Team indicators added.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/soccer@13167 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
yasin-ghannam 2013-07-10 22:49:51 +00:00
parent c22941d354
commit d16a5a0552
5 changed files with 351 additions and 324 deletions

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@ -283,39 +283,7 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models)
lod_node->add(500, static_model, true);
m_animated_node = static_cast<scene::IAnimatedMeshSceneNode*>(node);
m_hat_node = NULL;
if(m_hat_name.size()>0)
{
scene::IBoneSceneNode *bone = m_animated_node->getJointNode("Head");
if(!bone)
bone = m_animated_node->getJointNode("head");
if(bone)
{
// Till we have all models fixed, accept Head and head as bone naartme
scene::IMesh *hat_mesh =
irr_driver->getAnimatedMesh(
file_manager->getModelFile(m_hat_name));
m_hat_node = irr_driver->addMesh(hat_mesh);
bone->addChild(m_hat_node);
m_animated_node->setCurrentFrame((float)m_animation_frame[AF_STRAIGHT]);
m_animated_node->OnAnimate(0);
bone->updateAbsolutePosition();
// With the hat node attached to the head bone, we have to
// reverse the transformation of the bone, so that the hat
// is still properly placed. Esp. the hat offset needs
// to be rotated.
const core::matrix4 mat = bone->getAbsoluteTransformation();
core::matrix4 inv;
mat.getInverse(inv);
core::vector3df rotated_offset;
inv.rotateVect(rotated_offset, m_hat_offset);
m_hat_node->setPosition(rotated_offset);
m_hat_node->setScale(inv.getScale());
m_hat_node->setRotation(inv.getRotationDegrees());
} // if bone
} // if(m_hat_name)
attachHat();
#ifdef DEBUG
std::string debug_name = m_model_filename+" (animated-kart-model)";
@ -701,4 +669,40 @@ void KartModel::update(float rotation_dt, float steer, const float suspension[4]
m_animated_node->setCurrentFrame(frame);
} // update
//-----------------------------------------------------------------------------
void KartModel::attachHat(){
m_hat_node = NULL;
if(m_hat_name.size()>0)
{
scene::IBoneSceneNode *bone = m_animated_node->getJointNode("Head");
if(!bone)
bone = m_animated_node->getJointNode("head");
if(bone)
{
// Till we have all models fixed, accept Head and head as bone naartme
scene::IMesh *hat_mesh =
irr_driver->getAnimatedMesh(
file_manager->getModelFile(m_hat_name));
m_hat_node = irr_driver->addMesh(hat_mesh);
bone->addChild(m_hat_node);
m_animated_node->setCurrentFrame((float)m_animation_frame[AF_STRAIGHT]);
m_animated_node->OnAnimate(0);
bone->updateAbsolutePosition();
// With the hat node attached to the head bone, we have to
// reverse the transformation of the bone, so that the hat
// is still properly placed. Esp. the hat offset needs
// to be rotated.
const core::matrix4 mat = bone->getAbsoluteTransformation();
core::matrix4 inv;
mat.getInverse(inv);
core::vector3df rotated_offset;
inv.rotateVect(rotated_offset, m_hat_offset);
m_hat_node->setPosition(rotated_offset);
m_hat_node->setScale(inv.getScale());
m_hat_node->setRotation(inv.getRotationDegrees());
} // if bone
} // if(m_hat_name)
}

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@ -228,9 +228,15 @@ public:
// ------------------------------------------------------------------------
/** Name of the hat mesh to use. */
void setHatMeshName(const std::string &name) {m_hat_name = name; }
// ------------------------------------------------------------------------
void attachHat();
// ------------------------------------------------------------------------
/** Returns the array of wheel nodes. */
scene::ISceneNode** getWheelNodes() { return m_wheel_node; }
// ------------------------------------------------------------------------
scene::IAnimatedMeshSceneNode* getAnimatedNode(){ return m_animated_node; }
// ------------------------------------------------------------------------
core::vector3df getHatOffset() { return m_hat_offset; }
}; // KartModel
#endif

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@ -1,98 +1,98 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "modes/soccer_world.hpp"
#include <string>
#include <IMeshSceneNode.h>
#include "audio/music_manager.hpp"
#include "io/file_manager.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/kart_model.hpp"
#include "karts/kart_properties.hpp"
#include "karts/rescue_animation.hpp"
#include "physics/physics.hpp"
#include "states_screens/race_gui_base.hpp"
#include "tracks/track.hpp"
#include "tracks/track_object_manager.hpp"
#include "utils/constants.hpp"
//-----------------------------------------------------------------------------
/** Constructor. Sets up the clock mode etc.
*/
SoccerWorld::SoccerWorld() : WorldWithRank()
{
WorldStatus::setClockMode(CLOCK_CHRONO);
m_use_highscores = false;
} // SoccerWorld
//-----------------------------------------------------------------------------
/** Initializes the soccer world. It sets up the data structure
* to keep track of points etc. for each kart.
*/
void SoccerWorld::init()
{
WorldWithRank::init();
m_display_rank = false;
// check for possible problems if AI karts were incorrectly added
if(getNumKarts() > race_manager->getNumPlayers())
{
fprintf(stderr, "No AI exists for this game mode\n");
exit(1);
}
} // init
//-----------------------------------------------------------------------------
/** Called then a battle is restarted.
*/
void SoccerWorld::reset()
{
WorldWithRank::reset();
m_can_score_points = true;
memset(m_team_goals, 0, sizeof(m_team_goals));
initKartList();
} // reset
//-----------------------------------------------------------------------------
/** Returns the internal identifier for this race.
*/
const std::string& SoccerWorld::getIdent() const
{
return IDENT_SOCCER;
} // getIdent
//-----------------------------------------------------------------------------
/** Update the world and the track.
* \param dt Time step size.
*/
void SoccerWorld::update(float dt)
{
WorldWithRank::update(dt);
WorldWithRank::updateTrack(dt);
// TODO
} // update
void SoccerWorld::onCheckGoalTriggered(bool first_goal)
{
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "modes/soccer_world.hpp"
#include <string>
#include <IMeshSceneNode.h>
#include "audio/music_manager.hpp"
#include "io/file_manager.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/kart_model.hpp"
#include "karts/kart_properties.hpp"
#include "karts/rescue_animation.hpp"
#include "physics/physics.hpp"
#include "states_screens/race_gui_base.hpp"
#include "tracks/track.hpp"
#include "tracks/track_object_manager.hpp"
#include "utils/constants.hpp"
//-----------------------------------------------------------------------------
/** Constructor. Sets up the clock mode etc.
*/
SoccerWorld::SoccerWorld() : WorldWithRank()
{
WorldStatus::setClockMode(CLOCK_CHRONO);
m_use_highscores = false;
} // SoccerWorld
//-----------------------------------------------------------------------------
/** Initializes the soccer world. It sets up the data structure
* to keep track of points etc. for each kart.
*/
void SoccerWorld::init()
{
WorldWithRank::init();
m_display_rank = false;
// check for possible problems if AI karts were incorrectly added
if(getNumKarts() > race_manager->getNumPlayers())
{
fprintf(stderr, "No AI exists for this game mode\n");
exit(1);
}
} // init
//-----------------------------------------------------------------------------
/** Called then a battle is restarted.
*/
void SoccerWorld::reset()
{
WorldWithRank::reset();
m_can_score_points = true;
memset(m_team_goals, 0, sizeof(m_team_goals));
initKartList();
} // reset
//-----------------------------------------------------------------------------
/** Returns the internal identifier for this race.
*/
const std::string& SoccerWorld::getIdent() const
{
return IDENT_SOCCER;
} // getIdent
//-----------------------------------------------------------------------------
/** Update the world and the track.
* \param dt Time step size.
*/
void SoccerWorld::update(float dt)
{
WorldWithRank::update(dt);
WorldWithRank::updateTrack(dt);
// TODO
} // update
void SoccerWorld::onCheckGoalTriggered(bool first_goal)
{
// TODO
if(m_can_score_points){
printf("*** GOOOOOOOOOAAAAAAALLLLLL!!!! (team: %d) ***\n", first_goal ? 0 : 1);
@ -132,202 +132,219 @@ void SoccerWorld::onCheckGoalTriggered(bool first_goal)
// TODO: rescue the karts
// TODO: score a point
} // onCheckGoalTriggered
//-----------------------------------------------------------------------------
/** The battle is over if only one kart is left, or no player kart.
*/
bool SoccerWorld::isRaceOver()
{
// for tests : never over when we have a single player there :)
if (race_manager->getNumPlayers() < 2)
{
return false;
}
// TODO
return getCurrentNumKarts()==1 || getCurrentNumPlayers()==0;
} // isRaceOver
//-----------------------------------------------------------------------------
/** Called when the race finishes, i.e. after playing (if necessary) an
* end of race animation. It updates the time for all karts still racing,
* and then updates the ranks.
*/
void SoccerWorld::terminateRace()
{
m_can_score_points = false;
WorldWithRank::terminateRace();
} // terminateRace
//-----------------------------------------------------------------------------
/** Returns the data to display in the race gui.
*/
void SoccerWorld::getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info)
{
// TODO!!
/*
const unsigned int kart_amount = getNumKarts();
for(unsigned int i = 0; i < kart_amount ; i++)
{
RaceGUIBase::KartIconDisplayInfo& rank_info = (*info)[i];
// reset color
rank_info.lap = -1;
AbstractKart* kart = getKart(i);
switch(kart->getSoccerTeam())
{
case SOCCER_TEAM_BLUE:
rank_info.r = 0.0f;
rank_info.g = 0.0f;
rank_info.b = 0.7f;
break;
case SOCCER_TEAM_RED:
rank_info.r = 0.9f;
rank_info.g = 0.0f;
rank_info.b = 0.0f;
break;
default:
assert(false && "Soccer team not set to blue or red");
rank_info.r = 0.0f;
rank_info.g = 0.0f;
rank_info.b = 0.0f;
}
}
*/
} // getKartsDisplayInfo
//-----------------------------------------------------------------------------
/** Moves a kart to its rescue position.
* \param kart The kart that was rescued.
*/
void SoccerWorld::moveKartAfterRescue(AbstractKart* kart)
{
// find closest point to drop kart on
World *world = World::getWorld();
const int start_spots_amount = world->getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
float largest_accumulated_distance_found = -1;
int furthest_id_found = -1;
const float kart_x = kart->getXYZ().getX();
const float kart_z = kart->getXYZ().getZ();
for(int n=0; n<start_spots_amount; n++)
{
// no need for the overhead to compute exact distance with sqrt(),
// so using the 'manhattan' heuristic which will do fine enough.
const btTransform &s = world->getTrack()->getStartTransform(n);
const Vec3 &v=s.getOrigin();
float accumulatedDistance = .0f;
bool spawnPointClear = true;
for(unsigned int k=0; k<getCurrentNumKarts(); k++)
{
const AbstractKart *currentKart = World::getWorld()->getKart(k);
const float currentKart_x = currentKart->getXYZ().getX();
const float currentKartk_z = currentKart->getXYZ().getZ();
if(kart_x!=currentKart_x && kart_z !=currentKartk_z)
{
float absDistance = fabs(currentKart_x - v.getX()) +
fabs(currentKartk_z - v.getZ());
if(absDistance < CLEAR_SPAWN_RANGE)
{
spawnPointClear = false;
break;
}
accumulatedDistance += absDistance;
}
}
if(largest_accumulated_distance_found < accumulatedDistance && spawnPointClear)
{
furthest_id_found = n;
largest_accumulated_distance_found = accumulatedDistance;
}
}
assert(furthest_id_found != -1);
const btTransform &s = world->getTrack()->getStartTransform(furthest_id_found);
const Vec3 &xyz = s.getOrigin();
kart->setXYZ(xyz);
kart->setRotation(s.getRotation());
//position kart from same height as in World::resetAllKarts
btTransform pos;
pos.setOrigin(kart->getXYZ()+btVector3(0, 0.5f*kart->getKartHeight(), 0.0f));
pos.setRotation( btQuaternion(btVector3(0.0f, 1.0f, 0.0f), 0 /* angle */) );
kart->getBody()->setCenterOfMassTransform(pos);
//project kart to surface of track
bool kart_over_ground = m_track->findGround(kart);
if (kart_over_ground)
{
//add vertical offset so that the kart starts off above the track
float vertical_offset = kart->getKartProperties()->getVertRescueOffset() *
kart->getKartHeight();
kart->getBody()->translate(btVector3(0, vertical_offset, 0));
}
else
{
fprintf(stderr, "WARNING: invalid position after rescue for kart %s on track %s.\n",
(kart->getIdent().c_str()), m_track->getIdent().c_str());
}
} // moveKartAfterRescue
/** Set position and team for the karts */
void SoccerWorld::initKartList()
{
const unsigned int kart_amount = m_karts.size();
// Set kart positions, ordering them by team
for(unsigned int n=0; n<kart_amount; n++)
{
m_karts[n]->setPosition(-1);
}
// TODO: remove
int team_karts_amount[NB_SOCCER_TEAMS];
memset(team_karts_amount, 0, sizeof(team_karts_amount));
{
// Set the kart teams if they haven't been already set by the setup screen
// (happens when the setup screen is skipped, with 1 player)
SoccerTeam round_robin_team = SOCCER_TEAM_RED;
for(unsigned int n=0; n<kart_amount; n++)
{
if(race_manager->getLocalKartInfo(n).getSoccerTeam() == SOCCER_TEAM_NONE)
race_manager->setLocalKartSoccerTeam(
race_manager->getLocalKartInfo(n).getLocalPlayerId(),round_robin_team);
team_karts_amount[race_manager->getLocalKartInfo(n).getSoccerTeam()]++;
round_robin_team = (round_robin_team==SOCCER_TEAM_RED ?
SOCCER_TEAM_BLUE : SOCCER_TEAM_RED);
}// next kart
}
// Compute start positions for each team
int team_cur_position[NB_SOCCER_TEAMS];
team_cur_position[0] = 1;
for(int i=1 ; i < (int)NB_SOCCER_TEAMS ; i++)
team_cur_position[i] = team_karts_amount[i-1] + team_cur_position[i-1];
// Set kart positions, ordering them by team
for(unsigned int n=0; n<kart_amount; n++)
{
SoccerTeam team = race_manager->getLocalKartInfo(n).getSoccerTeam();
m_karts[n]->setPosition(team_cur_position[team]);
team_cur_position[team]++;
}// next kart
}
} // onCheckGoalTriggered
//-----------------------------------------------------------------------------
/** The battle is over if only one kart is left, or no player kart.
*/
bool SoccerWorld::isRaceOver()
{
// for tests : never over when we have a single player there :)
if (race_manager->getNumPlayers() < 2)
{
return false;
}
// TODO
return getCurrentNumKarts()==1 || getCurrentNumPlayers()==0;
} // isRaceOver
//-----------------------------------------------------------------------------
/** Called when the race finishes, i.e. after playing (if necessary) an
* end of race animation. It updates the time for all karts still racing,
* and then updates the ranks.
*/
void SoccerWorld::terminateRace()
{
m_can_score_points = false;
WorldWithRank::terminateRace();
} // terminateRace
//-----------------------------------------------------------------------------
/** Returns the data to display in the race gui.
*/
void SoccerWorld::getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info)
{
// TODO!!
/*
const unsigned int kart_amount = getNumKarts();
for(unsigned int i = 0; i < kart_amount ; i++)
{
RaceGUIBase::KartIconDisplayInfo& rank_info = (*info)[i];
// reset color
rank_info.lap = -1;
AbstractKart* kart = getKart(i);
switch(kart->getSoccerTeam())
{
case SOCCER_TEAM_BLUE:
rank_info.r = 0.0f;
rank_info.g = 0.0f;
rank_info.b = 0.7f;
break;
case SOCCER_TEAM_RED:
rank_info.r = 0.9f;
rank_info.g = 0.0f;
rank_info.b = 0.0f;
break;
default:
assert(false && "Soccer team not set to blue or red");
rank_info.r = 0.0f;
rank_info.g = 0.0f;
rank_info.b = 0.0f;
}
}
*/
} // getKartsDisplayInfo
//-----------------------------------------------------------------------------
/** Moves a kart to its rescue position.
* \param kart The kart that was rescued.
*/
void SoccerWorld::moveKartAfterRescue(AbstractKart* kart)
{
// find closest point to drop kart on
World *world = World::getWorld();
const int start_spots_amount = world->getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
float largest_accumulated_distance_found = -1;
int furthest_id_found = -1;
const float kart_x = kart->getXYZ().getX();
const float kart_z = kart->getXYZ().getZ();
for(int n=0; n<start_spots_amount; n++)
{
// no need for the overhead to compute exact distance with sqrt(),
// so using the 'manhattan' heuristic which will do fine enough.
const btTransform &s = world->getTrack()->getStartTransform(n);
const Vec3 &v=s.getOrigin();
float accumulatedDistance = .0f;
bool spawnPointClear = true;
for(unsigned int k=0; k<getCurrentNumKarts(); k++)
{
const AbstractKart *currentKart = World::getWorld()->getKart(k);
const float currentKart_x = currentKart->getXYZ().getX();
const float currentKartk_z = currentKart->getXYZ().getZ();
if(kart_x!=currentKart_x && kart_z !=currentKartk_z)
{
float absDistance = fabs(currentKart_x - v.getX()) +
fabs(currentKartk_z - v.getZ());
if(absDistance < CLEAR_SPAWN_RANGE)
{
spawnPointClear = false;
break;
}
accumulatedDistance += absDistance;
}
}
if(largest_accumulated_distance_found < accumulatedDistance && spawnPointClear)
{
furthest_id_found = n;
largest_accumulated_distance_found = accumulatedDistance;
}
}
assert(furthest_id_found != -1);
const btTransform &s = world->getTrack()->getStartTransform(furthest_id_found);
const Vec3 &xyz = s.getOrigin();
kart->setXYZ(xyz);
kart->setRotation(s.getRotation());
//position kart from same height as in World::resetAllKarts
btTransform pos;
pos.setOrigin(kart->getXYZ()+btVector3(0, 0.5f*kart->getKartHeight(), 0.0f));
pos.setRotation( btQuaternion(btVector3(0.0f, 1.0f, 0.0f), 0 /* angle */) );
kart->getBody()->setCenterOfMassTransform(pos);
//project kart to surface of track
bool kart_over_ground = m_track->findGround(kart);
if (kart_over_ground)
{
//add vertical offset so that the kart starts off above the track
float vertical_offset = kart->getKartProperties()->getVertRescueOffset() *
kart->getKartHeight();
kart->getBody()->translate(btVector3(0, vertical_offset, 0));
}
else
{
fprintf(stderr, "WARNING: invalid position after rescue for kart %s on track %s.\n",
(kart->getIdent().c_str()), m_track->getIdent().c_str());
}
} // moveKartAfterRescue
/** Set position and team for the karts */
void SoccerWorld::initKartList()
{
const unsigned int kart_amount = m_karts.size();
// Set kart positions, ordering them by team
for(unsigned int n=0; n<kart_amount; n++)
{
m_karts[n]->setPosition(-1);
}
// TODO: remove
int team_karts_amount[NB_SOCCER_TEAMS];
memset(team_karts_amount, 0, sizeof(team_karts_amount));
{
// Set the kart teams if they haven't been already set by the setup screen
// (happens when the setup screen is skipped, with 1 player)
SoccerTeam round_robin_team = SOCCER_TEAM_RED;
for(unsigned int n=0; n<kart_amount; n++)
{
if(race_manager->getLocalKartInfo(n).getSoccerTeam() == SOCCER_TEAM_NONE)
race_manager->setLocalKartSoccerTeam(
race_manager->getLocalKartInfo(n).getLocalPlayerId(),round_robin_team);
team_karts_amount[race_manager->getLocalKartInfo(n).getSoccerTeam()]++;
round_robin_team = (round_robin_team==SOCCER_TEAM_RED ?
SOCCER_TEAM_BLUE : SOCCER_TEAM_RED);
}// next kart
}
//Loading the indicator textures
irr::video::ITexture *redTeamTexture = irr_driver->getTexture(
file_manager->getTextureFile("soccer_player_red.png"));
irr::video::ITexture *blueTeamTexture = irr_driver->getTexture(
file_manager->getTextureFile("soccer_player_blue.png"));
//Assigning indicators
for(int i=0; i<kart_amount; i++){
scene::ISceneNode *hatNode;
if(race_manager->getLocalKartInfo(i).getSoccerTeam() == SOCCER_TEAM_RED)
hatNode = irr_driver->addBillboard(core::dimension2d<irr::f32>(0.3,0.3)
,redTeamTexture,m_karts[i]->getKartModel()->getAnimatedNode()->getJointNode("Head"));
else
hatNode = irr_driver->addBillboard(core::dimension2d<irr::f32>(0.3,0.3)
,blueTeamTexture,m_karts[i]->getKartModel()->getAnimatedNode()->getJointNode("Head"));
hatNode->setPosition(m_karts[i]->getKartModel()->getHatOffset());
}
// Compute start positions for each team
int team_cur_position[NB_SOCCER_TEAMS];
team_cur_position[0] = 1;
for(int i=1 ; i < (int)NB_SOCCER_TEAMS ; i++)
team_cur_position[i] = team_karts_amount[i-1] + team_cur_position[i-1];
// Set kart positions, ordering them by team
for(unsigned int n=0; n<kart_amount; n++)
{
SoccerTeam team = race_manager->getLocalKartInfo(n).getSoccerTeam();
m_karts[n]->setPosition(team_cur_position[team]);
team_cur_position[team]++;
}// next kart
}
//-----------------------------------------------------------------------------
int SoccerWorld::getScore(unsigned int i){
return m_team_goals[i];