Fix plunger update in basic glsl mode

This commit is contained in:
Vincent Lejeune 2014-09-11 19:44:30 +02:00
parent cc4f638ed6
commit d79a5aaf01

View File

@ -280,6 +280,8 @@ void STKMeshSceneNode::render()
AbsoluteTransformation.getInverse(invmodel);
glDisable(GL_CULL_FACE);
if (update_each_frame && !UserConfigParams::m_dynamic_lights)
updatevbo();
if (!spareWhiteTex)
spareWhiteTex = getUnicolorTexture(video::SColor(255, 255, 255, 255));
glUseProgram(MeshShader::ObjectPass2Shader::getInstance()->Program);