Improved keyboard navigation within lists somewhat (it's still wrong when going up, but i have no idea how to avoid this problem without rewriting the list control)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2009-06-28 21:03:53 +00:00
parent 47224bd947
commit d2f3e9d70c
2 changed files with 19 additions and 2 deletions

View File

@ -178,10 +178,12 @@ EnterPlayerNameDialog::EnterPlayerNameDialog(const float w, const float h) :
textCtrl->add();
GUIEngine::getGUIEnv()->setFocus( textCtrl->m_element );
// TODO : add Ok button
cancelButton = new ButtonWidget();
cancelButton->m_type = WTYPE_BUTTON; // FIXME : shouldn't constructor set type?
cancelButton->m_properties[PROP_ID] = "cancel";
cancelButton->m_properties[PROP_TEXT] = _("Press ESC to cancel");
cancelButton->m_properties[PROP_TEXT] = _("Cancel");
cancelButton->x = 15;
cancelButton->y = m_area.getHeight() - textHeight - 12;
cancelButton->w = m_area.getWidth() - 30;
@ -376,6 +378,8 @@ PlayerInfoDialog::PlayerInfoDialog(Player* player, const float w, const float h)
m_children.push_back(widget);
widget->add();
}
// TODO : add cancel button
}
void PlayerInfoDialog::onEnterPressedInternal()
{

View File

@ -537,6 +537,19 @@ void Screen::processAction(const int action, const unsigned int value, Input::In
el->getTabGroup()->getNextElement(el->getTabOrder(), true, false, first, closest))
{
GUIEngine::getGUIEnv()->setFocus(closest);
// when focusing a list by going up, select the last item of the list
Widget* w = getWidget( closest->getID() );
if(w != NULL && w->m_type == WTYPE_LIST)
{
IGUIListBox* list = dynamic_cast<IGUIListBox*>(w->m_element);
assert(list != NULL);
list->setSelected( list->getItemCount()-1 );
return;
}
}
else
{