Tutorial cannot be played in reverse mode.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13661 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
deveee 2013-09-11 13:08:54 +00:00
parent fa70318e11
commit c4f85ccbdb
3 changed files with 3 additions and 0 deletions

View File

@ -743,6 +743,7 @@ void World::updateWorld(float dt)
race_manager->setNumKarts( 1 ); race_manager->setNumKarts( 1 );
race_manager->setTrack( "tutorial" ); race_manager->setTrack( "tutorial" );
race_manager->setDifficulty(RaceManager::DIFFICULTY_EASY); race_manager->setDifficulty(RaceManager::DIFFICULTY_EASY);
race_manager->setReverseTrack(false);
// Use keyboard 0 by default (FIXME: let player choose?) // Use keyboard 0 by default (FIXME: let player choose?)
InputDevice* device = input_manager->getDeviceList()->getKeyboard(0); InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);

View File

@ -59,6 +59,7 @@ void HelpScreen1::eventCallback(Widget* widget, const std::string& name, const i
race_manager->setNumKarts( 1 ); race_manager->setNumKarts( 1 );
race_manager->setTrack( "tutorial" ); race_manager->setTrack( "tutorial" );
race_manager->setDifficulty(RaceManager::DIFFICULTY_EASY); race_manager->setDifficulty(RaceManager::DIFFICULTY_EASY);
race_manager->setReverseTrack(false);
// Use keyboard 0 by default (FIXME: let player choose?) // Use keyboard 0 by default (FIXME: let player choose?)
InputDevice* device = input_manager->getDeviceList()->getKeyboard(0); InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);

View File

@ -308,6 +308,7 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
race_manager->setNumKarts( 1 ); race_manager->setNumKarts( 1 );
race_manager->setTrack( "tutorial" ); race_manager->setTrack( "tutorial" );
race_manager->setDifficulty(RaceManager::DIFFICULTY_EASY); race_manager->setDifficulty(RaceManager::DIFFICULTY_EASY);
race_manager->setReverseTrack(false);
// Use keyboard 0 by default (FIXME: let player choose?) // Use keyboard 0 by default (FIXME: let player choose?)
InputDevice* device = input_manager->getDeviceList()->getKeyboard(0); InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);