Fix binding texture error with AZDO
See specification of bindless textures for details
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@@ -53,7 +53,8 @@ void ShaderBasedRenderer::setRTT(RTT* rtts)
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rtts->getRenderTarget(RTT_SPECULAR),
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rtts->getRenderTarget(RTT_HALF1_R),
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rtts->getDepthStencilTexture());
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m_geometry_passes->setFirstPassRenderTargets(prefilled_textures);
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m_geometry_passes->setFirstPassRenderTargets(prefilled_textures,
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rtts->getPrefilledHandles());
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m_rtts = rtts;
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}
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else if (rtts == NULL)
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