Add support to load new style glossmap (more work remains to do before this is complete)
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@ -137,7 +137,7 @@ Material::Material(const XMLNode *node, int index, bool deprecated)
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node->get("fog", &m_fog );
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node->get("mask", &m_mask );
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node->get("gloss-map", &m_gloss_map );
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node->get("water-splash", &m_water_splash );
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node->get("jump", &m_is_jump_texture );
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node->get("has-gravity", &m_has_gravity );
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@ -224,6 +224,8 @@ private:
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/** If m_splatting is true, indicates the fourth splatting texture */
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std::string m_splatting_texture_4;
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std::string m_gloss_map;
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bool m_deprecated;
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void init (unsigned int index);
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