Fix binding texture error with AZDO

See specification of bindless textures for details
This commit is contained in:
Benau
2016-12-02 20:09:08 +08:00
parent bfc006b979
commit c7d025d81d
10 changed files with 98 additions and 19 deletions

View File

@@ -53,7 +53,8 @@ void ShaderBasedRenderer::setRTT(RTT* rtts)
rtts->getRenderTarget(RTT_SPECULAR),
rtts->getRenderTarget(RTT_HALF1_R),
rtts->getDepthStencilTexture());
m_geometry_passes->setFirstPassRenderTargets(prefilled_textures);
m_geometry_passes->setFirstPassRenderTargets(prefilled_textures,
rtts->getPrefilledHandles());
m_rtts = rtts;
}
else if (rtts == NULL)