Reduce minimap size in splitscreen multiplayer

It won't work very well with 8 players, but still slightly better than when it was always 100.
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Alayan-stk-2 2018-05-02 20:07:10 +02:00 committed by GitHub
parent bed03b2a43
commit d6c2cccccd
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@ -82,9 +82,26 @@ RaceGUI::RaceGUI()
else else
m_lap_width = font->getDimension(L"9/9").Width; m_lap_width = font->getDimension(L"9/9").Width;
float map_size_splitscreen = 1.0f;
// If there are four players or more in splitscreen
// and the map is in a player view, scale down the map
if (race_manager->getNumLocalPlayers() >= 4 && !race_manager->getIfEmptyScreenSpaceExists())
{
if (irr_driver->getFrameSize().Width / irr_driver->getFrameSize().Height > (4.1f/3.0f))
{
if (race_manager->getNumLocalPlayers() == 4)
map_size_splitscreen = 0.75f;
else
map_size_splitscreen = 0.5f;
}
else
map_size_splitscreen = 0.5f;
}
// Originally m_map_height was 100, and we take 480 as minimum res // Originally m_map_height was 100, and we take 480 as minimum res
float scaling = irr_driver->getFrameSize().Height / 480.0f; float scaling = irr_driver->getFrameSize().Height / 480.0f;
const float map_size = 180.0f; const float map_size = 180.0f * map_size_splitscreen;
const float top_margin = 3.5f * m_font_height; const float top_margin = 3.5f * m_font_height;
if (UserConfigParams::m_multitouch_enabled && if (UserConfigParams::m_multitouch_enabled &&