Fix crash when render loading polling joystick event
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@ -734,6 +734,10 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID,
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Input::AxisDirection axisDirection, int value,
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bool shift_mask)
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{
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// Updated in rendering from main loop
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if (!irr_driver->getDevice()->getEventReceiver())
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return;
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// Act different in input sensing mode.
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if (m_mode == INPUT_SENSE_KEYBOARD ||
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m_mode == INPUT_SENSE_GAMEPAD)
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