Improve kart audio refactor, see #2921
This commit is contained in:
parent
663c7aacaf
commit
cb2295c738
@ -47,9 +47,9 @@ public:
|
||||
virtual void reallySetSpeedPosition(float f,
|
||||
const Vec3 &p) {}
|
||||
virtual void play() {}
|
||||
virtual void reallyPlayNow() {}
|
||||
virtual void play(const Vec3 &xyz) {}
|
||||
virtual void reallyPlayNow(const Vec3 &xyz) {}
|
||||
virtual void reallyPlayNow(SFXBuffer* buffer = NULL) {}
|
||||
virtual void play(const Vec3 &xyz, SFXBuffer* buffer = NULL) {}
|
||||
virtual void reallyPlayNow(const Vec3 &xyz, SFXBuffer* buffer = NULL) {}
|
||||
virtual void stop() {}
|
||||
virtual void reallyStopNow() {}
|
||||
virtual void pause() {}
|
||||
|
@ -64,9 +64,9 @@ public:
|
||||
virtual void setLoop(bool status) = 0;
|
||||
virtual void reallySetLoop(bool status) = 0;
|
||||
virtual void play() = 0;
|
||||
virtual void reallyPlayNow() = 0;
|
||||
virtual void play(const Vec3 &xyz) = 0;
|
||||
virtual void reallyPlayNow(const Vec3 &xyz) = 0;
|
||||
virtual void reallyPlayNow(SFXBuffer* buffer = NULL) = 0;
|
||||
virtual void play(const Vec3 &xyz, SFXBuffer* buffer = NULL) = 0;
|
||||
virtual void reallyPlayNow(const Vec3 &xyz, SFXBuffer* buffer = NULL) = 0;
|
||||
virtual void stop() = 0;
|
||||
virtual void reallyStopNow() = 0;
|
||||
virtual void pause() = 0;
|
||||
@ -83,7 +83,6 @@ public:
|
||||
virtual void onSoundEnabledBack() = 0;
|
||||
virtual void setRolloff(float rolloff) = 0;
|
||||
virtual const SFXBuffer* getBuffer() const = 0;
|
||||
virtual void setBuffer(SFXBuffer* buffer, bool owns_buffer) = 0;
|
||||
virtual SFXStatus getStatus() = 0;
|
||||
|
||||
}; // SFXBase
|
||||
|
@ -217,6 +217,15 @@ void SFXManager::queue(SFXCommands command, SFXBase *sfx, const Vec3 &p)
|
||||
queueCommand(sfx_command);
|
||||
} // queue (Vec3)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void SFXManager::queue(SFXCommands command, SFXBase *sfx, const Vec3 &p, SFXBuffer* buffer)
|
||||
{
|
||||
SFXCommand *sfx_command = new SFXCommand(command, sfx, p);
|
||||
sfx_command->m_buffer = buffer;
|
||||
queueCommand(sfx_command);
|
||||
} // queue (Vec3)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
/** Adds a sound effect command with a float and a Vec3 parameter to the queue
|
||||
* of the sfx manager. Openal commands can sometimes cause a 5ms delay, so it
|
||||
@ -340,7 +349,7 @@ void* SFXManager::mainLoop(void *obj)
|
||||
{
|
||||
case SFX_PLAY: current->m_sfx->reallyPlayNow(); break;
|
||||
case SFX_PLAY_POSITION:
|
||||
current->m_sfx->reallyPlayNow(current->m_parameter); break;
|
||||
current->m_sfx->reallyPlayNow(current->m_parameter, current->m_buffer); break;
|
||||
case SFX_STOP: current->m_sfx->reallyStopNow(); break;
|
||||
case SFX_PAUSE: current->m_sfx->reallyPauseNow(); break;
|
||||
case SFX_RESUME: current->m_sfx->reallyResumeNow(); break;
|
||||
|
@ -122,6 +122,9 @@ private:
|
||||
/** The sound effect for which the command should be executed. */
|
||||
SFXBase *m_sfx;
|
||||
|
||||
/** The sound buffer to play (null = no change) */
|
||||
SFXBuffer *m_buffer = NULL;
|
||||
|
||||
/** Stores music information for music commands. */
|
||||
MusicInformation *m_music_information;
|
||||
|
||||
@ -238,6 +241,8 @@ public:
|
||||
void queue(SFXCommands command, SFXBase *sfx, float f, const Vec3 &p);
|
||||
void queue(SFXCommands command, MusicInformation *mi);
|
||||
void queue(SFXCommands command, MusicInformation *mi, float f);
|
||||
void queue(SFXCommands command, SFXBase *sfx, const Vec3 &p, SFXBuffer* buffer);
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Static function to get the singleton sfx manager. */
|
||||
static SFXManager *get()
|
||||
|
@ -52,7 +52,6 @@ SFXOpenAL::SFXOpenAL(SFXBuffer* buffer, bool positional, float volume,
|
||||
m_master_gain = 1.0f;
|
||||
m_owns_buffer = owns_buffer;
|
||||
m_play_time = 0.0f;
|
||||
m_sound_buffer_changed = false;
|
||||
|
||||
// Don't initialise anything else if the sfx manager was not correctly
|
||||
// initialised. First of all the initialisation will not work, and it
|
||||
@ -366,7 +365,7 @@ void SFXOpenAL::play()
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Plays this sound effect.
|
||||
*/
|
||||
void SFXOpenAL::reallyPlayNow()
|
||||
void SFXOpenAL::reallyPlayNow(SFXBuffer* buffer)
|
||||
{
|
||||
if (!SFXManager::get()->sfxAllowed()) return;
|
||||
if (m_status==SFX_NOT_INITIALISED)
|
||||
@ -378,13 +377,13 @@ void SFXOpenAL::reallyPlayNow()
|
||||
if (m_status==SFX_UNKNOWN) return;
|
||||
}
|
||||
|
||||
if (m_sound_buffer_changed)
|
||||
if (buffer != NULL)
|
||||
{
|
||||
if (m_status == SFX_PLAYING || m_status == SFX_PAUSED)
|
||||
reallyStopNow();
|
||||
|
||||
m_sound_buffer = buffer;
|
||||
alSourcei(m_sound_source, AL_BUFFER, m_sound_buffer->getBufferID());
|
||||
m_sound_buffer_changed = false;
|
||||
|
||||
if (!SFXManager::checkError("attaching the buffer to the source"))
|
||||
return;
|
||||
@ -405,8 +404,11 @@ void SFXOpenAL::reallyPlayNow()
|
||||
/** This actually queues up the sfx in the sfx manager. It will be started
|
||||
* from a separate thread later (in this frame).
|
||||
*/
|
||||
void SFXOpenAL::play(const Vec3 &position)
|
||||
void SFXOpenAL::play(const Vec3 &position, SFXBuffer* buffer)
|
||||
{
|
||||
if (m_owns_buffer && buffer != NULL)
|
||||
assert(false); // sources that own a buffer cannot play any other buffer
|
||||
|
||||
if (m_status == SFX_UNKNOWN || !SFXManager::get()->sfxAllowed()) return;
|
||||
|
||||
if(m_status==SFX_STOPPED || m_status==SFX_NOT_INITIALISED)
|
||||
@ -418,16 +420,15 @@ void SFXOpenAL::play(const Vec3 &position)
|
||||
// - which can happen if the sfx thread had no time to actually start
|
||||
// it yet.
|
||||
m_status = SFX_PLAYING;
|
||||
SFXManager::get()->queue(SFXManager::SFX_PLAY_POSITION, this, position);
|
||||
SFXManager::get()->queue(SFXManager::SFX_PLAY_POSITION, this, position, buffer);
|
||||
} // play(Vec3)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Plays this sound effect.
|
||||
*/
|
||||
void SFXOpenAL::reallyPlayNow(const Vec3 &position)
|
||||
void SFXOpenAL::reallyPlayNow(const Vec3 &position, SFXBuffer* buffer)
|
||||
{
|
||||
reallySetPosition(position);
|
||||
reallyPlayNow();
|
||||
reallyPlayNow(buffer);
|
||||
} // reallyPlayNow(Vec3)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -543,18 +544,4 @@ void SFXOpenAL::setRolloff(float rolloff)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// TODO: make this thread-safe
|
||||
void SFXOpenAL::setBuffer(SFXBuffer* buffer, bool owns_buffer)
|
||||
{
|
||||
if (m_owns_buffer && m_sound_buffer)
|
||||
{
|
||||
m_sound_buffer->unload();
|
||||
delete m_sound_buffer;
|
||||
}
|
||||
|
||||
m_sound_buffer = buffer;
|
||||
m_owns_buffer = owns_buffer;
|
||||
m_sound_buffer_changed = true;
|
||||
}
|
||||
|
||||
#endif //if HAVE_OGGVORBIS
|
||||
|
@ -29,6 +29,7 @@
|
||||
#endif
|
||||
#include "audio/sfx_base.hpp"
|
||||
#include "utils/leak_check.hpp"
|
||||
#include "utils/cpp2011.hpp"
|
||||
|
||||
/**
|
||||
* \brief OpenAL implementation of the abstract SFXBase interface
|
||||
@ -75,19 +76,17 @@ private:
|
||||
/** How long the sfx has been playing. */
|
||||
float m_play_time;
|
||||
|
||||
bool m_sound_buffer_changed;
|
||||
|
||||
public:
|
||||
SFXOpenAL(SFXBuffer* buffer, bool positional, float volume,
|
||||
bool owns_buffer = false);
|
||||
virtual ~SFXOpenAL();
|
||||
|
||||
virtual void updatePlayingSFX(float dt);
|
||||
virtual bool init();
|
||||
virtual void play();
|
||||
virtual void reallyPlayNow();
|
||||
virtual void play(const Vec3 &xyz);
|
||||
virtual void reallyPlayNow(const Vec3 &xyz);
|
||||
virtual bool init() OVERRIDE;
|
||||
virtual void play() OVERRIDE;
|
||||
virtual void reallyPlayNow(SFXBuffer* buffer = NULL) OVERRIDE;
|
||||
virtual void play(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE;
|
||||
virtual void reallyPlayNow(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE;
|
||||
virtual void setLoop(bool status);
|
||||
virtual void reallySetLoop(bool status);
|
||||
virtual void stop();
|
||||
@ -119,8 +118,6 @@ public:
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns the buffer associated with this sfx. */
|
||||
virtual const SFXBuffer* getBuffer() const { return m_sound_buffer; }
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void setBuffer(SFXBuffer* buffer, bool owns_buffer);
|
||||
|
||||
}; // SFXOpenAL
|
||||
|
||||
|
@ -170,6 +170,13 @@ Kart::Kart (const std::string& ident, unsigned int world_kart_id,
|
||||
}
|
||||
}*/
|
||||
|
||||
m_horn_sound = SFXManager::get()->getBuffer("horn");
|
||||
m_crash_sound = SFXManager::get()->getBuffer("crash");
|
||||
m_crash_sound2 = SFXManager::get()->getBuffer("crash2");
|
||||
m_crash_sound3 = SFXManager::get()->getBuffer("crash3");
|
||||
m_goo_sound = SFXManager::get()->getBuffer("goo");
|
||||
m_boing_sound = SFXManager::get()->getBuffer("boing");
|
||||
|
||||
m_engine_sound = SFXManager::get()->createSoundSource(m_kart_properties->getEngineSfxType());
|
||||
m_emitter_1 = SFXManager::get()->createSoundSource("crash");
|
||||
m_emitter_2 = SFXManager::get()->createSoundSource("crash");
|
||||
@ -1020,11 +1027,8 @@ void Kart::collectedItem(Item *item, int add_info)
|
||||
m_kart_properties->getBubblegumSpeedFraction() ,
|
||||
m_kart_properties->getBubblegumFadeInTime(),
|
||||
m_bubblegum_time);
|
||||
{
|
||||
SFXBase* emitter = getNextEmitter();
|
||||
emitter->setBuffer(SFXManager::get()->getBuffer("goo"), false);
|
||||
emitter->play(getXYZ());
|
||||
}
|
||||
getNextEmitter()->play(getXYZ(), m_goo_sound);
|
||||
|
||||
// Play appropriate custom character sound
|
||||
playCustomSFX(SFXManager::CUSTOM_GOO);
|
||||
break;
|
||||
@ -2158,22 +2162,20 @@ void Kart::playCrashSFX(const Material* m, AbstractKart *k)
|
||||
// it's not already playing.
|
||||
if (isShielded() || (k != NULL && k->isShielded()))
|
||||
{
|
||||
SFXBase* emitter = getNextEmitter();
|
||||
emitter->setBuffer(SFXManager::get()->getBuffer("boing"), false);
|
||||
emitter->play(getXYZ());
|
||||
getNextEmitter()->play(getXYZ(), m_boing_sound);
|
||||
}
|
||||
else
|
||||
{
|
||||
int idx = rand() % 3;
|
||||
|
||||
SFXBase* emitter = getNextEmitter();
|
||||
SFXBuffer* buffer;
|
||||
if (idx == 0)
|
||||
emitter->setBuffer(SFXManager::get()->getBuffer("crash"), false);
|
||||
buffer = m_crash_sound;
|
||||
else if (idx == 1)
|
||||
emitter->setBuffer(SFXManager::get()->getBuffer("crash2"), false);
|
||||
buffer = m_crash_sound2;
|
||||
else
|
||||
emitter->setBuffer(SFXManager::get()->getBuffer("crash3"), false);
|
||||
emitter->play(getXYZ());
|
||||
buffer = m_crash_sound3;
|
||||
|
||||
getNextEmitter()->play(getXYZ(), buffer);
|
||||
}
|
||||
} // if lin_vel > 0.555
|
||||
} // if m_bounce_back_time <= 0
|
||||
@ -2187,9 +2189,7 @@ void Kart::beep()
|
||||
// If the custom horn can't play (isn't defined) then play the default one
|
||||
if (!playCustomSFX(SFXManager::CUSTOM_HORN))
|
||||
{
|
||||
SFXBase* emitter = getNextEmitter();
|
||||
emitter->setBuffer(SFXManager::get()->getBuffer("horn"), false);
|
||||
emitter->play(getXYZ());
|
||||
getNextEmitter()->play(getXYZ(), m_horn_sound);
|
||||
}
|
||||
|
||||
} // beep
|
||||
|
@ -210,19 +210,19 @@ protected:
|
||||
SFXBase *m_emitter_1;
|
||||
SFXBase *m_emitter_2;
|
||||
SFXBase *m_emitter_3;
|
||||
//SFXBase *m_beep_sound;
|
||||
SFXBase *m_engine_sound;
|
||||
//SFXBase *m_crash_sound;
|
||||
//SFXBase *m_crash_sound2;
|
||||
//SFXBase *m_crash_sound3;
|
||||
SFXBase *m_terrain_sound;
|
||||
SFXBase *m_nitro_sound;
|
||||
/** A pointer to the previous terrain sound needs to be saved so that an
|
||||
* 'older' sfx can be finished and an abrupt end of the sfx is avoided. */
|
||||
SFXBase *m_previous_terrain_sound;
|
||||
SFXBase *m_skid_sound;
|
||||
//SFXBase *m_goo_sound;
|
||||
//SFXBase *m_boing_sound;
|
||||
SFXBuffer *m_horn_sound;
|
||||
SFXBuffer *m_crash_sound;
|
||||
SFXBuffer *m_crash_sound2;
|
||||
SFXBuffer *m_crash_sound3;
|
||||
SFXBuffer *m_goo_sound;
|
||||
SFXBuffer *m_boing_sound;
|
||||
float m_time_last_crash;
|
||||
RaceManager::KartType m_type;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user