Use new single-color overload in font where possible
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@ -602,8 +602,6 @@ void ScalableFont::draw(const core::stringw& text,
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core::rect<s32> dest(offsets[n] + core::position2di(0, y_shift), size);
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video::SColor colors[] = {color, color, color, color};
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video::ITexture* texture = (fallback[n] ?
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m_fallback_font->SpriteBank->getTexture(texID) :
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SpriteBank->getTexture(texID) );
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@ -644,7 +642,6 @@ void ScalableFont::draw(const core::stringw& text,
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{
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// draw black border
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video::SColor black(color.getAlpha(),0,0,0);
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video::SColor black_colors[] = {black, black, black, black};
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for (int x_delta=-2; x_delta<=2; x_delta++)
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{
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@ -655,7 +652,7 @@ void ScalableFont::draw(const core::stringw& text,
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dest + core::position2d<s32>(x_delta, y_delta),
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source,
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clip,
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black_colors, true);
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black, true);
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}
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}
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}
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@ -678,7 +675,7 @@ void ScalableFont::draw(const core::stringw& text,
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dest,
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source,
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clip,
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colors, true);
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color, true);
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#ifdef FONT_DEBUG
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driver->draw2DLine(core::position2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y),
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