Fixed brake, a binary control, being actived if value > 0 with no deadzone
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10131 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -157,7 +157,8 @@ void PlayerController::action(PlayerAction action, int value)
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break;
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break;
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case PA_BRAKE:
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case PA_BRAKE:
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m_prev_brake = value!=0;
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m_prev_brake = value!=0;
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if(value)
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// let's consider below that to be a deadzone
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if(value > 32768/2)
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{
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{
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m_controls->m_brake = true;
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m_controls->m_brake = true;
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m_controls->m_accel = 0.0f;
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m_controls->m_accel = 0.0f;
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