STKBillboard: Create new SceneNode wrapper.
This commit is contained in:
parent
9c29ae0b26
commit
c77ffb1882
10
data/shaders/billboard.frag
Normal file
10
data/shaders/billboard.frag
Normal file
@ -0,0 +1,10 @@
|
||||
#version 130
|
||||
uniform sampler2D tex;
|
||||
|
||||
in vec2 uv;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
FragColor = texture(tex, uv);
|
||||
}
|
16
data/shaders/billboard.vert
Normal file
16
data/shaders/billboard.vert
Normal file
@ -0,0 +1,16 @@
|
||||
#version 130
|
||||
uniform mat4 ModelViewMatrix;
|
||||
uniform mat4 ProjectionMatrix;
|
||||
uniform vec3 Position;
|
||||
uniform vec2 Size;
|
||||
|
||||
in vec2 Corner;
|
||||
in vec2 Texcoord;
|
||||
out vec2 uv;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
uv = Texcoord;
|
||||
vec4 Center = ModelViewMatrix * vec4(Position, 1.);
|
||||
gl_Position = ProjectionMatrix * (Center + vec4(Size * Corner, 0., 0.));
|
||||
}
|
@ -79,7 +79,7 @@ public:
|
||||
//! Creates a clone of this scene node and its children.
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
|
||||
|
||||
private:
|
||||
protected:
|
||||
|
||||
//! Size.Width is the bottom edge width
|
||||
core::dimension2d<f32> Size;
|
||||
|
@ -61,6 +61,7 @@ src/graphics/skid_marks.cpp
|
||||
src/graphics/slip_stream.cpp
|
||||
src/graphics/stars.cpp
|
||||
src/graphics/stkanimatedmesh.cpp
|
||||
src/graphics/stkbillboard.cpp
|
||||
src/graphics/stkmesh.cpp
|
||||
src/graphics/sun.cpp
|
||||
src/graphics/water.cpp
|
||||
@ -389,6 +390,7 @@ src/graphics/skid_marks.hpp
|
||||
src/graphics/slip_stream.hpp
|
||||
src/graphics/stars.hpp
|
||||
src/graphics/stkanimatedmesh.hpp
|
||||
src/graphics/stkbillboard.hpp
|
||||
src/graphics/stkmesh.hpp
|
||||
src/graphics/sun.hpp
|
||||
src/graphics/water.hpp
|
||||
|
@ -33,6 +33,7 @@
|
||||
#include "graphics/shaders.hpp"
|
||||
#include "graphics/shadow_importance.hpp"
|
||||
#include "graphics/stkanimatedmesh.hpp"
|
||||
#include "graphics/stkbillboard.hpp"
|
||||
#include "graphics/stkmesh.hpp"
|
||||
#include "graphics/sun.hpp"
|
||||
#include "graphics/rtts.hpp"
|
||||
@ -968,8 +969,17 @@ scene::ISceneNode *IrrDriver::addBillboard(const core::dimension2d< f32 > size,
|
||||
video::ITexture *texture,
|
||||
scene::ISceneNode* parent, bool alphaTesting)
|
||||
{
|
||||
scene::IBillboardSceneNode* node =
|
||||
m_scene_manager->addBillboardSceneNode(parent, size);
|
||||
scene::IBillboardSceneNode* node;
|
||||
if (isGLSL())
|
||||
{
|
||||
if (!parent)
|
||||
parent = m_scene_manager->getRootSceneNode();
|
||||
|
||||
node = new STKBillboard(parent, m_scene_manager, -1, vector3df(0., 0., 0.), size);
|
||||
node->drop();
|
||||
}
|
||||
else
|
||||
node = m_scene_manager->addBillboardSceneNode(parent, size);
|
||||
assert(node->getMaterialCount() > 0);
|
||||
node->setMaterialTexture(0, texture);
|
||||
if(alphaTesting)
|
||||
|
@ -255,6 +255,7 @@ void Shaders::loadShaders()
|
||||
MeshShader::GrassPass2Shader::init();
|
||||
MeshShader::BubbleShader::init();
|
||||
MeshShader::TransparentShader::init();
|
||||
MeshShader::BillboardShader::init();
|
||||
MeshShader::DisplaceShader::init();
|
||||
ParticleShader::FlipParticleRender::init();
|
||||
ParticleShader::HeightmapSimulationShader::init();
|
||||
@ -775,6 +776,37 @@ namespace MeshShader
|
||||
glUniform1i(uniform_tex, TU_tex);
|
||||
}
|
||||
|
||||
GLuint BillboardShader::Program;
|
||||
GLuint BillboardShader::attrib_corner;
|
||||
GLuint BillboardShader::attrib_texcoord;
|
||||
GLuint BillboardShader::uniform_MV;
|
||||
GLuint BillboardShader::uniform_P;
|
||||
GLuint BillboardShader::uniform_tex;
|
||||
GLuint BillboardShader::uniform_Position;
|
||||
GLuint BillboardShader::uniform_Size;
|
||||
|
||||
void BillboardShader::init()
|
||||
{
|
||||
Program = LoadProgram(file_manager->getAsset("shaders/billboard.vert").c_str(), file_manager->getAsset("shaders/billboard.frag").c_str());
|
||||
attrib_corner = glGetAttribLocation(Program, "Corner");
|
||||
attrib_texcoord = glGetAttribLocation(Program, "Texcoord");
|
||||
uniform_MV = glGetUniformLocation(Program, "ModelViewMatrix");
|
||||
uniform_P = glGetUniformLocation(Program, "ProjectionMatrix");
|
||||
uniform_Position = glGetUniformLocation(Program, "Position");
|
||||
uniform_Size = glGetUniformLocation(Program, "Size");
|
||||
uniform_tex = glGetUniformLocation(Program, "tex");
|
||||
printf("TUTex is %d, Texcoord is %d\n", uniform_tex, attrib_texcoord);
|
||||
}
|
||||
|
||||
void BillboardShader::setUniforms(const core::matrix4 &ModelViewMatrix, const core::matrix4 &ProjectionMatrix, const core::vector3df &Position, const core::dimension2d<float> &size, unsigned TU_tex)
|
||||
{
|
||||
glUniformMatrix4fv(uniform_MV, 1, GL_FALSE, ModelViewMatrix.pointer());
|
||||
glUniformMatrix4fv(uniform_P, 1, GL_FALSE, ProjectionMatrix.pointer());
|
||||
glUniform3f(uniform_Position, Position.X, Position.Y, Position.Z);
|
||||
glUniform2f(uniform_Size, size.Width, size.Height);
|
||||
glUniform1i(uniform_tex, TU_tex);
|
||||
}
|
||||
|
||||
GLuint ColorizeShader::Program;
|
||||
GLuint ColorizeShader::attrib_position;
|
||||
GLuint ColorizeShader::uniform_MVP;
|
||||
|
@ -191,6 +191,17 @@ public:
|
||||
static void setUniforms(const core::matrix4 &ModelViewProjectionMatrix, unsigned TU_tex);
|
||||
};
|
||||
|
||||
class BillboardShader
|
||||
{
|
||||
public:
|
||||
static GLuint Program;
|
||||
static GLuint attrib_corner, attrib_texcoord;
|
||||
static GLuint uniform_MV, uniform_P, uniform_tex, uniform_Position, uniform_Size;
|
||||
|
||||
static void init();
|
||||
static void setUniforms(const core::matrix4 &ModelViewMatrix, const core::matrix4 &ProjectionMatrix, const core::vector3df &Position, const core::dimension2d<float> &size, unsigned TU_tex);
|
||||
};
|
||||
|
||||
|
||||
class ColorizeShader
|
||||
{
|
||||
|
56
src/graphics/stkbillboard.cpp
Normal file
56
src/graphics/stkbillboard.cpp
Normal file
@ -0,0 +1,56 @@
|
||||
#include "graphics/stkbillboard.hpp"
|
||||
#include "graphics/glwrap.hpp"
|
||||
#include "graphics/shaders.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
static GLuint billboardvbo;
|
||||
static GLuint billboardvao = 0;
|
||||
|
||||
static void createbillboardvao()
|
||||
{
|
||||
float quad[] = {
|
||||
-.5, -.5, 0., 1.,
|
||||
-.5, .5, 0., 0.,
|
||||
.5, -.5, 1., 1.,
|
||||
.5, .5, 1., 0.,
|
||||
};
|
||||
|
||||
glGenBuffers(1, &billboardvbo);
|
||||
glGenVertexArrays(1, &billboardvao);
|
||||
glBindVertexArray(billboardvao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, billboardvbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), quad, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(MeshShader::BillboardShader::attrib_corner);
|
||||
glEnableVertexAttribArray(MeshShader::BillboardShader::attrib_texcoord);
|
||||
glVertexAttribPointer(MeshShader::BillboardShader::attrib_corner, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
|
||||
glVertexAttribPointer(MeshShader::BillboardShader::attrib_texcoord, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (GLvoid*) (2 * sizeof(float)));
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
STKBillboard::STKBillboard(irr::scene::ISceneNode* parent, irr::scene::ISceneManager* mgr, irr::s32 id,
|
||||
const irr::core::vector3df& position, const irr::core::dimension2d<irr::f32>& size,
|
||||
irr::video::SColor colorTop, irr::video::SColor colorBottom) :
|
||||
CBillboardSceneNode(parent, mgr, id, position, size, colorTop, colorBottom), IBillboardSceneNode(parent, mgr, id, position)
|
||||
{
|
||||
if (!billboardvao)
|
||||
createbillboardvao();
|
||||
}
|
||||
|
||||
void STKBillboard::render()
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glDepthFunc(GL_FALSE);
|
||||
core::vector3df pos = getAbsolutePosition();
|
||||
glBindVertexArray(billboardvao);
|
||||
GLuint texid = static_cast<irr::video::COpenGLTexture*>(Material.getTexture(0))->getOpenGLTextureName();
|
||||
setTexture(0, texid, GL_LINEAR, GL_LINEAR);
|
||||
glUseProgram(MeshShader::BillboardShader::Program);
|
||||
MeshShader::BillboardShader::setUniforms(irr_driver->getViewMatrix(), irr_driver->getProjMatrix(), pos, Size, 0);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
glBindVertexArray(0);
|
||||
return;
|
||||
}
|
19
src/graphics/stkbillboard.hpp
Normal file
19
src/graphics/stkbillboard.hpp
Normal file
@ -0,0 +1,19 @@
|
||||
#ifndef STKBILLBOARD_HPP
|
||||
#define STKBILLBOARD_HPP
|
||||
|
||||
#include "../lib/irrlicht/source/Irrlicht/CBillboardSceneNode.h"
|
||||
#include <IBillboardSceneNode.h>
|
||||
#include <irrTypes.h>
|
||||
|
||||
class STKBillboard : public irr::scene::CBillboardSceneNode
|
||||
{
|
||||
public:
|
||||
STKBillboard(irr::scene::ISceneNode* parent, irr::scene::ISceneManager* mgr, irr::s32 id,
|
||||
const irr::core::vector3df& position, const irr::core::dimension2d<irr::f32>& size,
|
||||
irr::video::SColor colorTop = irr::video::SColor(0xFFFFFFFF),
|
||||
irr::video::SColor colorBottom = irr::video::SColor(0xFFFFFFFF));
|
||||
|
||||
virtual void render();
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user