Bring back the rain
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<!--
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Particle system to simulate it's raining heavily over an item/kart.
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It should be applied no matter if kart is flying or on (any) ground,
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and rotate to always fire up, it just simulates the rain bouncing
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off the kart and being fired by wheels. It could also be applied to
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bowling balls, for example.
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-->
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<particles emitter="box" box_x="0.5" box_y="1.0" box_z="1.0">
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<spreading angle="10" />
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<!-- For sky particles, the size of the box is ignored -->
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<particles emitter="box">
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<velocity x="0.000"
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<spreading angle="3" />
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y="0.009"
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z="0.000" />
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<material file="water-splash.png" />
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<velocity x="-0.00"
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y="-0.05"
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z="-0.00" />
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<material file="rain.png" clampu="Y" clampv="Y" />
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<!-- Amount of particles emitted per second -->
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<!-- Amount of particles emitted per second -->
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<rate min="50"
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<rate min="2000"
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max="60" />
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max="3000" />
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<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
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<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
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<lifetime min="1000"
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<lifetime min="10000"
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max="1000" />
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max="10000" />
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<!-- Size of the particles -->
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<!-- Size of the particles -->
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<size min="0.35"
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<size min="0.20"
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max="0.70" />
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max="0.40" />
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="750" />
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<fadeout time="100" />
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<gravity strength="-0.01"
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only-force-time="500" />
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</particles>
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</particles>
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