Tweak variable names
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@ -663,24 +663,24 @@ namespace UserConfigParams
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"If the kart is driving backwards faster than this value,\n"
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"If the kart is driving backwards faster than this value,\n"
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"switch automatically to reverse camera (set to 0 to disable).") );
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"switch automatically to reverse camera (set to 0 to disable).") );
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PARAM_PREFIX FloatUserConfigParam m_camera_direction_speed
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PARAM_PREFIX FloatUserConfigParam m_fspcam_direction_speed
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PARAM_DEFAULT( FloatUserConfigParam(0.003f, "rotation_speed",
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PARAM_DEFAULT( FloatUserConfigParam(0.003f, "fspcam_rotation_speed",
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&m_camera,
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&m_camera,
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"How fast the first person camera's direction speed changes when\n"
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"How fast the first person camera's direction speed changes when\n"
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"moving the mouse (means acceleration).") );
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"moving the mouse (means acceleration).") );
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PARAM_PREFIX FloatUserConfigParam m_camera_smooth_direction_max_speed
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PARAM_PREFIX FloatUserConfigParam m_fspcam_smooth_direction_max_speed
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PARAM_DEFAULT( FloatUserConfigParam(0.04f, "smooth_rotation_max_speed",
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PARAM_DEFAULT( FloatUserConfigParam(0.04f, "fspcam_smooth_rotation_max_speed",
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&m_camera,
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&m_camera,
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"How fast the first person camera's direction can change.") );
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"How fast the first person camera's direction can change.") );
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PARAM_PREFIX FloatUserConfigParam m_camera_angular_velocity
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PARAM_PREFIX FloatUserConfigParam m_fspcam_angular_velocity
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PARAM_DEFAULT( FloatUserConfigParam(0.02f, "angular_velocity",
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PARAM_DEFAULT( FloatUserConfigParam(0.02f, "fspcam_angular_velocity",
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&m_camera,
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&m_camera,
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"How fast the first person camera's rotation speed changes.") );
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"How fast the first person camera's rotation speed changes.") );
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PARAM_PREFIX FloatUserConfigParam m_camera_max_angular_velocity
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PARAM_PREFIX FloatUserConfigParam m_fspcam_max_angular_velocity
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PARAM_DEFAULT( FloatUserConfigParam(1.0f, "max_angular_velocity",
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PARAM_DEFAULT( FloatUserConfigParam(1.0f, "fspcam_max_angular_velocity",
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&m_camera,
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&m_camera,
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"How fast the first person camera can rotate.") );
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"How fast the first person camera can rotate.") );
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@ -501,13 +501,13 @@ void Camera::update(float dt)
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// Angular velocity
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// Angular velocity
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if (m_angular_velocity < m_target_angular_velocity)
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if (m_angular_velocity < m_target_angular_velocity)
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{
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{
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m_angular_velocity += UserConfigParams::m_camera_angular_velocity;
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m_angular_velocity += UserConfigParams::m_fspcam_angular_velocity;
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if (m_angular_velocity > m_target_angular_velocity)
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if (m_angular_velocity > m_target_angular_velocity)
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m_angular_velocity = m_target_angular_velocity;
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m_angular_velocity = m_target_angular_velocity;
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}
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}
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else if (m_angular_velocity > m_target_angular_velocity)
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else if (m_angular_velocity > m_target_angular_velocity)
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{
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{
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m_angular_velocity -= UserConfigParams::m_camera_angular_velocity;
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m_angular_velocity -= UserConfigParams::m_fspcam_angular_velocity;
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if (m_angular_velocity < m_target_angular_velocity)
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if (m_angular_velocity < m_target_angular_velocity)
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m_angular_velocity = m_target_angular_velocity;
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m_angular_velocity = m_target_angular_velocity;
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}
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}
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@ -525,13 +525,13 @@ void Camera::update(float dt)
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diff = m_target_direction - direction;
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diff = m_target_direction - direction;
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if (diff.X != 0 || diff.Y != 0 || diff.Z != 0)
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if (diff.X != 0 || diff.Y != 0 || diff.Z != 0)
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{
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{
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diff.setLength(UserConfigParams::m_camera_direction_speed);
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diff.setLength(UserConfigParams::m_fspcam_direction_speed);
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m_direction_velocity += diff;
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m_direction_velocity += diff;
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if (m_direction_velocity.getLengthSQ() >
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if (m_direction_velocity.getLengthSQ() >
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UserConfigParams::m_camera_smooth_direction_max_speed *
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UserConfigParams::m_fspcam_smooth_direction_max_speed *
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UserConfigParams::m_camera_smooth_direction_max_speed)
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UserConfigParams::m_fspcam_smooth_direction_max_speed)
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m_direction_velocity.setLength(
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m_direction_velocity.setLength(
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UserConfigParams::m_camera_smooth_direction_max_speed);
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UserConfigParams::m_fspcam_smooth_direction_max_speed);
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direction += m_direction_velocity;
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direction += m_direction_velocity;
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m_target_direction = direction;
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m_target_direction = direction;
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}
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}
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@ -541,9 +541,9 @@ void Camera::update(float dt)
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if (diff.X != 0 || diff.Y != 0 || diff.Z != 0)
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if (diff.X != 0 || diff.Y != 0 || diff.Z != 0)
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{
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{
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if (diff.getLengthSQ() >
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if (diff.getLengthSQ() >
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UserConfigParams::m_camera_angular_velocity *
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UserConfigParams::m_fspcam_angular_velocity *
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UserConfigParams::m_camera_angular_velocity)
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UserConfigParams::m_fspcam_angular_velocity)
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diff.setLength(UserConfigParams::m_camera_angular_velocity);
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diff.setLength(UserConfigParams::m_fspcam_angular_velocity);
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up += diff;
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up += diff;
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}
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}
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}
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}
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@ -215,7 +215,7 @@ void InputManager::handleStaticAction(int key, int value)
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Camera *active_cam = Camera::getActiveCamera();
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Camera *active_cam = Camera::getActiveCamera();
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active_cam->setAngularVelocity(value ?
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active_cam->setAngularVelocity(value ?
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UserConfigParams::m_camera_max_angular_velocity : 0);
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UserConfigParams::m_fspcam_max_angular_velocity : 0);
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break;
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break;
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}
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}
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case KEY_KEY_E:
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case KEY_KEY_E:
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@ -225,7 +225,7 @@ void InputManager::handleStaticAction(int key, int value)
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Camera *active_cam = Camera::getActiveCamera();
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Camera *active_cam = Camera::getActiveCamera();
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active_cam->setAngularVelocity(value ?
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active_cam->setAngularVelocity(value ?
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-UserConfigParams::m_camera_max_angular_velocity : 0);
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-UserConfigParams::m_fspcam_max_angular_velocity : 0);
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break;
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break;
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}
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}
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@ -971,9 +971,9 @@ EventPropagation InputManager::input(const SEvent& event)
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int diff_x = event.MouseInput.X - m_mouse_val_x;
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int diff_x = event.MouseInput.X - m_mouse_val_x;
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int diff_y = event.MouseInput.Y - m_mouse_val_y;
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int diff_y = event.MouseInput.Y - m_mouse_val_y;
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float mouse_x = ((float) diff_x) *
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float mouse_x = ((float) diff_x) *
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UserConfigParams::m_camera_direction_speed;
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UserConfigParams::m_fspcam_direction_speed;
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float mouse_y = ((float) diff_y) *
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float mouse_y = ((float) diff_y) *
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-UserConfigParams::m_camera_direction_speed;
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-UserConfigParams::m_fspcam_direction_speed;
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// No movement the first time it's used
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// No movement the first time it's used
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// At the moment there's also a hard limit because the mouse
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// At the moment there's also a hard limit because the mouse
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// gets reset to the middle of the screen and sometimes there
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// gets reset to the middle of the screen and sometimes there
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