Smooth the transition to avoid a gap
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@ -255,7 +255,7 @@ void LODNode::autoComputeLevel(float scale)
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// If the draw distance is too big we artificially reduce it
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if(max_draw > 250)
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{
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max_draw = 250 + (max_draw * 0.06);
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max_draw = 235 + (max_draw * 0.06);
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}
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max_draw *= agressivity;
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