Fix broken splitscreen network when no track selection screen
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8eb8c6392e
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d3ddcd884d
@ -1092,8 +1092,9 @@ void ClientLobby::startSelection(Event* event)
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}
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// In case of auto-connect or continue a grand prix, use random karts
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// (or previous kart) from server and go to track selection
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if ((NetworkConfig::get()->isAutoConnect() || skip_kart_screen) &&
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m_server_enabled_track_voting)
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if (NetworkConfig::get()->isAutoConnect())
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skip_kart_screen = true;
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if (skip_kart_screen)
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{
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input_manager->setMasterPlayerOnly(true);
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for (auto& p : NetworkConfig::get()->getNetworkPlayers())
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@ -1102,23 +1103,24 @@ void ClientLobby::startSelection(Event* event)
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->createActivePlayer(std::get<1>(p), std::get<0>(p));
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}
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input_manager->getDeviceManager()->setAssignMode(ASSIGN);
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NetworkingLobby::getInstance()->setAssignedPlayers(true);
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}
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if (!GUIEngine::isNoGraphics())
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{
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if (skip_kart_screen && m_server_enabled_track_voting)
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{
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TracksScreen::getInstance()->setQuitServer();
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TracksScreen::getInstance()->setNetworkTracks();
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TracksScreen::getInstance()->push();
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}
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}
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else if (!GUIEngine::isNoGraphics())
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else if (!skip_kart_screen)
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{
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NetworkKartSelectionScreen::getInstance()->push();
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}
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if (!GUIEngine::isNoGraphics())
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{
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TracksScreen *ts = TracksScreen::getInstance();
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ts->resetVote();
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}
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m_state.store(SELECTING_ASSETS);
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Log::info("ClientLobby", "Selection starts now");
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} // startSelection
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@ -179,6 +179,7 @@ void NetworkingLobby::init()
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m_player_names.clear();
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m_has_auto_start_in_server = false;
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m_client_live_joinable = false;
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m_assigned_players = false;
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m_addon_install = NULL;
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m_ping_update_timer = 0;
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m_start_timeout = std::numeric_limits<float>::max();
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@ -883,6 +884,7 @@ void NetworkingLobby::tearDown()
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if (!NetworkConfig::get()->isClient())
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return;
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input_manager->getDeviceManager()->mapFireToSelect(false);
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if (!m_assigned_players)
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input_manager->getDeviceManager()->setAssignMode(NO_ASSIGN);
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} // tearDown
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@ -84,7 +84,7 @@ private:
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bool m_has_auto_start_in_server,
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m_server_configurable, m_client_live_joinable,
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m_reload_server_info;
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m_reload_server_info, m_assigned_players;
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Addon* m_addon_install;
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video::ITexture* m_config_texture;
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@ -148,6 +148,7 @@ public:
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void toggleServerConfigButton(bool val) { m_server_configurable = val; }
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void reloadServerInfos() { m_reload_server_info = true; }
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void setHeader(const core::stringw& header) { m_header_text = header; }
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void setAssignedPlayers(bool val) { m_assigned_players = val; }
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}; // class NetworkingLobby
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#endif
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