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@@ -476,7 +476,7 @@ void glUniform3fWraper(GLuint a, float b, float c, float d)
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void glUniform2fWraper(GLuint a, float b, float c)
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{
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glUniform2f(a, b, c, d);
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glUniform2f(a, b, c);
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}
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void glUniform1fWrapper(GLuint a, float b)
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