Enable glBindSampler in GLES
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@ -171,7 +171,11 @@ public:
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template<int N, typename... TexIds>
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void setTextureUnitsImpl(GLuint tex_id, TexIds... args)
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{
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#if defined(USE_GLES2)
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if (CVS->getGLSLVersion() >= 300)
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#else
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if (CVS->getGLSLVersion() >= 330)
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#endif
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{
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glActiveTexture(GL_TEXTURE0 + m_texture_units[N]);
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glBindTexture(m_texture_type[N], tex_id);
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