44,9 +44,12 @@ public:
/** Set the sort order used in the comparison function. */
enum SortOrder
{
SO_SCORE = 1, // Sorted on satisfaction score
SO_NAME = 2, // Sorted alphabetically by name
SO_PLAYERS = 4
SO_NAME = 0, // Sorted alphabetically by name
SO_PLAYERS = 1,
SO_DIFFICULTY = 2,
SO_GAME_MODE = 3,
SO_SCORE = 4 // Sorted on satisfaction score (unused)
};
protected:
@ -142,6 +145,12 @@ public:
case SO_PLAYERS:
return m_current_players < server.m_current_players;
break;
case SO_DIFFICULTY:
return m_difficulty < server.m_difficulty;
break;
case SO_GAME_MODE:
return m_minor_mode < server.m_minor_mode;
break;
} // switch
return true;

View File

@ -227,7 +227,7 @@ public:
#undef BATTLE_ARENA
/** Game difficulty. */
enum Difficulty { DIFFICULTY_EASY,
enum Difficulty { DIFFICULTY_EASY = 0,
DIFFICULTY_FIRST = DIFFICULTY_EASY,
DIFFICULTY_MEDIUM,
DIFFICULTY_HARD,

View File

@ -59,7 +59,9 @@ void CreateServerScreen::loadedFromFile()
m_max_players_widget = getWidget<SpinnerWidget>("max_players");
assert(m_max_players_widget != NULL);
m_max_players_widget->setValue(8);
m_max_players_widget
->setMax(UserConfigParams::m_server_max_players.getDefaultValue());
m_max_players_widget->setValue(UserConfigParams::m_server_max_players);
m_info_widget = getWidget<LabelWidget>("info");
assert(m_info_widget != NULL);
@ -162,15 +164,10 @@ void CreateServerScreen::createServer()
SFXManager::get()->quickSound("anvil");
return;
}
else if (max_players < 2 || max_players > 12)
{
m_info_widget->setText(
_("The maxinum number of players has to be between 2 and 12."),
false);
SFXManager::get()->quickSound("anvil");
return;
}
assert(max_players > 1 &&
max_players <= UserConfigParams::m_server_max_players.getDefaultValue());
UserConfigParams::m_server_max_players = max_players;
// In case of a LAN game, we can create the new server object now
if (NetworkConfig::get()->isLAN())
{

View File

@ -162,6 +162,8 @@ void ServerSelection::onColumnClicked(int column_id)
{
case 0: Server::setSortOrder(Server::SO_NAME); break;
case 1: Server::setSortOrder(Server::SO_PLAYERS); break;
case 2: Server::setSortOrder(Server::SO_DIFFICULTY); break;
case 3: Server::setSortOrder(Server::SO_GAME_MODE); break;
default: assert(0); break;
} // switch
/** \brief Toggle the sort order after column click **/