Remove the usage of openmp in stk, see #2810
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@ -204,13 +204,6 @@ if(USE_FRIBIDI)
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endif()
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endif()
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endif()
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endif()
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# OpenMP
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find_package(OpenMP)
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if (OPENMP_FOUND)
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
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set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
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endif()
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# OpenGL
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# OpenGL
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if(NOT USE_GLES2 AND NOT SERVER_ONLY)
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if(NOT USE_GLES2 AND NOT SERVER_ONLY)
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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@ -453,10 +446,6 @@ if(MINGW)
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if(LIBSTDCPP)
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if(LIBSTDCPP)
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file(COPY ${LIBSTDCPP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
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file(COPY ${LIBSTDCPP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
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endif()
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endif()
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find_library(LIBOPENMP NAMES "libgomp-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
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if(LIBOPENMP)
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file(COPY ${LIBOPENMP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
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endif()
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find_library(LIBPTHREAD NAMES "winpthread-1.dll" "libwinpthread-1.dll" "pthreadGC2.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
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find_library(LIBPTHREAD NAMES "winpthread-1.dll" "libwinpthread-1.dll" "pthreadGC2.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
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if(LIBPTHREAD)
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if(LIBPTHREAD)
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file(COPY ${LIBPTHREAD} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
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file(COPY ${LIBPTHREAD} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
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@ -514,7 +514,6 @@ void SFXManager::loadSfx()
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array[i++] = buffer;
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array[i++] = buffer;
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}
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}
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#pragma omp parallel for private(i)
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for (i = 0; i < max; i++)
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for (i = 0; i < max; i++)
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{
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{
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array[i]->load();
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array[i]->load();
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@ -688,38 +688,20 @@ void DrawCalls::prepareDrawCalls( ShadowMatrices& shadow_matrices,
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return;
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return;
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#if !defined(USE_GLES2)
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#if !defined(USE_GLES2)
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int enableOpenMP = 0;
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if (CVS->supportsAsyncInstanceUpload())
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enableOpenMP = 1;
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PROFILER_PUSH_CPU_MARKER("- Draw Command upload", 0xFF, 0x0, 0xFF);
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PROFILER_PUSH_CPU_MARKER("- Draw Command upload", 0xFF, 0x0, 0xFF);
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m_solid_cmd_buffer->fill(m_solid_pass_mesh);
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m_glow_cmd_buffer->fill(&m_glow_pass_mesh);
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#pragma omp parallel sections if(enableOpenMP)
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irr_driver->setPhase(SHADOW_PASS);
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m_shadow_cmd_buffer->fill(m_shadow_pass_mesh);
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if (!shadow_matrices.isRSMMapAvail())
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{
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{
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#pragma omp section
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m_reflective_shadow_map_cmd_buffer->fill(m_reflective_shadow_map_mesh);
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{
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m_solid_cmd_buffer->fill(m_solid_pass_mesh);
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}
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#pragma omp section
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{
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m_glow_cmd_buffer->fill(&m_glow_pass_mesh);
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}
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#pragma omp section
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{
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irr_driver->setPhase(SHADOW_PASS);
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m_shadow_cmd_buffer->fill(m_shadow_pass_mesh);
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}
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#pragma omp section
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if (!shadow_matrices.isRSMMapAvail())
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{
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m_reflective_shadow_map_cmd_buffer->fill(m_reflective_shadow_map_mesh);
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}
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}
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}
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PROFILER_POP_CPU_MARKER();
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PROFILER_POP_CPU_MARKER();
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solid_poly_count = m_solid_cmd_buffer->getPolyCount();
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solid_poly_count = m_solid_cmd_buffer->getPolyCount();
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shadow_poly_count = m_shadow_cmd_buffer->getPolyCount();
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shadow_poly_count = m_shadow_cmd_buffer->getPolyCount();
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if (CVS->supportsAsyncInstanceUpload())
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if (CVS->supportsAsyncInstanceUpload())
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glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
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glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
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#endif // !defined(USE_GLES2)
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#endif // !defined(USE_GLES2)
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