Initial work on porting minimap to new RTT
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b9c45b7e0f
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@ -199,7 +199,7 @@ public:
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FrameBuffer(const std::vector <GLuint> &RTTs, GLuint DS, size_t w, size_t h, bool layered = false);
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~FrameBuffer();
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void Bind();
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std::vector<GLuint> &getRTT() { return RenderTargets; }
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const std::vector<GLuint> &getRTT() const { return RenderTargets; }
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GLuint &getDepthTexture() { assert(DepthTexture); return DepthTexture; }
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size_t getWidth() const { return width; }
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size_t getHeight() const { return height; }
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@ -2052,7 +2052,10 @@ bool IrrDriver::supportsSplatting()
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#endif
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// ----------------------------------------------------------------------------
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/** Begins a rendering to a texture.
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/**
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* THIS IS THE OLD OPENGL 1 RTT PROVIDER, USE THE SHADER-BASED
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* RTT FOR NEW DEVELOPMENT
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* Begins a rendering to a texture.
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* \param dimension The size of the texture.
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* \param name Name of the texture.
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* \param persistent_texture Whether the created RTT texture should persist in
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@ -714,8 +714,11 @@ public:
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unsigned UpdateLightsInfo(scene::ICameraSceneNode * const camnode, float dt);
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void computeCameraMatrix(scene::ICameraSceneNode * const camnode, size_t width, size_t height);
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// --------------------- RTT --------------------
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// --------------------- OLD RTT --------------------
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/**
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* THIS IS THE OLD OPENGL 1 RTT PROVIDER, USE THE SHADER-BASED
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* RTT FOR NEW DEVELOPMENT
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*
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* Class that provides RTT (currently, only when no other 3D rendering
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* in the main scene is required)
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* Provides an optional 'setupRTTScene' method to make it quick and easy
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@ -698,7 +698,7 @@ void PostProcessing::applyMLAA()
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// ----------------------------------------------------------------------------
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/** Render the post-processed scene */
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FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode)
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FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode, bool isRace)
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{
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IVideoDriver * const drv = irr_driver->getVideoDriver();
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@ -716,7 +716,7 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode)
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_BLEND);
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if (UserConfigParams::m_dof)
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if (isRace && UserConfigParams::m_dof)
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{
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PROFILER_PUSH_CPU_MARKER("- DoF", 0xFF, 0x00, 0x00);
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ScopedGPUTimer Timer(irr_driver->getGPUTimer(Q_DOF));
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@ -732,7 +732,7 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode)
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if (World::getWorld() != NULL)
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hasgodrays = World::getWorld()->getTrack()->hasGodRays();
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if (UserConfigParams::m_light_shaft && m_sunpixels > 30 && hasgodrays)
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if (isRace && UserConfigParams::m_light_shaft && m_sunpixels > 30 && hasgodrays)
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{
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glEnable(GL_DEPTH_TEST);
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// Grab the sky
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@ -798,7 +798,7 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode)
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{
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PROFILER_PUSH_CPU_MARKER("- Bloom", 0xFF, 0x00, 0x00);
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ScopedGPUTimer Timer(irr_driver->getGPUTimer(Q_BLOOM));
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if (UserConfigParams::m_bloom)
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if (isRace && UserConfigParams::m_bloom)
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{
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glClear(GL_STENCIL_BUFFER_BIT);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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@ -850,7 +850,7 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode)
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{
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PROFILER_PUSH_CPU_MARKER("- Motion blur", 0xFF, 0x00, 0x00);
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ScopedGPUTimer Timer(irr_driver->getGPUTimer(Q_MOTIONBLUR));
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if (UserConfigParams::m_motionblur && m_any_boost && World::getWorld() != NULL) // motion blur
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if (isRace && UserConfigParams::m_motionblur && m_any_boost && World::getWorld() != NULL) // motion blur
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{
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renderMotionBlur(0, *in_fbo, *out_fbo);
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std::swap(in_fbo, out_fbo);
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@ -96,7 +96,7 @@ public:
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void renderGlow(unsigned tex);
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/** Render the post-processed scene */
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FrameBuffer *render(scene::ICameraSceneNode * const camnode);
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FrameBuffer *render(scene::ICameraSceneNode * const camnode, bool isRace);
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/** Use motion blur for a short time */
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void giveBoost(unsigned int cam_index);
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@ -185,7 +185,7 @@ void IrrDriver::renderGLSL(float dt)
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// Render the post-processed scene
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if (UserConfigParams::m_dynamic_lights)
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{
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FrameBuffer *fbo = m_post_processing->render(camnode);
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FrameBuffer *fbo = m_post_processing->render(camnode, true);
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if (irr_driver->getNormals())
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irr_driver->getFBO(FBO_NORMAL_AND_DEPTHS).BlitToDefault(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
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@ -20,7 +20,9 @@
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#include "config/user_config.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/post_processing.hpp"
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#include "utils/log.hpp"
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#include <ISceneManager.h>
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static GLuint generateRTT3D(GLenum target, size_t w, size_t h, size_t d, GLint internalFormat, GLint format, GLint type)
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{
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@ -290,3 +292,23 @@ RTT::~RTT()
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delete m_RSM;
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}
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}
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FrameBuffer* RTT::render(scene::ICameraSceneNode* camera, float dt)
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{
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irr_driver->setRTT(this);
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irr_driver->getSceneManager()->setActiveCamera(camera);
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std::vector<IrrDriver::GlowData> glows;
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irr_driver->computeCameraMatrix(camera, 512, 512);
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unsigned plc = irr_driver->UpdateLightsInfo(camera, dt);
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irr_driver->renderScene(camera, plc, glows, dt, false, true);
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FrameBuffer* frame_buffer = irr_driver->getPostProcessing()->render(camera, false);
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glViewport(0, 0, UserConfigParams::m_width, UserConfigParams::m_height);
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irr_driver->setRTT(NULL);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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irr_driver->getSceneManager()->setActiveCamera(NULL);
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return frame_buffer;
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}
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@ -45,6 +45,9 @@ public:
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unsigned getDepthStencilTexture() const { return DepthStencilTexture; }
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unsigned getRenderTarget(enum TypeRTT target) const { return RenderTargetTextures[target]; }
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FrameBuffer& getFBO(enum TypeFBO fbo) { return FrameBuffers[fbo]; }
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FrameBuffer* render(scene::ICameraSceneNode* camera, float dt);
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private:
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unsigned RenderTargetTextures[RTT_COUNT];
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PtrVector<FrameBuffer> FrameBuffers;
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@ -173,21 +173,9 @@ void ModelViewWidget::update(float delta)
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m_rtt_main_node->setRotation(core::vector3df(0.0f, angle, 0.0f));
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m_rtt_main_node->setVisible(true);
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irr_driver->setRTT(m_rtt_provider);
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irr_driver->getSceneManager()->setActiveCamera(m_camera);
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m_frame_buffer = m_rtt_provider->render(m_camera, GUIEngine::getLatestDt());
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std::vector<IrrDriver::GlowData> glows;
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irr_driver->computeCameraMatrix(m_camera, 512, 512);
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unsigned plc = irr_driver->UpdateLightsInfo(m_camera, GUIEngine::getLatestDt());
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irr_driver->renderScene(m_camera, plc, glows, GUIEngine::getLatestDt(), false, true);
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m_frame_buffer = irr_driver->getPostProcessing()->render(m_camera);
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glViewport(0, 0, UserConfigParams::m_width, UserConfigParams::m_height);
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irr_driver->setRTT(NULL);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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irr_driver->getSceneManager()->setActiveCamera(NULL);
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m_rtt_main_node->setVisible(false);
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}
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@ -284,10 +272,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
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m_camera->setAspectRatio(1.0f);
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m_camera->setPosition(core::vector3df(0.0, 20.0f, 70.0f));
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if (irr_driver->isGLSL())
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m_camera->setUpVector(core::vector3df(0.0, 1.0, 0.0));
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else
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m_camera->setUpVector(core::vector3df(0.0, 1.0, 0.0));
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m_camera->setUpVector(core::vector3df(0.0, 1.0, 0.0));
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m_camera->setTarget(core::vector3df(0, 10, 0.0f));
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m_camera->setFOV(DEGREE_TO_RAD*50.0f);
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m_camera->updateAbsolutePosition();
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@ -342,19 +342,27 @@ void RaceGUI::drawGlobalMiniMap()
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// arenas currently don't have a map.
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if(world->getTrack()->isArena() || world->getTrack()->isSoccer()) return;
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const video::ITexture *mini_map = world->getTrack()->getMiniMap();
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const video::ITexture *old_rtt_mini_map = world->getTrack()->getOldRttMiniMap();
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const FrameBuffer* new_rtt_mini_map = world->getTrack()->getNewRttMiniMap();
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int upper_y = UserConfigParams::m_height - m_map_bottom - m_map_height;
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int lower_y = UserConfigParams::m_height - m_map_bottom;
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if (mini_map != NULL)
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core::rect<s32> dest(m_map_left, upper_y,
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m_map_left + m_map_width, lower_y);
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if (old_rtt_mini_map != NULL)
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{
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core::rect<s32> dest(m_map_left, upper_y,
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m_map_left + m_map_width, lower_y);
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core::rect<s32> source(core::position2di(0, 0),
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mini_map->getOriginalSize());
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draw2DImage(mini_map, dest, source,
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NULL, NULL, true);
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old_rtt_mini_map->getOriginalSize());
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draw2DImage(old_rtt_mini_map, dest, source,
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NULL, NULL, true);
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}
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else if (new_rtt_mini_map != NULL)
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{
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core::rect<s32> source(0, 0, new_rtt_mini_map->getWidth(), new_rtt_mini_map->getHeight());
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draw2DImageFromRTT(new_rtt_mini_map->getRTT()[0], 512, 512,
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dest, source, NULL, true);
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}
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for(unsigned int i=0; i<world->getNumKarts(); i++)
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@ -321,17 +321,25 @@ void RaceGUIOverworld::drawGlobalMiniMap()
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}
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const video::ITexture *mini_map = world->getTrack()->getMiniMap();
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const video::ITexture *old_rtt_mini_map = world->getTrack()->getOldRttMiniMap();
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const FrameBuffer* new_rtt_mini_map = world->getTrack()->getNewRttMiniMap();
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int upper_y = m_map_bottom - m_map_height;
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int lower_y = m_map_bottom;
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if (mini_map != NULL)
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core::rect<s32> dest(m_map_left, upper_y,
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m_map_left + m_map_width, lower_y);
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if (old_rtt_mini_map != NULL)
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{
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core::rect<s32> dest(m_map_left, upper_y,
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m_map_left + m_map_width, lower_y);
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core::rect<s32> source(core::position2di(0, 0), mini_map->getOriginalSize());
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draw2DImage(mini_map, dest, source, 0, 0, true);
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core::rect<s32> source(core::position2di(0, 0), old_rtt_mini_map->getOriginalSize());
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draw2DImage(old_rtt_mini_map, dest, source, 0, 0, true);
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}
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else if (new_rtt_mini_map != NULL)
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{
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core::rect<s32> source(0, 0, new_rtt_mini_map->getWidth(), new_rtt_mini_map->getHeight());
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draw2DImageFromRTT(new_rtt_mini_map->getRTT()[0], 512, 512,
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dest, source, NULL, true);
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}
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Vec3 kart_xyz;
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@ -970,20 +970,35 @@ int QuadGraph::findOutOfRoadSector(const Vec3& xyz,
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//-----------------------------------------------------------------------------
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/** Takes a snapshot of the driveline quads so they can be used as minimap.
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*/
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video::ITexture *QuadGraph::makeMiniMap(const core::dimension2du &origdimension,
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const std::string &name,
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const video::SColor &fill_color)
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void QuadGraph::makeMiniMap(const core::dimension2du &origdimension,
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const std::string &name,
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const video::SColor &fill_color,
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video::ITexture** oldRttMinimap,
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FrameBuffer** newRttMinimap)
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{
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*oldRttMinimap = NULL;
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*newRttMinimap = NULL;
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const core::dimension2du dimension = origdimension * 2;
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IrrDriver::RTTProvider rttProvider(dimension, name, true);
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RTT* newRttProvider = NULL;
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IrrDriver::RTTProvider* oldRttProvider = NULL;
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if (irr_driver->isGLSL())
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{
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newRttProvider = new RTT(512, 512);
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}
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else
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{
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oldRttProvider = new IrrDriver::RTTProvider(dimension, name, true);
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}
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video::SColor red(128, 255, 0, 0);
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createMesh(/*show_invisible part of the track*/ false,
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/*enable_transparency*/ false,
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/*track_color*/ &fill_color,
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/*lap line color*/ &red );
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m_node = irr_driver->getSceneManager()->addMeshSceneNode(m_mesh); // add Debug Mesh
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m_node = irr_driver->addMesh(m_mesh);
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#ifdef DEBUG
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m_node->setName("minimap-mesh");
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#endif
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@ -1035,28 +1050,47 @@ video::ITexture *QuadGraph::makeMiniMap(const core::dimension2du &origdimension,
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range,
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-1, bb_max.getY()-bb_min.getY()+1);
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camera->setProjectionMatrix(projection, true);
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irr_driver->suppressSkyBox();
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irr_driver->clearLights();
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// Adjust Y position by +1 for max, -1 for min - this helps in case that
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// the maximum Y coordinate is negative (otherwise the minimap is mirrored)
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// and avoids problems for tracks which have a flat (max Y = min Y) minimap.
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camera->setPosition(core::vector3df(center.getX(), bb_max.getY()+1, center.getZ()));
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camera->setUpVector(core::vector3df(0, 0, 1));
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camera->setTarget(core::vector3df(center.getX(),bb_min.getY()-1,center.getZ()));
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camera->setAspectRatio(1.0f);
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camera->updateAbsolutePosition();
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video::ITexture *texture = rttProvider.renderToTexture();
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video::ITexture* texture = NULL;
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FrameBuffer* frame_buffer = NULL;
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if (irr_driver->isGLSL())
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{
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frame_buffer = newRttProvider->render(camera, GUIEngine::getLatestDt());
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// TODO: leak
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//delete newRttProvider;
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}
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else
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{
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texture = oldRttProvider->renderToTexture();
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delete oldRttProvider;
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}
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cleanupDebugMesh();
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irr_driver->removeCameraSceneNode(camera);
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m_min_coord = bb_min;
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if (texture == NULL)
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if (texture == NULL && frame_buffer == NULL)
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{
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Log::error("Quad Graph", "[makeMiniMap] WARNING: RTT does not appear to work,"
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"mini-map will not be available.");
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return NULL;
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}
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return texture;
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*oldRttMinimap = texture;
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*newRttMinimap = frame_buffer;
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} // makeMiniMap
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//-----------------------------------------------------------------------------
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@ -37,6 +37,7 @@ namespace irr
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using namespace irr;
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class CheckLine;
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class FrameBuffer;
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/**
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* \brief This class stores a graph of quads. It uses a 'simplified singleton'
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@ -118,10 +119,11 @@ public:
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float forwards_distance=1.5f,
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float sidewards_distance=1.5f,
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float upwards_distance=0.0f) const;
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video::ITexture *makeMiniMap(const core::dimension2du &where,
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const std::string &name,
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const video::SColor &fill_color
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=video::SColor(127, 255, 255, 255) );
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void makeMiniMap(const core::dimension2du &where,
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const std::string &name,
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const video::SColor &fill_color,
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video::ITexture** oldRttMinimap,
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FrameBuffer** newRttMinimap);
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void mapPoint2MiniMap(const Vec3 &xyz, Vec3 *out) const;
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void updateDistancesForAllSuccessors(unsigned int indx,
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float delta,
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@ -115,7 +115,8 @@ Track::Track(const std::string &filename)
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m_is_soccer = false;
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m_is_cutscene = false;
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m_camera_far = 1000.0f;
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m_mini_map = NULL;
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m_old_rtt_mini_map = NULL;
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m_new_rtt_mini_map = NULL;
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m_bloom = true;
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m_bloom_threshold = 0.75f;
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m_color_inlevel = core::vector3df(0.0,1.0, 255.0);
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@ -273,13 +274,13 @@ void Track::cleanup()
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// Clear reminder of the link between textures and file names.
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irr_driver->clearTexturesFileName();
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for(unsigned int i=0; i<m_animated_textures.size(); i++)
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for (unsigned int i = 0; i < m_animated_textures.size(); i++)
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{
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delete m_animated_textures[i];
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}
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m_animated_textures.clear();
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for(unsigned int i=0; i<m_all_nodes.size(); i++)
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for (unsigned int i = 0; i < m_all_nodes.size(); i++)
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{
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irr_driver->removeNode(m_all_nodes[i]);
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}
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@ -310,37 +311,42 @@ void Track::cleanup()
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// than once are in m_all_cached_mesh more than once (which is easier
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// than storing the mesh only once, but then having to test for each
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// mesh if it is already contained in the list or not).
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for(unsigned int i=0; i<m_all_cached_meshes.size(); i++)
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for (unsigned int i = 0; i < m_all_cached_meshes.size(); i++)
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{
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irr_driver->dropAllTextures(m_all_cached_meshes[i]);
|
||||
// If a mesh is not in Irrlicht's texture cache, its refcount is
|
||||
// 1 (since its scene node was removed, so the only other reference
|
||||
// is in m_all_cached_meshes). In this case we only drop it once
|
||||
// and don't try to remove it from the cache.
|
||||
if(m_all_cached_meshes[i]->getReferenceCount()==1)
|
||||
if (m_all_cached_meshes[i]->getReferenceCount() == 1)
|
||||
{
|
||||
m_all_cached_meshes[i]->drop();
|
||||
continue;
|
||||
}
|
||||
m_all_cached_meshes[i]->drop();
|
||||
if(m_all_cached_meshes[i]->getReferenceCount()==1)
|
||||
if (m_all_cached_meshes[i]->getReferenceCount() == 1)
|
||||
irr_driver->removeMeshFromCache(m_all_cached_meshes[i]);
|
||||
}
|
||||
m_all_cached_meshes.clear();
|
||||
|
||||
// Now free meshes that are not associated to any scene node.
|
||||
for (unsigned int i=0; i<m_detached_cached_meshes.size(); i++)
|
||||
for (unsigned int i = 0; i < m_detached_cached_meshes.size(); i++)
|
||||
{
|
||||
irr_driver->dropAllTextures(m_detached_cached_meshes[i]);
|
||||
irr_driver->removeMeshFromCache(m_detached_cached_meshes[i]);
|
||||
}
|
||||
m_detached_cached_meshes.clear();
|
||||
|
||||
if(m_mini_map)
|
||||
if (m_old_rtt_mini_map)
|
||||
{
|
||||
assert(m_mini_map->getReferenceCount()==1);
|
||||
irr_driver->removeTexture(m_mini_map);
|
||||
m_mini_map = NULL;
|
||||
assert(m_old_rtt_mini_map->getReferenceCount() == 1);
|
||||
irr_driver->removeTexture(m_old_rtt_mini_map);
|
||||
m_old_rtt_mini_map = NULL;
|
||||
}
|
||||
if (m_new_rtt_mini_map)
|
||||
{
|
||||
delete m_new_rtt_mini_map;
|
||||
m_new_rtt_mini_map = NULL;
|
||||
}
|
||||
|
||||
for(unsigned int i=0; i<m_sky_textures.size(); i++)
|
||||
@ -637,11 +643,18 @@ void Track::loadQuadGraph(unsigned int mode_id, const bool reverse)
|
||||
m_mini_map_size = World::getWorld()->getRaceGUI()->getMiniMapSize();
|
||||
core::dimension2du size = m_mini_map_size
|
||||
.getOptimalSize(!nonpower,!nonsquare);
|
||||
m_mini_map = QuadGraph::get()->makeMiniMap(size, "minimap::"+m_ident);
|
||||
if (m_mini_map)
|
||||
|
||||
QuadGraph::get()->makeMiniMap(size, "minimap::" + m_ident, video::SColor(127, 255, 255, 255),
|
||||
&m_old_rtt_mini_map, &m_new_rtt_mini_map);
|
||||
if (m_old_rtt_mini_map)
|
||||
{
|
||||
m_minimap_x_scale = float(m_mini_map_size.Width) / float(m_mini_map->getSize().Width);
|
||||
m_minimap_y_scale = float(m_mini_map_size.Height) / float(m_mini_map->getSize().Height);
|
||||
m_minimap_x_scale = float(m_mini_map_size.Width) / float(m_old_rtt_mini_map->getSize().Width);
|
||||
m_minimap_y_scale = float(m_mini_map_size.Height) / float(m_old_rtt_mini_map->getSize().Height);
|
||||
}
|
||||
else if (m_new_rtt_mini_map)
|
||||
{
|
||||
m_minimap_x_scale = float(m_mini_map_size.Width) / float(m_new_rtt_mini_map->getWidth());
|
||||
m_minimap_y_scale = float(m_mini_map_size.Height) / float(m_new_rtt_mini_map->getHeight());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -371,7 +371,8 @@ private:
|
||||
video::SColor m_fog_color;
|
||||
|
||||
/** The texture for the mini map, which is displayed in the race gui. */
|
||||
video::ITexture *m_mini_map;
|
||||
video::ITexture *m_old_rtt_mini_map;
|
||||
FrameBuffer *m_new_rtt_mini_map;
|
||||
core::dimension2du m_mini_map_size;
|
||||
float m_minimap_x_scale;
|
||||
float m_minimap_y_scale;
|
||||
@ -448,7 +449,8 @@ public:
|
||||
std::vector< std::vector<float> > buildHeightMap();
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns the texture with the mini map for this track. */
|
||||
const video::ITexture* getMiniMap () const { return m_mini_map; }
|
||||
const video::ITexture* getOldRttMiniMap() const { return m_old_rtt_mini_map; }
|
||||
const FrameBuffer* getNewRttMiniMap() const { return m_new_rtt_mini_map; }
|
||||
// ------------------------------------------------------------------------
|
||||
const core::dimension2du& getMiniMapSize() const { return m_mini_map_size; }
|
||||
// ------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user