Show player count with AI in server browser
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1614868b5d
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@ -537,6 +537,7 @@ void ServerLobby::setup()
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m_winner_peer_id = 0;
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m_client_starting_time = 0;
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m_ai_count = 0;
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m_lobby_players.store(0);
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auto players = STKHost::get()->getPlayersForNewGame();
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if (m_game_setup->isGrandPrix() && !m_game_setup->isGrandPrixStarted())
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{
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@ -2302,8 +2303,7 @@ void ServerLobby::checkIncomingConnectionRequests()
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const TransportAddress &addr = STKHost::get()->getPublicAddress();
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request->addParameter("address", addr.getIP() );
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request->addParameter("port", addr.getPort());
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request->addParameter("current-players",
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STKHost::get()->getTotalPlayers());
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request->addParameter("current-players", getLobbyPlayers());
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request->addParameter("game-started",
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m_state.load() == WAITING_FOR_START_GAME ? 0 : 1);
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Track* current_track = getPlayingTrack();
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@ -3209,6 +3209,7 @@ void ServerLobby::updatePlayerList(bool update_when_reset_server)
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all_profiles.insert(all_profiles.end(), ai_profiles.begin(),
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ai_profiles.end());
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}
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m_lobby_players.store((int)all_profiles.size());
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NetworkString* pl = getNetworkString();
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pl->setSynchronous(true);
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@ -191,6 +191,8 @@ private:
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std::atomic<int> m_game_mode;
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std::atomic<int> m_lobby_players;
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std::atomic<uint64_t> m_last_success_poll_time;
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uint64_t m_server_started_at, m_server_delay;
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@ -351,6 +353,7 @@ public:
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float getStartupBoostOrPenaltyForKart(uint32_t ping, unsigned kart_id);
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int getDifficulty() const { return m_difficulty.load(); }
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int getGameMode() const { return m_game_mode.load(); }
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int getLobbyPlayers() const { return m_lobby_players.load(); }
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void saveInitialItems();
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void saveIPBanTable(const TransportAddress& addr);
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void listBanTable();
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@ -1329,7 +1329,7 @@ void STKHost::handleDirectSocketRequest(Network* direct_socket,
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s.addUInt32(ServerConfig::m_server_version);
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s.encodeString(name);
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s.addUInt8((uint8_t)ServerConfig::m_server_max_players);
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s.addUInt8((uint8_t)getTotalPlayers());
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s.addUInt8((uint8_t)sl->getLobbyPlayers());
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s.addUInt16(m_private_port);
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s.addUInt8((uint8_t)sl->getDifficulty());
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s.addUInt8((uint8_t)sl->getGameMode());
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