Don't call SP::SPTextureManager::get() if not GLSL to avoid leaking
This commit is contained in:
parent
05e1d629ee
commit
cb9a17563e
@ -23,6 +23,7 @@
|
|||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
#include "config/user_config.hpp"
|
#include "config/user_config.hpp"
|
||||||
|
#include "graphics/central_settings.hpp"
|
||||||
#include "graphics/material.hpp"
|
#include "graphics/material.hpp"
|
||||||
#include "graphics/particle_kind_manager.hpp"
|
#include "graphics/particle_kind_manager.hpp"
|
||||||
#include "graphics/sp/sp_texture_manager.hpp"
|
#include "graphics/sp/sp_texture_manager.hpp"
|
||||||
@ -57,6 +58,7 @@ MaterialManager::MaterialManager()
|
|||||||
MaterialManager::~MaterialManager()
|
MaterialManager::~MaterialManager()
|
||||||
{
|
{
|
||||||
#ifndef SERVER_ONLY
|
#ifndef SERVER_ONLY
|
||||||
|
if (CVS->isGLSL())
|
||||||
SP::SPTextureManager::get()->stopThreads();
|
SP::SPTextureManager::get()->stopThreads();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user