Fixed objects slightly going through chest, explicitely mark a couple constants as floats to make the code clearer

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4941 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2010-03-06 00:07:34 +00:00
parent 127d58e2dd
commit cdc53c81b2

View File

@ -222,23 +222,23 @@ void FeatureUnlockedCutScene::onUpdate(float dt, irr::video::IVideoDriver* drive
}
else
{
pos.X += 2*dt;
pos.X += 2.0f*dt;
}
pos.Z += 5*dt;
if (m_global_time > GIFT_EXIT_FROM + 2.0f) pos.Z += 5.0f*dt;
m_unlocked_stuff[n].m_root_gift_node->setPosition(pos);
core::vector3df scale = m_unlocked_stuff[n].m_root_gift_node->getScale();
scale.X += 2*dt;
scale.Y += 2*dt;
scale.Z += 2*dt;
scale.X += 2.0f*dt;
scale.Y += 2.0f*dt;
scale.Z += 2.0f*dt;
m_unlocked_stuff[n].m_root_gift_node->setScale(scale);
}
core::vector3df campos = m_camera->getPosition();
campos.X += 2*dt;
campos.Z += 5*dt;
campos.X += 2.0f*dt;
campos.Z += 5.0f*dt;
m_camera->setPosition(campos);
}