Bugfix, if path was given the filename was not used at all.
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@ -593,7 +593,7 @@ SFXBuffer* SFXManager::loadSingleSfx(const XMLNode* node,
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// to load terrain specific sfx.
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const std::string full_path = (path == "")
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? file_manager->getAsset(FileManager::SFX,filename)
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: path;
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: path+"/"+filename;
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SFXBuffer tmpbuffer(full_path, node);
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