Temporarly show focus on spinners for players > 0
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3937 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -201,6 +201,7 @@ void EventHandler::processAction(const int action, const unsigned int value, Inp
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{
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Widget* w = NULL;
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// TODO : unify player 0 and players > 0 focus navigation to eliminate this kind of branching
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if (playerID == 0)
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{
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IGUIElement *el = GUIEngine::getGUIEnv()->getFocus();
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@ -237,6 +238,7 @@ void EventHandler::processAction(const int action, const unsigned int value, Inp
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{
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Widget* w = NULL;
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// TODO : unify player 0 and players > 0 focus navigation to eliminate this kind of branching
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if (playerID == 0)
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{
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IGUIElement *el = GUIEngine::getGUIEnv()->getFocus();
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@ -313,6 +315,7 @@ void EventHandler::navigateUp(const int playerID, Input::InputType type, const b
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{
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IGUIElement *el, *first=NULL, *closest=NULL;
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// TODO : unify player 0 and players > 0 focus navigation to eliminate this kind of branching
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if (playerID == 0)
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el = GUIEngine::getGUIEnv()->getFocus();
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else
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@ -393,6 +396,7 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
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{
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IGUIElement *el, *first = NULL, *closest = NULL;
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// TODO : unify player 0 and players > 0 focus navigation to eliminate this kind of branching
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if (playerID == 0)
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el = GUIEngine::getGUIEnv()->getFocus();
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else
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@ -502,54 +502,71 @@ X##_yflip.LowerRightCorner.Y = w->dest_y + (w->dest_y2 - w->dest_y) - y1;}
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core::rect<s32>& GET_AREA(dest_area_bottom_right);
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#undef GET_AREA
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SColor* colorptr = NULL;
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if (w->r != -1 && w->g != -1 && w->b != -1)
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{
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SColor thecolor(255, w->r, w->g, w->b);
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colorptr = new SColor[4]();
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colorptr[0] = thecolor;
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colorptr[1] = thecolor;
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colorptr[2] = thecolor;
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colorptr[3] = thecolor;
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}
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if ((areas & BoxRenderParams::LEFT) != 0)
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_left, source_area_left,
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0 /* no clipping */, 0, true /* alpha */);
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0 /* no clipping */, colorptr, true /* alpha */);
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}
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if ((areas & BoxRenderParams::BODY) != 0)
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_center, source_area_center,
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0 /* no clipping */, 0, true /* alpha */);
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0 /* no clipping */, colorptr, true /* alpha */);
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}
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if ((areas & BoxRenderParams::RIGHT) != 0)
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_right, source_area_right,
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0 /* no clipping */, 0, true /* alpha */);
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0 /* no clipping */, colorptr, true /* alpha */);
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}
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if ((areas & BoxRenderParams::TOP) != 0)
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_top, source_area_top,
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0 /* no clipping */, 0, true /* alpha */);
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0 /* no clipping */, colorptr, true /* alpha */);
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}
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if ((areas & BoxRenderParams::BOTTOM) != 0)
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom, source_area_bottom,
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0 /* no clipping */, 0, true /* alpha */);
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0 /* no clipping */, colorptr, true /* alpha */);
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}
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if ( ((areas & BoxRenderParams::LEFT) != 0) && ((areas & BoxRenderParams::TOP) != 0) )
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_top_left, source_area_top_left,
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0 /* no clipping */, 0, true /* alpha */);
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0 /* no clipping */, colorptr, true /* alpha */);
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}
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if ( ((areas & BoxRenderParams::RIGHT) != 0) && ((areas & BoxRenderParams::TOP) != 0) )
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_top_right, source_area_top_right,
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0 /* no clipping */, 0, true /* alpha */);
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0 /* no clipping */, colorptr, true /* alpha */);
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}
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if ( ((areas & BoxRenderParams::LEFT) != 0) && ((areas & BoxRenderParams::BOTTOM) != 0) )
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom_left, source_area_bottom_left,
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0 /* no clipping */, 0, true /* alpha */);
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0 /* no clipping */, colorptr, true /* alpha */);
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}
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if ( ((areas & BoxRenderParams::RIGHT) != 0) && ((areas & BoxRenderParams::BOTTOM) != 0) )
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{
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GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom_right, source_area_bottom_right,
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0 /* no clipping */, 0, true /* alpha */);
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0 /* no clipping */, colorptr, true /* alpha */);
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}
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if (colorptr != NULL)
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{
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delete[] colorptr;
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}
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}
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@ -767,6 +784,33 @@ void Skin::drawSpinnerBody(const core::rect< s32 > &rect, Widget* widget, const
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BoxRenderParams& params = (focused || pressed) ? SkinConfig::m_render_params["spinner::focused"] :
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SkinConfig::m_render_params["spinner::neutral"];
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// FIXME: temporary only
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if (widget->isFocusedForPlayer(1))
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{
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widget->r = 0;
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widget->g = 200;
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widget->b = 255;
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}
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else if (widget->isFocusedForPlayer(2))
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{
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widget->r = 120;
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widget->g = 0;
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widget->b = 120;
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}
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else if (widget->isFocusedForPlayer(3))
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{
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widget->r = 255;
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widget->g = 0;
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widget->b = 0;
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}
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else
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{
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widget->r = -1;
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widget->g = -1;
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widget->b = -1;
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}
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drawBoxFromStretchableTexture(widget, rect, params);
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const SpinnerWidget* w = dynamic_cast<const SpinnerWidget*>(widget);
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@ -141,6 +141,8 @@ namespace GUIEngine
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core::rect<s32> dest_area_bottom_left_yflip;
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core::rect<s32> dest_area_bottom_right_yflip;
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short r, g, b;
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SkinWidgetContainer()
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{
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dest_areas_inited = false;
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@ -149,6 +151,9 @@ namespace GUIEngine
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y = -1;
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w = -1;
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h = -1;
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r = -1;
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g = -1;
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b = -1;
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}
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};
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@ -102,8 +102,6 @@ Widget::Widget(bool reserve_id)
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*/
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void Widget::setFocusForPlayer(const int playerID)
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{
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std::cout << "=========== setFocusForPlayer " << playerID << " : " << m_properties[PROP_ID].c_str() << " =============\n";
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// Unset focus flag on previous widget that had focus
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if (GUIEngine::g_focus_for_player[playerID] != NULL)
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{
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