Fix server only build
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@ -46,6 +46,7 @@ void NetworkUserDialog::beforeAddingWidgets()
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assert(m_desc_widget != NULL);
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//I18N: In the network user dialog
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core::stringw desc = _("Player name: %s", m_name);
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#ifndef SERVER_ONLY
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if (!m_country_code.empty())
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{
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core::stringw country_name =
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@ -55,6 +56,7 @@ void NetworkUserDialog::beforeAddingWidgets()
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//country name (based on IP geolocation)
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desc += _("Player location: %s", country_name);
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}
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#endif
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m_desc_widget->setText(desc, false);
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m_info_widget = getWidget<LabelWidget>("info");
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