Fixed incorrect position of terrain-specific sfx (though
I still do not get positional sfx atm, but that might be a different issue??). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5533 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -760,14 +760,17 @@ void Kart::update(float dt)
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if(s!="")
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if(s!="")
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{
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{
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m_terrain_sound = sfx_manager->createSoundSource(s);
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m_terrain_sound = sfx_manager->createSoundSource(s);
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m_terrain_sound->position(getXYZ());
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m_terrain_sound->play();
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m_terrain_sound->play();
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m_terrain_sound->loop();
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m_terrain_sound->loop();
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}
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}
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else
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else
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m_terrain_sound = NULL;
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m_terrain_sound = NULL;
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}
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}
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if(m_terrain_sound) material->setSFXSpeed(m_terrain_sound, m_speed);
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if(m_terrain_sound)
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{
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m_terrain_sound->position(getXYZ());
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material->setSFXSpeed(m_terrain_sound, m_speed);
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}
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m_last_material = material;
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m_last_material = material;
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// Sometimes the material can be 0. This can happen if a kart is above
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// Sometimes the material can be 0. This can happen if a kart is above
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