Add basic support to display GPU markers in the profiler

This commit is contained in:
Marianne Gagnon 2014-05-07 19:35:31 -04:00
parent cc368103b0
commit c8638ec968
4 changed files with 71 additions and 5 deletions

View File

@ -3,6 +3,7 @@
#include <fstream>
#include <string>
#include "config/user_config.hpp"
#include "utils/profiler.hpp"
#ifdef _IRR_WINDOWS_API_
#define IRR_OGL_LOAD_EXTENSION(X) wglGetProcAddress(reinterpret_cast<const char*>(X))
@ -371,6 +372,9 @@ void blitFBO(GLuint Src, GLuint Dst, size_t width, size_t height)
ScopedGPUTimer::ScopedGPUTimer(GPUTimer &timer)
{
if (!UserConfigParams::m_profiler_enabled) return;
if (profiler.isFrozen()) return;
irr::video::COpenGLDriver *gl_driver = (irr::video::COpenGLDriver *)irr_driver->getDevice()->getVideoDriver();
if (!timer.initialised)
{
@ -381,6 +385,9 @@ ScopedGPUTimer::ScopedGPUTimer(GPUTimer &timer)
}
ScopedGPUTimer::~ScopedGPUTimer()
{
if (!UserConfigParams::m_profiler_enabled) return;
if (profiler.isFrozen()) return;
irr::video::COpenGLDriver *gl_driver = (irr::video::COpenGLDriver *)irr_driver->getDevice()->getVideoDriver();
gl_driver->extGlEndQuery(GL_TIME_ELAPSED);
}

View File

@ -299,9 +299,6 @@ void IrrDriver::renderGLSL(float dt)
glDisable(GL_FRAMEBUFFER_SRGB);
PROFILER_POP_CPU_MARKER();
for (unsigned i = 0; i < Q_LAST; i++)
Log::info("GPU Perf", "Phase %d : %d us\n", i, getGPUTimer(i).elapsedTimeus());
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
@ -446,7 +443,9 @@ void IrrDriver::renderSolidFirstPass()
return;
{
#ifdef DEBUG
ScopedGPUTimer Timer(getGPUTimer(Q_SOLID_PASS1));
#endif
glUseProgram(MeshShader::ObjectPass1Shader::Program);
for (unsigned i = 0; i < GroupedFPSM<FPSM_DEFAULT>::MeshSet.size(); ++i)
{
@ -497,7 +496,9 @@ void IrrDriver::renderSolidSecondPass()
setTexture(2, m_rtts->getRenderTarget(RTT_SSAO), GL_NEAREST, GL_NEAREST);
{
#ifdef DEBUG
ScopedGPUTimer Timer(getGPUTimer(Q_SOLID_PASS2));
#endif
m_scene_manager->drawAll(scene::ESNRP_SOLID);
glUseProgram(MeshShader::ObjectPass2Shader::Program);
@ -681,7 +682,9 @@ void IrrDriver::renderShadows(//ShadowImportanceProvider * const sicb,
glBindBufferBase(GL_UNIFORM_BUFFER, 0, SharedObject::ViewProjectionMatrixesUBO);
{
#ifdef DEBUG
ScopedGPUTimer Timer(getGPUTimer(Q_SHADOWS));
#endif
m_scene_manager->drawAll(scene::ESNRP_SOLID);
}
glDisable(GL_POLYGON_OFFSET_FILL);
@ -904,7 +907,9 @@ void IrrDriver::renderLights(const core::aabbox3df& cambox,
irr_driver->getSceneManager()->getActiveCamera()->getAbsolutePosition();
{
#ifdef DEBUG
ScopedGPUTimer Timer(getGPUTimer(Q_LIGHT));
#endif
std::vector<LightNode *> BucketedLN[15];
for (unsigned int i = 0; i < lightcount; i++)
{

View File

@ -37,6 +37,7 @@ Profiler profiler;
#define LINE_HEIGHT 0.030f // height of a line representing a thread
#define MARKERS_NAMES_POS core::rect<s32>(50,100,150,200)
#define GPU_MARKERS_NAMES_POS core::rect<s32>(50,165,150,250)
#define TIME_DRAWN_MS 30.0f // the width of the profiler corresponds to TIME_DRAWN_MS milliseconds
@ -315,6 +316,48 @@ void Profiler::draw()
}
}
QueryPerf hovered_gpu_marker = Q_LAST;
long hovered_gpu_marker_elapsed = 0;
if (hovered_markers.size() == 0)
{
int gpu_y = y_offset + nb_thread_infos*line_height + line_height/2;
float total = 0;
for (unsigned i = 0; i < Q_LAST; i++)
{
total += irr_driver->getGPUTimer(i).elapsedTimeus();
}
static video::SColor colors[] = {
video::SColor(255, 255, 0, 0),
video::SColor(255, 0, 255, 0),
video::SColor(255, 0, 0, 255),
video::SColor(255, 255, 255, 0),
video::SColor(255, 255, 0, 255),
video::SColor(255, 0, 255, 255)
};
float curr_val = 0;
for (unsigned i = 0; i < Q_LAST; i++)
{
//Log::info("GPU Perf", "Phase %d : %d us\n", i, irr_driver->getGPUTimer(i).elapsedTimeus());
float elapsed = irr_driver->getGPUTimer(i).elapsedTimeus();
core::rect<s32> pos((s32)(x_offset + (curr_val / total)*profiler_width),
(s32)(y_offset + gpu_y),
(s32)(x_offset + ((curr_val + elapsed) / total)*profiler_width),
(s32)(y_offset + gpu_y + line_height));
curr_val += elapsed;
GL32_draw2DRectangle(colors[i % 6], pos);
if (pos.isPointInside(mouse_pos))
{
hovered_gpu_marker = (QueryPerf)i;
hovered_gpu_marker_elapsed = irr_driver->getGPUTimer(i).elapsedTimeus();
}
}
}
// Draw the end of the frame
{
s32 x_sync = (s32)(x_offset + factor*m_time_between_sync);
@ -343,6 +386,13 @@ void Profiler::draw()
hovered_markers.pop();
}
font->draw(text, MARKERS_NAMES_POS, video::SColor(0xFF, 0xFF, 0x00, 0x00));
if (hovered_gpu_marker != Q_LAST)
{
std::ostringstream oss;
oss << "GPU marker " << hovered_gpu_marker << " : " << hovered_gpu_marker_elapsed << " us";
font->draw(oss.str().c_str(), GPU_MARKERS_NAMES_POS, video::SColor(0xFF, 0xFF, 0x00, 0x00));
}
}
if (m_capture_report)
@ -397,6 +447,6 @@ void Profiler::drawBackground()
(int)((1.0-MARGIN_X) * screen_size.Width),
(int)((MARGIN_Y + 1.75f*LINE_HEIGHT) * screen_size.Height));
video::SColor color(0xFF, 0xFF, 0xFF, 0xFF);
video::SColor color(0x88, 0xFF, 0xFF, 0xFF);
GL32_draw2DRectangle(color, background_rect);
}

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@ -164,11 +164,15 @@ public:
bool getCaptureReport() const { return m_capture_report; }
void setCaptureReport(bool captureReport);
bool isFrozen() const { return m_freeze_state == FROZEN; }
protected:
// TODO: detect on which thread this is called to support multithreading
ThreadInfo& getThreadInfo() { return m_thread_infos[0]; }
void drawBackground();
};
#endif // PROFILER_HPP