Update to latest angelscript
This commit is contained in:
@@ -1,6 +1,6 @@
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/*
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AngelCode Scripting Library
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Copyright (c) 2003-2014 Andreas Jonsson
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Copyright (c) 2003-2015 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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@@ -46,6 +46,33 @@
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BEGIN_AS_NAMESPACE
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// TODO: 2.30.0: redesign: Improved method for discarding modules (faster clean-up, less abuse of garbage collector)
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//
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// I need to separate the reference counter for internal references and outside references:
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//
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// - Internal references are for example, when the module refers to a function or object since it is declared in the module, or when
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// a function refers to another function since it is being called in the code.
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// - Outside references are for example object instances holding a reference to the object type, or a context currently
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// executing a function.
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//
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// If no object instances are alive or no contexts are alive it is known that functions from a discarded module
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// can be called, so they can be destroyed without any need to execute the complex garbage collection routines.
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//
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// If there are live objects, the entire module should be kept for safe keeping, though no longer visible.
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//
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// TODO: It may not be necessary to keep track of internal references. Without keeping track of internal references, can I still
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// handle RemoveFunction and RemoveGlobalVariable correctly?
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//
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// TODO: How to avoid global variables keeping code alive? For example a script object, or a funcdef?
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// Can I do a quick check of the object types and functions to count number of outside references, and then do another
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// check over the global variables to subtract the outside references coming from these? What if the outside reference
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// is added by an application type in a global variable that the engine doesn't know about? Example, a global dictionary
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// holding object instances. Should discarding a module immediately destroy the content of the global variables? What if
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// a live object tries to access the global variable after it has been discarded? Throwing a script exception is acceptable?
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// Perhaps I need to allow the user to provide a clean-up routine that will be executed before destroying the objects.
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// Or I might just put that responsibility on the application.
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// internal
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asCModule::asCModule(const char *name, asCScriptEngine *engine)
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{
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@@ -66,6 +93,8 @@ asCModule::~asCModule()
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{
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InternalReset();
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// The builder is not removed by InternalReset because it holds the script
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// sections that will be built, so we need to explictly remove it now if it exists
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if( builder )
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{
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asDELETE(builder,asCBuilder);
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@@ -75,34 +104,114 @@ asCModule::~asCModule()
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if( engine )
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{
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// Clean the user data
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if( userData && engine->cleanModuleFunc )
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engine->cleanModuleFunc(this);
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for( asUINT n = 0; n < userData.GetLength(); n += 2 )
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{
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if( userData[n+1] )
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{
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for( asUINT c = 0; c < engine->cleanModuleFuncs.GetLength(); c++ )
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if( engine->cleanModuleFuncs[c].type == userData[n] )
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engine->cleanModuleFuncs[c].cleanFunc(this);
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}
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}
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// Remove the module from the engine
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if( engine->lastModule == this )
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engine->lastModule = 0;
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engine->scriptModules.RemoveValue(this);
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ACQUIREEXCLUSIVE(engine->engineRWLock);
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// The module must have been discarded before it is deleted
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asASSERT( !engine->scriptModules.Exists(this) );
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engine->discardedModules.RemoveValue(this);
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RELEASEEXCLUSIVE(engine->engineRWLock);
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}
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}
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// interface
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void asCModule::Discard()
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{
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asDELETE(this,asCModule);
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// Reset the global variables already so that no object in the global variables keep the module alive forever.
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// If any live object tries to access the global variables during clean up they will fail with a script exception,
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// so the application must keep that in mind before discarding a module.
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CallExit();
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// Keep a local copy of the engine pointer, because once the module is moved do the discarded
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// pile, it is possible that another thread might discard it while we are still in here. So no
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// further access to members may be done after that
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asCScriptEngine *lEngine = engine;
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// Instead of deleting the module immediately, move it to the discarded pile
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// This will turn it invisible to the application, yet keep it alive until all
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// external references to its entities have been released.
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ACQUIREEXCLUSIVE(engine->engineRWLock);
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if( lEngine->lastModule == this )
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lEngine->lastModule = 0;
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lEngine->scriptModules.RemoveValue(this);
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lEngine->discardedModules.PushLast(this);
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RELEASEEXCLUSIVE(lEngine->engineRWLock);
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// Allow the engine to go over the list of discarded modules to see what can be cleaned up at this moment.
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// Don't do this if the engine is already shutting down, as it will be done explicitly by the engine itself with error reporting
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if( !lEngine->shuttingDown )
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{
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if( lEngine->ep.autoGarbageCollect )
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lEngine->GarbageCollect();
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else
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{
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// GarbageCollect calls DeleteDiscardedModules, so no need
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// to call it again if we already called GarbageCollect
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lEngine->DeleteDiscardedModules();
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}
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}
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}
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// interface
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void *asCModule::SetUserData(void *data)
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void *asCModule::SetUserData(void *data, asPWORD type)
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{
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void *oldData = userData;
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userData = data;
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return oldData;
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// As a thread might add a new new user data at the same time as another
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// it is necessary to protect both read and write access to the userData member
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ACQUIREEXCLUSIVE(engine->engineRWLock);
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// It is not intended to store a lot of different types of userdata,
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// so a more complex structure like a associative map would just have
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// more overhead than a simple array.
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for( asUINT n = 0; n < userData.GetLength(); n += 2 )
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{
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if( userData[n] == type )
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{
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void *oldData = reinterpret_cast<void*>(userData[n+1]);
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userData[n+1] = reinterpret_cast<asPWORD>(data);
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RELEASEEXCLUSIVE(engine->engineRWLock);
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return oldData;
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}
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}
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userData.PushLast(type);
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userData.PushLast(reinterpret_cast<asPWORD>(data));
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RELEASEEXCLUSIVE(engine->engineRWLock);
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return 0;
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}
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// interface
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void *asCModule::GetUserData() const
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void *asCModule::GetUserData(asPWORD type) const
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{
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return userData;
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// There may be multiple threads reading, but when
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// setting the user data nobody must be reading.
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ACQUIRESHARED(engine->engineRWLock);
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for( asUINT n = 0; n < userData.GetLength(); n += 2 )
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{
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if( userData[n] == type )
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{
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void *ud = reinterpret_cast<void*>(userData[n+1]);
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RELEASESHARED(engine->engineRWLock);
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return ud;
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}
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}
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RELEASESHARED(engine->engineRWLock);
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return 0;
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}
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// interface
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@@ -204,6 +313,15 @@ int asCModule::Build()
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#else
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TimeIt("asCModule::Build");
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// Don't allow the module to be rebuilt if there are still
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// external references that will need the previous code
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// TODO: 2.30.0: interface: The asIScriptModule must have a method for querying if the module is used
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if( HasExternalReferences(false) )
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{
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engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_MODULE_IS_IN_USE);
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return asMODULE_IS_IN_USE;
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}
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// Only one thread may build at one time
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// TODO: It should be possible to have multiple threads perform compilations
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int r = engine->RequestBuild();
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@@ -218,7 +336,7 @@ int asCModule::Build()
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return asINVALID_CONFIGURATION;
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}
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InternalReset();
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InternalReset();
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if( !builder )
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{
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@@ -306,8 +424,8 @@ int asCModule::CallInit(asIScriptContext *myCtx)
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{
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if( ctx == 0 )
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{
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r = engine->CreateContext(&ctx, true);
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if( r < 0 )
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ctx = engine->RequestContext();
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if( ctx == 0 )
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break;
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}
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@@ -346,7 +464,7 @@ int asCModule::CallInit(asIScriptContext *myCtx)
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if( ctx && !myCtx )
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{
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ctx->Release();
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engine->ReturnContext(ctx);
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ctx = 0;
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}
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@@ -401,33 +519,98 @@ void asCModule::CallExit()
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isGlobalVarInitialized = false;
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}
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// internal
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bool asCModule::HasExternalReferences(bool shuttingDown)
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{
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// Check all entiteis in the module for any external references.
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// If there are any external references the module cannot be deleted yet.
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for( asUINT n = 0; n < scriptFunctions.GetLength(); n++ )
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if( scriptFunctions[n] && scriptFunctions[n]->externalRefCount.get() )
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{
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if( !shuttingDown )
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return true;
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else
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{
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asCString msg;
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msg.Format(TXT_EXTRNL_REF_TO_MODULE_s, name.AddressOf());
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engine->WriteMessage("", 0, 0, asMSGTYPE_WARNING, msg.AddressOf());
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msg.Format(TXT_PREV_FUNC_IS_NAMED_s_TYPE_IS_d, scriptFunctions[n]->GetName(), scriptFunctions[n]->GetFuncType());
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engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, msg.AddressOf());
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}
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}
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for( asUINT n = 0; n < classTypes.GetLength(); n++ )
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if( classTypes[n] && classTypes[n]->externalRefCount.get() )
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{
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if( !shuttingDown )
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return true;
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else
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{
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asCString msg;
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msg.Format(TXT_EXTRNL_REF_TO_MODULE_s, name.AddressOf());
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engine->WriteMessage("", 0, 0, asMSGTYPE_WARNING, msg.AddressOf());
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msg.Format(TXT_PREV_TYPE_IS_NAMED_s, classTypes[n]->GetName());
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engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, msg.AddressOf());
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}
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}
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for( asUINT n = 0; n < funcDefs.GetLength(); n++ )
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if( funcDefs[n] && funcDefs[n]->externalRefCount.get() )
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{
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if( !shuttingDown )
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return true;
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else
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{
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asCString msg;
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msg.Format(TXT_EXTRNL_REF_TO_MODULE_s, name.AddressOf());
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engine->WriteMessage("", 0, 0, asMSGTYPE_WARNING, msg.AddressOf());
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msg.Format(TXT_PREV_FUNC_IS_NAMED_s_TYPE_IS_d, funcDefs[n]->GetName(), funcDefs[n]->GetFuncType());
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engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, msg.AddressOf());
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}
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}
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for( asUINT n = 0; n < templateInstances.GetLength(); n++ )
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if( templateInstances[n] && templateInstances[n]->externalRefCount.get() )
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{
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if( !shuttingDown )
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return true;
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else
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{
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asCString msg;
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msg.Format(TXT_EXTRNL_REF_TO_MODULE_s, name.AddressOf());
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engine->WriteMessage("", 0, 0, asMSGTYPE_WARNING, msg.AddressOf());
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msg.Format(TXT_PREV_TYPE_IS_NAMED_s, templateInstances[n]->GetName());
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engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, msg.AddressOf());
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}
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}
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return false;
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}
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// internal
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void asCModule::InternalReset()
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{
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CallExit();
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size_t n;
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asUINT n;
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// Release all global functions
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asCSymbolTable<asCScriptFunction>::iterator funcIt = globalFunctions.List();
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for( ; funcIt; funcIt++ )
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(*funcIt)->Release();
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// Remove all global functions
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globalFunctions.Clear();
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// First release all compiled functions
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for( n = 0; n < scriptFunctions.GetLength(); n++ )
|
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if( scriptFunctions[n] )
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scriptFunctions[n]->Orphan(this);
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scriptFunctions.SetLength(0);
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// Release the global properties declared in the module
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// Destroy the internals of the global properties here, but do not yet remove them from the
|
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// engine, because functions need the engine's varAddressMap to get to the property. If the
|
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// property is removed already, it may leak as the refCount doesn't reach 0.
|
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asCSymbolTableIterator<asCGlobalProperty> globIt = scriptGlobals.List();
|
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while( globIt )
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{
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(*globIt)->Orphan(this);
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(*globIt)->DestroyInternal();
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globIt++;
|
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}
|
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scriptGlobals.Clear();
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|
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UnbindAllImportedFunctions();
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@@ -436,39 +619,156 @@ void asCModule::InternalReset()
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{
|
||||
if( bindInformations[n] )
|
||||
{
|
||||
asUINT id = bindInformations[n]->importedFunctionSignature->id & ~FUNC_IMPORTED;
|
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engine->importedFunctions[id] = 0;
|
||||
engine->freeImportedFunctionIdxs.PushLast(id);
|
||||
bindInformations[n]->importedFunctionSignature->ReleaseInternal();
|
||||
|
||||
asDELETE(bindInformations[n]->importedFunctionSignature, asCScriptFunction);
|
||||
asDELETE(bindInformations[n], sBindInfo);
|
||||
}
|
||||
}
|
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bindInformations.SetLength(0);
|
||||
|
||||
// Free declared types, including classes, typedefs, and enums
|
||||
// TODO: optimize: Check if it is possible to destroy the object directly without notifying the GC
|
||||
for( n = 0; n < templateInstances.GetLength(); n++ )
|
||||
{
|
||||
asCObjectType *type = templateInstances[n];
|
||||
if( engine->FindNewOwnerForSharedType(type, this) != this )
|
||||
{
|
||||
// The type is owned by another module, just release our reference
|
||||
type->ReleaseInternal();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Orphan the template instance
|
||||
type->module = 0;
|
||||
|
||||
// No other module is holding the template type
|
||||
engine->RemoveTemplateInstanceType(type);
|
||||
type->ReleaseInternal();
|
||||
}
|
||||
templateInstances.SetLength(0);
|
||||
for( n = 0; n < classTypes.GetLength(); n++ )
|
||||
classTypes[n]->Orphan(this);
|
||||
{
|
||||
asCObjectType *type = classTypes[n];
|
||||
if( type->IsShared() )
|
||||
{
|
||||
// The type is shared, so transfer ownership to another module that also uses it
|
||||
if( engine->FindNewOwnerForSharedType(type, this) != this )
|
||||
{
|
||||
// The type is owned by another module, just release our reference
|
||||
type->ReleaseInternal();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// The type should be destroyed now
|
||||
type->DestroyInternal();
|
||||
|
||||
// Remove the type from the engine
|
||||
if( type->IsShared() )
|
||||
{
|
||||
engine->sharedScriptTypes.RemoveValue(type);
|
||||
type->ReleaseInternal();
|
||||
}
|
||||
|
||||
// Release it from the module
|
||||
type->module = 0;
|
||||
type->ReleaseInternal();
|
||||
}
|
||||
classTypes.SetLength(0);
|
||||
for( n = 0; n < enumTypes.GetLength(); n++ )
|
||||
enumTypes[n]->Release();
|
||||
{
|
||||
asCObjectType *type = enumTypes[n];
|
||||
if( type->IsShared() )
|
||||
{
|
||||
// The type is shared, so transfer ownership to another module that also uses it
|
||||
if( engine->FindNewOwnerForSharedType(type, this) != this )
|
||||
{
|
||||
// The type is owned by another module, just release our reference
|
||||
type->ReleaseInternal();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// The type should be destroyed now
|
||||
type->DestroyInternal();
|
||||
|
||||
// Remove the type from the engine
|
||||
if( type->IsShared() )
|
||||
{
|
||||
engine->sharedScriptTypes.RemoveValue(type);
|
||||
type->ReleaseInternal();
|
||||
}
|
||||
|
||||
// Release it from the module
|
||||
type->module = 0;
|
||||
type->ReleaseInternal();
|
||||
}
|
||||
enumTypes.SetLength(0);
|
||||
for( n = 0; n < typeDefs.GetLength(); n++ )
|
||||
typeDefs[n]->Release();
|
||||
{
|
||||
asCObjectType *type = typeDefs[n];
|
||||
|
||||
// The type should be destroyed now
|
||||
type->DestroyInternal();
|
||||
|
||||
// Release it from the module
|
||||
type->module = 0;
|
||||
type->ReleaseInternal();
|
||||
}
|
||||
typeDefs.SetLength(0);
|
||||
|
||||
// Free funcdefs
|
||||
for( n = 0; n < funcDefs.GetLength(); n++ )
|
||||
{
|
||||
// The funcdefs are not removed from the engine at this moment as they may still be referred
|
||||
// to by other types. The engine's ClearUnusedTypes will take care of the clean up.
|
||||
funcDefs[n]->Release();
|
||||
asCScriptFunction *func = funcDefs[n];
|
||||
if( func->IsShared() )
|
||||
{
|
||||
// The func is shared, so transfer ownership to another module that also uses it
|
||||
if( engine->FindNewOwnerForSharedFunc(func, this) != this )
|
||||
{
|
||||
// The func is owned by another module, just release our reference
|
||||
func->ReleaseInternal();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
func->DestroyInternal();
|
||||
engine->RemoveFuncdef(func);
|
||||
func->module = 0;
|
||||
func->ReleaseInternal();
|
||||
}
|
||||
funcDefs.SetLength(0);
|
||||
|
||||
// Allow the engine to clean up what is not used
|
||||
engine->CleanupAfterDiscardModule();
|
||||
// Then release the functions
|
||||
for( n = 0; n < scriptFunctions.GetLength(); n++ )
|
||||
{
|
||||
asCScriptFunction *func = scriptFunctions[n];
|
||||
if( func->IsShared() )
|
||||
{
|
||||
// The func is shared, so transfer ownership to another module that also uses it
|
||||
if( engine->FindNewOwnerForSharedFunc(func, this) != this )
|
||||
{
|
||||
// The func is owned by another module, just release our reference
|
||||
func->ReleaseInternal();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
func->DestroyInternal();
|
||||
func->module = 0;
|
||||
func->ReleaseInternal();
|
||||
}
|
||||
scriptFunctions.SetLength(0);
|
||||
|
||||
// Now remove and release the global properties as there are no more references to them
|
||||
globIt = scriptGlobals.List();
|
||||
while( globIt )
|
||||
{
|
||||
engine->RemoveGlobalProperty(*globIt);
|
||||
asASSERT( (*globIt)->refCount.get() == 1 );
|
||||
(*globIt)->Release();
|
||||
globIt++;
|
||||
}
|
||||
scriptGlobals.Clear();
|
||||
|
||||
asASSERT( IsEmpty() );
|
||||
}
|
||||
@@ -476,12 +776,22 @@ void asCModule::InternalReset()
|
||||
// interface
|
||||
asIScriptFunction *asCModule::GetFunctionByName(const char *name) const
|
||||
{
|
||||
const asCArray<unsigned int> &idxs = globalFunctions.GetIndexes(defaultNamespace, name);
|
||||
if( idxs.GetLength() != 1 )
|
||||
return 0;
|
||||
asSNameSpace *ns = defaultNamespace;
|
||||
while( ns )
|
||||
{
|
||||
const asCArray<unsigned int> &idxs = globalFunctions.GetIndexes(ns, name);
|
||||
if( idxs.GetLength() != 1 )
|
||||
return 0;
|
||||
|
||||
const asIScriptFunction *func = globalFunctions.Get(idxs[0]);
|
||||
return const_cast<asIScriptFunction*>(func);
|
||||
const asIScriptFunction *func = globalFunctions.Get(idxs[0]);
|
||||
if( func )
|
||||
return const_cast<asIScriptFunction*>(func);
|
||||
|
||||
// Recursively search parent namespaces
|
||||
ns = engine->GetParentNameSpace(ns);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// interface
|
||||
@@ -562,38 +872,49 @@ asIScriptFunction *asCModule::GetFunctionByDecl(const char *decl) const
|
||||
asSNameSpace *ns = func.nameSpace == engine->nameSpaces[0] ? defaultNamespace : func.nameSpace;
|
||||
|
||||
// Search script functions for matching interface
|
||||
asIScriptFunction *f = 0;
|
||||
const asCArray<unsigned int> &idxs = globalFunctions.GetIndexes(ns, func.name);
|
||||
for( unsigned int n = 0; n < idxs.GetLength(); n++ )
|
||||
while( ns )
|
||||
{
|
||||
const asCScriptFunction *funcPtr = globalFunctions.Get(idxs[n]);
|
||||
if( funcPtr->objectType == 0 &&
|
||||
func.returnType == funcPtr->returnType &&
|
||||
func.parameterTypes.GetLength() == funcPtr->parameterTypes.GetLength()
|
||||
)
|
||||
asIScriptFunction *f = 0;
|
||||
const asCArray<unsigned int> &idxs = globalFunctions.GetIndexes(ns, func.name);
|
||||
for( unsigned int n = 0; n < idxs.GetLength(); n++ )
|
||||
{
|
||||
bool match = true;
|
||||
for( size_t p = 0; p < func.parameterTypes.GetLength(); ++p )
|
||||
const asCScriptFunction *funcPtr = globalFunctions.Get(idxs[n]);
|
||||
if( funcPtr->objectType == 0 &&
|
||||
func.returnType == funcPtr->returnType &&
|
||||
func.parameterTypes.GetLength() == funcPtr->parameterTypes.GetLength()
|
||||
)
|
||||
{
|
||||
if( func.parameterTypes[p] != funcPtr->parameterTypes[p] )
|
||||
bool match = true;
|
||||
for( asUINT p = 0; p < func.parameterTypes.GetLength(); ++p )
|
||||
{
|
||||
match = false;
|
||||
break;
|
||||
if( func.parameterTypes[p] != funcPtr->parameterTypes[p] )
|
||||
{
|
||||
match = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( match )
|
||||
{
|
||||
if( f == 0 )
|
||||
f = const_cast<asCScriptFunction*>(funcPtr);
|
||||
else
|
||||
// Multiple functions
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( match )
|
||||
{
|
||||
if( f == 0 )
|
||||
f = const_cast<asCScriptFunction*>(funcPtr);
|
||||
else
|
||||
// Multiple functions
|
||||
return 0;
|
||||
}
|
||||
if( f )
|
||||
return f;
|
||||
else
|
||||
{
|
||||
// Search for matching functions in the parent namespace
|
||||
ns = engine->GetParentNameSpace(ns);
|
||||
}
|
||||
}
|
||||
|
||||
return f;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// interface
|
||||
@@ -605,21 +926,41 @@ asUINT asCModule::GetGlobalVarCount() const
|
||||
// interface
|
||||
int asCModule::GetGlobalVarIndexByName(const char *name) const
|
||||
{
|
||||
asSNameSpace *ns = defaultNamespace;
|
||||
|
||||
// Find the global var id
|
||||
int id = scriptGlobals.GetFirstIndex(defaultNamespace, name);
|
||||
while( ns )
|
||||
{
|
||||
int id = scriptGlobals.GetFirstIndex(ns, name);
|
||||
if( id >= 0 ) return id;
|
||||
|
||||
if( id == -1 ) return asNO_GLOBAL_VAR;
|
||||
// Recursively search parent namespaces
|
||||
ns = engine->GetParentNameSpace(ns);
|
||||
}
|
||||
|
||||
return id;
|
||||
return asNO_GLOBAL_VAR;
|
||||
}
|
||||
|
||||
// interface
|
||||
int asCModule::RemoveGlobalVar(asUINT index)
|
||||
{
|
||||
// TODO: 2.30.0: redesign: Before removing the variable, clear it to free the object
|
||||
// The property shouldn't be orphaned.
|
||||
|
||||
asCGlobalProperty *prop = scriptGlobals.Get(index);
|
||||
if( !prop )
|
||||
return asINVALID_ARG;
|
||||
prop->Orphan(this);
|
||||
|
||||
// Destroy the internal of the global variable (removes the initialization function)
|
||||
prop->DestroyInternal();
|
||||
|
||||
// Check if the module is the only one referring to the module, if so remove it from the engine too
|
||||
// If the property is not removed now, it will be removed later when the module is discarded
|
||||
if( prop->refCount.get() == 2 )
|
||||
engine->RemoveGlobalProperty(prop);
|
||||
|
||||
// Remove the global variable from the module
|
||||
prop->Release();
|
||||
scriptGlobals.Erase(index);
|
||||
|
||||
return 0;
|
||||
@@ -641,9 +982,15 @@ int asCModule::GetGlobalVarIndexByDecl(const char *decl) const
|
||||
return r;
|
||||
|
||||
// Search global variables for a match
|
||||
int id = scriptGlobals.GetFirstIndex(nameSpace, name, asCCompGlobPropType(dt));
|
||||
if( id != -1 )
|
||||
return id;
|
||||
while( nameSpace )
|
||||
{
|
||||
int id = scriptGlobals.GetFirstIndex(nameSpace, name, asCCompGlobPropType(dt));
|
||||
if( id != -1 )
|
||||
return id;
|
||||
|
||||
// Recursively search parent namespace
|
||||
nameSpace = engine->GetParentNameSpace(nameSpace);
|
||||
}
|
||||
|
||||
return asNO_GLOBAL_VAR;
|
||||
}
|
||||
@@ -670,9 +1017,9 @@ const char *asCModule::GetGlobalVarDeclaration(asUINT index, bool includeNamespa
|
||||
if (!prop) return 0;
|
||||
|
||||
asCString *tempString = &asCThreadManager::GetLocalData()->string;
|
||||
*tempString = prop->type.Format();
|
||||
*tempString = prop->type.Format(defaultNamespace);
|
||||
*tempString += " ";
|
||||
if( includeNamespace )
|
||||
if( includeNamespace && prop->nameSpace->name != "" )
|
||||
*tempString += prop->nameSpace->name + "::";
|
||||
*tempString += prop->name;
|
||||
|
||||
@@ -715,12 +1062,19 @@ asIObjectType *asCModule::GetObjectTypeByIndex(asUINT index) const
|
||||
// interface
|
||||
asIObjectType *asCModule::GetObjectTypeByName(const char *name) const
|
||||
{
|
||||
for( asUINT n = 0; n < classTypes.GetLength(); n++ )
|
||||
asSNameSpace *ns = defaultNamespace;
|
||||
while( ns )
|
||||
{
|
||||
if( classTypes[n] &&
|
||||
classTypes[n]->name == name &&
|
||||
classTypes[n]->nameSpace == defaultNamespace )
|
||||
return classTypes[n];
|
||||
for( asUINT n = 0; n < classTypes.GetLength(); n++ )
|
||||
{
|
||||
if( classTypes[n] &&
|
||||
classTypes[n]->name == name &&
|
||||
classTypes[n]->nameSpace == ns )
|
||||
return classTypes[n];
|
||||
}
|
||||
|
||||
// Recursively search parent namespace
|
||||
ns = engine->GetParentNameSpace(ns);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -744,6 +1098,24 @@ int asCModule::GetTypeIdByDecl(const char *decl) const
|
||||
return engine->GetTypeIdFromDataType(dt);
|
||||
}
|
||||
|
||||
// interface
|
||||
asIObjectType *asCModule::GetObjectTypeByDecl(const char *decl) const
|
||||
{
|
||||
asCDataType dt;
|
||||
|
||||
// This const cast is safe since we know the engine won't be modified
|
||||
asCBuilder bld(engine, const_cast<asCModule*>(this));
|
||||
|
||||
// Don't write parser errors to the message callback
|
||||
bld.silent = true;
|
||||
|
||||
int r = bld.ParseDataType(decl, &dt, defaultNamespace);
|
||||
if( r < 0 )
|
||||
return 0;
|
||||
|
||||
return dt.GetObjectType();
|
||||
}
|
||||
|
||||
// interface
|
||||
asUINT asCModule::GetEnumCount() const
|
||||
{
|
||||
@@ -827,7 +1199,7 @@ int asCModule::GetNextImportedFunctionId()
|
||||
|
||||
#ifndef AS_NO_COMPILER
|
||||
// internal
|
||||
int asCModule::AddScriptFunction(int sectionIdx, int declaredAt, int id, const asCString &name, const asCDataType &returnType, const asCArray<asCDataType> ¶ms, const asCArray<asETypeModifiers> &inOutFlags, const asCArray<asCString *> &defaultArgs, bool isInterface, asCObjectType *objType, bool isConstMethod, bool isGlobalFunction, bool isPrivate, bool isFinal, bool isOverride, bool isShared, asSNameSpace *ns)
|
||||
int asCModule::AddScriptFunction(int sectionIdx, int declaredAt, int id, const asCString &name, const asCDataType &returnType, const asCArray<asCDataType> ¶ms, const asCArray<asCString> ¶mNames, const asCArray<asETypeModifiers> &inOutFlags, const asCArray<asCString *> &defaultArgs, bool isInterface, asCObjectType *objType, bool isConstMethod, bool isGlobalFunction, bool isPrivate, bool isProtected, bool isFinal, bool isOverride, bool isShared, asSNameSpace *ns)
|
||||
{
|
||||
asASSERT(id >= 0);
|
||||
|
||||
@@ -860,11 +1232,15 @@ int asCModule::AddScriptFunction(int sectionIdx, int declaredAt, int id, const a
|
||||
func->scriptData->declaredAt = declaredAt;
|
||||
}
|
||||
func->parameterTypes = params;
|
||||
func->parameterNames = paramNames;
|
||||
func->inOutFlags = inOutFlags;
|
||||
func->defaultArgs = defaultArgs;
|
||||
func->objectType = objType;
|
||||
if( objType )
|
||||
objType->AddRefInternal();
|
||||
func->isReadOnly = isConstMethod;
|
||||
func->isPrivate = isPrivate;
|
||||
func->isProtected = isProtected;
|
||||
func->isFinal = isFinal;
|
||||
func->isOverride = isOverride;
|
||||
func->isShared = isShared;
|
||||
@@ -875,9 +1251,9 @@ int asCModule::AddScriptFunction(int sectionIdx, int declaredAt, int id, const a
|
||||
asASSERT( !(!objType && isFinal) );
|
||||
asASSERT( !(!objType && isOverride) );
|
||||
|
||||
// The script function's refCount was initialized to 1
|
||||
// The internal ref count was already set by the constructor
|
||||
scriptFunctions.PushLast(func);
|
||||
engine->SetScriptFunction(func);
|
||||
engine->AddScriptFunction(func);
|
||||
|
||||
// Compute the signature id
|
||||
if( objType )
|
||||
@@ -885,10 +1261,7 @@ int asCModule::AddScriptFunction(int sectionIdx, int declaredAt, int id, const a
|
||||
|
||||
// Add reference
|
||||
if( isGlobalFunction )
|
||||
{
|
||||
globalFunctions.Put(func);
|
||||
func->AddRef();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -897,8 +1270,8 @@ int asCModule::AddScriptFunction(int sectionIdx, int declaredAt, int id, const a
|
||||
int asCModule::AddScriptFunction(asCScriptFunction *func)
|
||||
{
|
||||
scriptFunctions.PushLast(func);
|
||||
func->AddRef();
|
||||
engine->SetScriptFunction(func);
|
||||
func->AddRefInternal();
|
||||
engine->AddScriptFunction(func);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -982,14 +1355,14 @@ int asCModule::BindImportedFunction(asUINT index, asIScriptFunction *func)
|
||||
if( dst->parameterTypes.GetLength() != src->parameterTypes.GetLength() )
|
||||
return asINVALID_INTERFACE;
|
||||
|
||||
for( size_t n = 0; n < dst->parameterTypes.GetLength(); ++n )
|
||||
for( asUINT n = 0; n < dst->parameterTypes.GetLength(); ++n )
|
||||
{
|
||||
if( dst->parameterTypes[n] != src->parameterTypes[n] )
|
||||
return asINVALID_INTERFACE;
|
||||
}
|
||||
|
||||
bindInformations[index]->boundFunctionId = src->GetId();
|
||||
src->AddRef();
|
||||
src->AddRefInternal();
|
||||
|
||||
return asSUCCESS;
|
||||
}
|
||||
@@ -1007,7 +1380,7 @@ int asCModule::UnbindImportedFunction(asUINT index)
|
||||
if( oldFuncID != -1 )
|
||||
{
|
||||
bindInformations[index]->boundFunctionId = -1;
|
||||
engine->scriptFunctions[oldFuncID]->Release();
|
||||
engine->scriptFunctions[oldFuncID]->ReleaseInternal();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1047,7 +1420,7 @@ int asCModule::BindAllImportedFunctions()
|
||||
asCScriptFunction *importFunc = GetImportedFunction(n);
|
||||
if( importFunc == 0 ) return asERROR;
|
||||
|
||||
asCString str = importFunc->GetDeclarationStr();
|
||||
asCString str = importFunc->GetDeclarationStr(false, true);
|
||||
|
||||
// Get module name from where the function should be imported
|
||||
const char *moduleName = GetImportedFunctionSourceModule(n);
|
||||
@@ -1086,7 +1459,7 @@ int asCModule::UnbindAllImportedFunctions()
|
||||
// internal
|
||||
asCObjectType *asCModule::GetObjectType(const char *type, asSNameSpace *ns)
|
||||
{
|
||||
size_t n;
|
||||
asUINT n;
|
||||
|
||||
// TODO: optimize: Improve linear search
|
||||
for( n = 0; n < classTypes.GetLength(); n++ )
|
||||
@@ -1121,8 +1494,9 @@ asCGlobalProperty *asCModule::AllocateGlobalProperty(const char *name, const asC
|
||||
// Make an entry in the address to variable map
|
||||
engine->varAddressMap.Insert(prop->GetAddressOfValue(), prop);
|
||||
|
||||
// Store the variable in the module scope (the reference count is already set to 1)
|
||||
// Store the variable in the module scope
|
||||
scriptGlobals.Put(prop);
|
||||
prop->AddRef();
|
||||
|
||||
return prop;
|
||||
}
|
||||
@@ -1166,6 +1540,14 @@ int asCModule::LoadByteCode(asIBinaryStream *in, bool *wasDebugInfoStripped)
|
||||
{
|
||||
if( in == 0 ) return asINVALID_ARG;
|
||||
|
||||
// Don't allow the module to be rebuilt if there are still
|
||||
// external references that will need the previous code
|
||||
if( HasExternalReferences(false) )
|
||||
{
|
||||
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_MODULE_IS_IN_USE);
|
||||
return asMODULE_IS_IN_USE;
|
||||
}
|
||||
|
||||
// Only permit loading bytecode if no other thread is currently compiling
|
||||
// TODO: It should be possible to have multiple threads perform compilations
|
||||
int r = engine->RequestBuild();
|
||||
@@ -1302,14 +1684,14 @@ int asCModule::CompileFunction(const char *sectionName, const char *code, int li
|
||||
|
||||
if( r >= 0 && outFunc && func )
|
||||
{
|
||||
// Return the function to the caller
|
||||
// Return the function to the caller and add an external reference
|
||||
*outFunc = func;
|
||||
func->AddRef();
|
||||
}
|
||||
|
||||
// Release our reference to the function
|
||||
if( func )
|
||||
func->Release();
|
||||
func->ReleaseInternal();
|
||||
|
||||
return r;
|
||||
#endif
|
||||
@@ -1318,15 +1700,24 @@ int asCModule::CompileFunction(const char *sectionName, const char *code, int li
|
||||
// interface
|
||||
int asCModule::RemoveFunction(asIScriptFunction *func)
|
||||
{
|
||||
// TODO: 2.30.0: redesign: Check if there are any references before removing the function
|
||||
// if there are, just hide it from the visible but do not destroy or
|
||||
// remove it from the module.
|
||||
//
|
||||
// Only if the function has no live references, nor internal references
|
||||
// can it be immediately removed, and its internal references released.
|
||||
//
|
||||
// Check if any previously hidden functions are without references,
|
||||
// if so they should removed too.
|
||||
|
||||
// Find the global function
|
||||
asCScriptFunction *f = static_cast<asCScriptFunction*>(func);
|
||||
int idx = globalFunctions.GetIndex(f);
|
||||
if( idx >= 0 )
|
||||
{
|
||||
globalFunctions.Erase(idx);
|
||||
f->Release();
|
||||
scriptFunctions.RemoveValue(f);
|
||||
f->Orphan(this);
|
||||
f->ReleaseInternal();
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1348,7 +1739,7 @@ int asCModule::AddFuncDef(const asCString &name, asSNameSpace *ns)
|
||||
|
||||
engine->funcDefs.PushLast(func);
|
||||
func->id = engine->GetNextScriptFunctionId();
|
||||
engine->SetScriptFunction(func);
|
||||
engine->AddScriptFunction(func);
|
||||
|
||||
return (int)funcDefs.GetLength()-1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user