Modify suspension parameters and visual positioning of the kart to
test less bumpiness.
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@ -341,7 +341,7 @@
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exp-string-response: dampen the suspension spring reaction
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exp-string-response: dampen the suspension spring reaction
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exponentially.
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exponentially.
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max-force: Maximum suspension force -->
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max-force: Maximum suspension force -->
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<suspension stiffness="248" rest="0.2" travel-cm="19"
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<suspension stiffness="140" rest="0.3" travel-cm="29"
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exp-spring-response="false" max-force="12000"/>
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exp-spring-response="false" max-force="12000"/>
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<!-- Wheel related parameters: damping-relaxation/compression: for
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<!-- Wheel related parameters: damping-relaxation/compression: for
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@ -350,7 +350,7 @@
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position of the physics raycast wheels relative to the center of
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position of the physics raycast wheels relative to the center of
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gravity. Default is to use the corners of the chassis to attach
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gravity. Default is to use the corners of the chassis to attach
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the wheels to. -->
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the wheels to. -->
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<wheels damping-relaxation="20" damping-compression="4.4" radius="0.25">
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<wheels damping-relaxation="35" damping-compression="5" radius="0.25">
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<front-right position="0.38 0 0.6" />
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<front-right position="0.38 0 0.6" />
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<front-left position="-0.38 0 0.6" />
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<front-left position="-0.38 0 0.6" />
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<rear-right position="0.38 0 -0.6" />
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<rear-right position="0.38 0 -0.6" />
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@ -374,7 +374,7 @@
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the ground if its off ground. Reduces the affect if a kart loses
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the ground if its off ground. Reduces the affect if a kart loses
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contact with the ground (i.e. it then can't steer or accelerate
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contact with the ground (i.e. it then can't steer or accelerate
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anymore). -->
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anymore). -->
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<stability roll-influence="0.03"
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<stability roll-influence="0.3"
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chassis-linear-damping="0.2"
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chassis-linear-damping="0.2"
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chassis-angular-damping="0"
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chassis-angular-damping="0"
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downward-impulse-factor="0"
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downward-impulse-factor="0"
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@ -2551,6 +2551,8 @@ void Kart::updateGraphics(float dt, const Vec3& offset_xyz,
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center_shift = getTrans().getBasis() * center_shift;
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center_shift = getTrans().getBasis() * center_shift;
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float heading = m_skidding->getVisualSkidRotation();
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float heading = m_skidding->getVisualSkidRotation();
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center_shift = Vec3(0, m_skidding->getGraphicalJumpOffset() + lean_height, 0);
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center_shift = getTrans().getBasis() * center_shift;
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Moveable::updateGraphics(dt, center_shift,
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Moveable::updateGraphics(dt, center_shift,
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btQuaternion(heading, 0, m_current_lean));
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btQuaternion(heading, 0, m_current_lean));
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