Remove couple unused variables, mark some per-file vars static

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12816 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
curaga 2013-05-30 19:28:48 +00:00
parent 75e1c8bc69
commit c5bb98d1e4
5 changed files with 5 additions and 9 deletions

View File

@ -318,7 +318,7 @@ void EventHandler::processGUIAction(const PlayerAction action,
// -----------------------------------------------------------------------------
EventHandler* event_handler_singleton = NULL;
static EventHandler* event_handler_singleton = NULL;
EventHandler* EventHandler::get()
{

View File

@ -38,8 +38,6 @@
#include <IMesh.h>
#include <IAnimatedMesh.h>
ItemManager* item_manager;
std::vector<scene::IMesh *> ItemManager::m_item_mesh;
std::vector<scene::IMesh *> ItemManager::m_item_lowres_mesh;
ItemManager * ItemManager::m_item_manager = NULL;

View File

@ -50,8 +50,6 @@
#include <IGUIImage.h>
#include <IGUIButton.h>
InputDevice* player_1_device = NULL;
using namespace GUIEngine;
using irr::core::stringw;
@ -71,7 +69,7 @@ class PlayerKartWidget;
turn moves the selection to the appropriate spinner. "tabbing roots" are
used to make navigation back down possible. (FIXME: maybe find a cleaner
way?) */
int g_root_id;
static int g_root_id;
class FocusDispatcher : public Widget
{
@ -134,7 +132,7 @@ public:
virtual EventPropagation focused(const int playerID);
}; // FocusDispatcher
FocusDispatcher* g_dispatcher = NULL;
static FocusDispatcher* g_dispatcher = NULL;
// ============================================================================

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@ -34,7 +34,7 @@
using namespace GUIEngine;
StateManager* state_manager_singleton = NULL;
static StateManager* state_manager_singleton = NULL;
StateManager* StateManager::get()
{

View File

@ -59,7 +59,7 @@ const bool REMOVE_BOM = false;
/** The list of available languages; this is global so that it is cached (and remains
even if the translations object is deleted and re-created) */
typedef std::vector<std::string> LanguageList;
LanguageList g_language_list;
static LanguageList g_language_list;
// Note : this method is not static because 'g_language_list' is initialized
// the first time Translations is constructed (despite being a global)