Fix cutscenes sychronisation, fixes #3213
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@ -234,7 +234,6 @@ void CutsceneWorld::update(int ticks)
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double prev_time = m_time;
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double now = StkTime::getRealTime();
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m_time = now - m_time_at_second_reset;
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ticks = stk_config->time2Ticks(float(m_time - prev_time));
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}
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float fade = 0.0f;
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