New skid/zipper particles by TotoPlus62

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12331 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2013-01-05 18:46:22 +00:00
parent 6d0362bba1
commit d5c2d07d8c
2 changed files with 18 additions and 18 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0"?>
<particles emitter="box" box_x="0.35" box_y="0.2" box_z="0.2">
<particles emitter="box" box_x="0.1" box_y="0.1" box_z="-0.8">
<spreading angle="30" />
<spreading angle="10" />
<velocity x="0.0"
y="0.001"
@ -12,21 +12,21 @@
<!-- Amount of particles emitted per second. The minimum rate
is used to show that the skidding bonus is now available,
the maximum is used when the skid bonus is applied to the kart -->
<rate min="200"
max="600" />
<rate min="900"
max="900" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="400"
max="600" />
<lifetime min="10"
max="10" />
<!-- Size of the particles -->
<size min="0.20"
max="0.40" />
<size min="1.1"
max="1.1" />
<color min="255 255 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<fadeout time="5" />
</particles>

View File

@ -1,7 +1,7 @@
<?xml version="1.0"?>
<particles emitter="box" box_x="0.35" box_y="0.2" box_z="0.2">
<particles emitter="box" box_x="0.1" box_y="0.1" box_z="-0.8">
<spreading angle="30" />
<spreading angle="10" />
<velocity x="0.0"
y="0.001"
@ -12,21 +12,21 @@
<!-- Amount of particles emitted per second. The minimum rate
is used to show that the skidding bonus is now available,
the maximum is used when the skid bonus is applied to the kart -->
<rate min="200"
max="600" />
<rate min="900"
max="900" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="400"
max="600" />
<lifetime min="10"
max="10" />
<!-- Size of the particles -->
<size min="0.20"
max="0.40" />
<size min="1.1"
max="1.1" />
<color min="255 255 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<fadeout time="5" />
</particles>