Remove code never executed.

This commit is contained in:
Vincent Lejeune 2014-06-20 22:56:56 +02:00
parent 4c9d1888f8
commit cb161a2774

View File

@ -209,33 +209,9 @@ void STKMeshSceneNode::drawSolidPass2(const GLMesh &mesh, ShadedMaterial type)
{
switch (type)
{
case SM_SPHEREMAP:
drawSphereMap(mesh, ModelViewProjectionMatrix, TransposeInverseModelView);
break;
case SM_SPLATTING:
drawSplatting(mesh, ModelViewProjectionMatrix);
break;
case SM_ALPHA_REF_TEXTURE:
drawObjectRefPass2(mesh, ModelViewProjectionMatrix, mesh.TextureMatrix);
break;
case SM_GRASS:
drawGrassPass2(mesh, ModelViewProjectionMatrix, windDir);
break;
case SM_RIMLIT:
drawObjectRimLimit(mesh, ModelViewProjectionMatrix, TransposeInverseModelView, core::matrix4::EM4CONST_IDENTITY);
break;
case SM_UNLIT:
drawObjectUnlit(mesh, ModelViewProjectionMatrix);
break;
case SM_DETAILS:
drawDetailledObjectPass2(mesh, ModelViewProjectionMatrix);
break;
case SM_UNTEXTURED:
drawUntexturedObject(mesh, ModelViewProjectionMatrix);
break;
case SM_DEFAULT:
drawObjectPass2(mesh, ModelViewProjectionMatrix, mesh.TextureMatrix);
break;
default:
assert(0 && "Wrong shaded material");
break;