Fixed logout of old player when switching to a new player. Fixed
disabling the account name (to prevent people from changing their online name).
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@ -175,6 +175,10 @@ void BaseUserScreen::selectUser(int index)
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m_online_cb->setState(true);
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makeEntryFieldsVisible();
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m_username_tb->setText(profile->getLastOnlineName());
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if(profile->getLastOnlineName().size()>0)
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m_username_tb->setDeactivated();
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else
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m_username_tb->setActivated();
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// And make the password invisible if the session is saved (i.e
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// the user does not need to enter a password).
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@ -332,10 +336,11 @@ void BaseUserScreen::login()
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m_sign_out_name = current->getLastOnlineName();
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current->requestSignOut();
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m_state = (UserScreenState)(m_state | STATE_LOGOUT);
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// If the online user name was changed, reset the save data
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// for this user (otherwise later the saved session will be
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// resumed, not logging the user with the new account).
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if(current->getLastOnlineName()!=new_username)
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if(player==current && current->getLastOnlineName()!=new_username)
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current->clearSession();
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}
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PlayerManager::get()->setCurrentPlayer(player);
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