This commit is contained in:
Arthur-D 2014-10-14 23:21:58 +02:00
commit c45f6a1133
31 changed files with 790 additions and 438 deletions

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@ -23,7 +23,6 @@
#include "audio/sfx_base.hpp"
/**
* \brief Dummy sound when ogg or openal aren't available
* \ingroup audio
@ -37,19 +36,27 @@ public:
/** Late creation, if SFX was initially disabled */
virtual bool init() { return true; }
virtual void position(const Vec3 &position) {}
virtual void setLoop(bool status) {}
virtual void play() {}
virtual void stop() {}
virtual void pause() {}
virtual void resume() {}
virtual void speed(float factor) {}
virtual void volume(float gain) {}
virtual SFXManager::SFXStatus getStatus() { return SFXManager::SFX_STOPPED; }
virtual void onSoundEnabledBack() {}
virtual void setRolloff(float rolloff) {}
virtual bool isPlaying() { return false; }
virtual const SFXBuffer* getBuffer() const { return NULL; }
virtual void setLoop(bool status) {}
virtual void setPosition(const Vec3 &p) {}
virtual void reallySetPosition(const Vec3 &p) {}
virtual void play() {}
virtual void reallyPlayNow() {}
virtual void stop() {}
virtual void reallyStopNow() {}
virtual void pause() {}
virtual void reallyPauseNow() {}
virtual void resume() {}
virtual void reallyResumeNow() {}
virtual void deleteSFX() { delete this; }
virtual void setSpeed(float factor) {}
virtual void reallySetSpeed(float factor) {}
virtual void setVolume(float gain) {}
virtual void reallySetVolume(float gain) {}
virtual SFXStatus getStatus() { return SFX_STOPPED; }
virtual void onSoundEnabledBack() {}
virtual void setRolloff(float rolloff) {}
virtual bool isPlaying() { return false; }
virtual const SFXBuffer* getBuffer() const { return NULL; }
}; // DummySFX

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@ -42,27 +42,41 @@ class Vec3;
class SFXBase : public NoCopy
{
public:
/** Status of a sound effect. */
enum SFXStatus
{
SFX_UNKNOWN = -1, SFX_STOPPED = 0, SFX_PAUSED = 1, SFX_PLAYING = 2,
SFX_INITIAL = 3
};
virtual ~SFXBase() {}
/** Late creation, if SFX was initially disabled */
virtual bool init() = 0;
virtual void position(const Vec3 &position) = 0;
virtual void setLoop(bool status) = 0;
virtual bool isPlaying() = 0;
virtual void play() = 0;
virtual void reallyPlayNow() = 0;
virtual void stop() = 0;
virtual void pause() = 0;
virtual void resume() = 0;
virtual void speed(float factor) = 0;
virtual void volume(float gain) = 0;
virtual void setMasterVolume(float gain) = 0;
virtual void onSoundEnabledBack() = 0;
virtual void setRolloff(float rolloff) = 0;
virtual const SFXBuffer* getBuffer() const = 0;
virtual SFXManager::SFXStatus getStatus() = 0;
virtual bool init() = 0;
virtual void setPosition(const Vec3 &p) = 0;
virtual void reallySetPosition(const Vec3 &p) = 0;
virtual void setLoop(bool status) = 0;
virtual bool isPlaying() = 0;
virtual void play() = 0;
virtual void reallyPlayNow() = 0;
virtual void stop() = 0;
virtual void reallyStopNow() = 0;
virtual void pause() = 0;
virtual void reallyPauseNow() = 0;
virtual void resume() = 0;
virtual void reallyResumeNow() = 0;
virtual void deleteSFX() = 0;
virtual void setSpeed(float factor) = 0;
virtual void reallySetSpeed(float factor) = 0;
virtual void setVolume(float gain) = 0;
virtual void reallySetVolume(float gain) = 0;
virtual void setMasterVolume(float gain) = 0;
virtual void onSoundEnabledBack() = 0;
virtual void setRolloff(float rolloff) = 0;
virtual const SFXBuffer* getBuffer() const = 0;
virtual SFXStatus getStatus() = 0;
}; // SfxBase
}; // SFXBase
#endif // HEADER_SFX_HPP

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@ -36,27 +36,37 @@
#endif
//----------------------------------------------------------------------------
/** Creates a sfx. The parameter are taken from the parameters:
* \param file File name of the buffer.
* \param positional If the sfx is positional.
* \param rolloff Rolloff value of this sfx.
* \param max_dist Maximum distance the sfx can be heard.
* \param gain Gain value of this sfx.
*/
SFXBuffer::SFXBuffer(const std::string& file,
bool positional,
float rolloff,
float max_width,
float max_dist,
float gain)
{
m_buffer = 0;
m_gain = 1.0f;
m_rolloff = 0.1f;
m_loaded = false;
m_max_dist = max_width;
m_max_dist = max_dist;
m_duration = -1.0f;
m_file = file;
m_rolloff = rolloff;
m_positional = positional;
m_gain = gain;
}
} // SFXBuffer
//----------------------------------------------------------------------------
/** Constructor getting the sfx parameters from an XML node.
* \param file File name of the data.
* \param node XML Node with the data for this sfx.
*/
SFXBuffer::SFXBuffer(const std::string& file,
const XMLNode* node)
{
@ -64,6 +74,7 @@ SFXBuffer::SFXBuffer(const std::string& file,
m_gain = 1.0f;
m_rolloff = 0.1f;
m_max_dist = 300.0f;
m_duration = -1.0f;
m_positional = false;
m_loaded = false;
m_file = file;
@ -72,10 +83,15 @@ SFXBuffer::SFXBuffer(const std::string& file,
node->get("positional", &m_positional );
node->get("volume", &m_gain );
node->get("max_dist", &m_max_dist );
}
node->get("duration", &m_duration );
} // SFXBuffer(XMLNode)
//----------------------------------------------------------------------------
/** \brief load the buffer from file into OpenAL.
* \note If this buffer is already loaded, this call does nothing and
* returns false.
* \return Whether loading was successful.
*/
bool SFXBuffer::load()
{
if (UserConfigParams::m_sfx == false) return false;
@ -103,9 +119,13 @@ bool SFXBuffer::load()
m_loaded = true;
return true;
}
} // load
//----------------------------------------------------------------------------
/** \brief Frees the loaded buffer.
* Cannot appear in destructor because copy-constructors may be used,
* and the OpenAL source must not be deleted on a copy
*/
void SFXBuffer::unload()
{
@ -117,7 +137,7 @@ void SFXBuffer::unload()
}
#endif
m_loaded = false;
}
} // unload
//----------------------------------------------------------------------------
/** Load a vorbis file into an OpenAL buffer
@ -164,7 +184,7 @@ bool SFXBuffer::loadVorbisBuffer(const std::string &name, ALuint buffer)
if(!data)
{
ov_clear(&oggFile);
Log::error("SFXBuffer", "[SFXBuffer] loadVorbisBuffer() - Error : LoadVorbisBuffer() - couldn't allocate decode buffer\n");
Log::error("SFXBuffer", "[SFXBuffer] Could not allocate decode buffer.");
return false;
}
@ -188,9 +208,21 @@ bool SFXBuffer::loadVorbisBuffer(const std::string &name, ALuint buffer)
ov_clear(&oggFile);
fclose(file);
// Allow the xml data to overwrite the duration, but if there is no
// duration (which is the norm), compute it:
if(m_duration < 0)
{
ALint buffer_size, frequency, bits_per_sample, channels;
alGetBufferi(buffer, AL_SIZE, &buffer_size );
alGetBufferi(buffer, AL_FREQUENCY, &frequency );
alGetBufferi(buffer, AL_CHANNELS, &channels );
alGetBufferi(buffer, AL_BITS, &bits_per_sample);
m_duration = float(buffer_size) / (frequency*channels*(bits_per_sample / 8));
}
return success;
#else
return false;
#endif
}
} // loadVorbisBuffer

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@ -46,18 +46,32 @@ class SFXBuffer
{
private:
LEAK_CHECK()
/** Whether the contents of the file was loaded */
bool m_loaded;
/** The file that contains the OGG audio data */
std::string m_file;
/** The openal buffer id. */
ALuint m_buffer;
/** If the sound is positional. */
bool m_positional;
/** The roll-off value. */
float m_rolloff;
/** The volume gain value. */
float m_gain;
/** Maximum distance the sfx can be heard. */
float m_max_dist;
/** Duration of the sfx. */
float m_duration;
bool loadVorbisBuffer(const std::string &name, ALuint buffer);
public:
@ -70,41 +84,43 @@ public:
SFXBuffer(const std::string& file,
const XMLNode* node);
~SFXBuffer()
{
}
} // ~SFXBuffer
/**
* \brief load the buffer from file into OpenAL.
* \note If this buffer is already loaded, this call does nothing and returns false
* \return whether loading was successful
*/
bool load();
/**
* \brief Frees the loaded buffer
* Cannot appear in destructor because copy-constructors may be used,
* and the OpenAL source must not be deleted on a copy
*/
void unload();
bool load();
void unload();
// ------------------------------------------------------------------------
/** \return whether this buffer was loaded from disk */
bool isLoaded() const { return m_loaded; }
bool isLoaded() const { return m_loaded; }
// ------------------------------------------------------------------------
/** Only returns a valid buffer if isLoaded() returned true */
ALuint getBufferID() const { return m_buffer; }
ALuint getBufferID() const { return m_buffer; }
// ------------------------------------------------------------------------
/** Returns if the buffer is positional. */
bool isPositional() const { return m_positional; }
// ------------------------------------------------------------------------
/** Returns the rolloff value of this buffer. */
float getRolloff() const { return m_rolloff; }
// ------------------------------------------------------------------------
/** Returns the gain for this sfx. */
float getGain() const { return m_gain; }
// ------------------------------------------------------------------------
/** Returns the maximum distance this sfx can be heard. */
float getMaxDist() const { return m_max_dist; }
// ------------------------------------------------------------------------
/** Returns the file name of this buffer. */
const std::string& getFileName() const { return m_file; }
// ------------------------------------------------------------------------
/** Sets if this buffer is positional or not. */
void setPositional(bool positional) { m_positional = positional; }
// ------------------------------------------------------------------------
/** Returns how long this buffer will play. */
float getDuration() const { return m_duration; }
bool isPositional() const { return m_positional; }
float getRolloff() const { return m_rolloff; }
float getGain() const { return m_gain; }
float getMaxDist() const { return m_max_dist; }
std::string getFileName() const { return m_file; }
void setPositional(bool positional) { m_positional = positional; }
LEAK_CHECK()
};
}; // class SFXBuffer
#endif // HEADER_SFX_BUFFER_HPP

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@ -106,9 +106,9 @@ SFXManager::SFXManager()
if (!sfxAllowed()) return;
setMasterSFXVolume( UserConfigParams::m_sfx_volume );
m_sfx_to_play.lock();
m_sfx_to_play.getData().clear();
m_sfx_to_play.unlock();
m_sfx_commands.lock();
m_sfx_commands.getData().clear();
m_sfx_commands.unlock();
} // SoundManager
@ -124,13 +124,15 @@ SFXManager::~SFXManager()
pthread_cond_destroy(&m_cond_request);
// ---- clear m_all_sfx
const int sfx_amount = (int) m_all_sfx.size();
// not strictly necessary, but might avoid copy&paste problems
m_all_sfx.lock();
const int sfx_amount = (int) m_all_sfx.getData().size();
for (int n=0; n<sfx_amount; n++)
{
delete m_all_sfx[n];
delete m_all_sfx.getData()[n];
}
m_all_sfx.clear();
m_all_sfx.getData().clear();
m_all_sfx.unlock();
// ---- clear m_quick_sounds
{
std::map<std::string, SFXBase*>::iterator i = m_quick_sounds.begin();
@ -158,24 +160,59 @@ SFXManager::~SFXManager()
} // ~SFXManager
//----------------------------------------------------------------------------
/** Adds a sound effect to the queue of sfx to be started by the sfx manager.
* Starting a sfx can sometimes cause a 5ms delay, so it is done in a
* separate thread.
/** Adds a sound effect command to the queue of the sfx manager. Openal
* commands can sometimes cause a 5ms delay, so it is done in a separate
* thread.
* \param command The command to execute.
* \param sfx The sound effect to be started.
*/
void SFXManager::queue(SFXBase *sfx)
void SFXManager::queue(SFXCommands command, SFXBase *sfx)
{
// Don't add sfx that are either not working correctly (e.g. because sfx
// are disabled);
if(sfx && sfx->getStatus()==SFX_UNKNOWN ) return;
SFXCommand *sfx_command = new SFXCommand(command, sfx);
queueCommand(sfx_command);
} // queue
m_sfx_to_play.lock();
m_sfx_to_play.getData().push_back(sfx);
m_sfx_to_play.unlock();
//----------------------------------------------------------------------------
/** Adds a sound effect command with a single floating point parameter to the
* queue of the sfx manager. Openal commands can sometimes cause a 5ms delay,
* so it is done in a separate thread.
* \param command The command to execute.
* \param sfx The sound effect to be started.
* \param f Floating point parameter for the command.
*/
void SFXManager::queue(SFXCommands command, SFXBase *sfx, float f)
{
SFXCommand *sfx_command = new SFXCommand(command, sfx, f);
queueCommand(sfx_command);
} // queue(float)
//----------------------------------------------------------------------------
/** Adds a sound effect command with a Vec3 parameter to the queue of the sfx
* manager. Openal commands can sometimes cause a 5ms delay, so it is done in
* a separate thread.
* \param command The command to execute.
* \param sfx The sound effect to be started.
* \param p A Vec3 parameter for the command.
*/
void SFXManager::queue(SFXCommands command, SFXBase *sfx, const Vec3 &p)
{
SFXCommand *sfx_command = new SFXCommand(command, sfx, p);
queueCommand(sfx_command);
} // queue (Vec3)
//----------------------------------------------------------------------------
/** Enqueues a command to the sfx queue threadsafe. Then signal the
* sfx manager to wake up.
* \param command Pointer to the command to queue up.
*/
void SFXManager::queueCommand(SFXCommand *command)
{
m_sfx_commands.lock();
m_sfx_commands.getData().push_back(command);
m_sfx_commands.unlock();
// Wake up the sfx thread
pthread_cond_signal(&m_cond_request);
} // queue
} // queueCommand
//----------------------------------------------------------------------------
/** Puts a NULL request into the queue, which will trigger the thread to
@ -183,7 +220,7 @@ void SFXManager::queue(SFXBase *sfx)
*/
void SFXManager::stopThread()
{
queue(NULL);
queue(SFX_EXIT, NULL);
} // stopThread
//----------------------------------------------------------------------------
@ -198,40 +235,66 @@ void* SFXManager::mainLoop(void *obj)
pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, NULL);
me->m_sfx_to_play.lock();
me->m_sfx_commands.lock();
// Wait till we have an empty sfx in the queue
while (me->m_sfx_to_play.getData().empty() ||
me->m_sfx_to_play.getData().front()!=NULL )
while (me->m_sfx_commands.getData().empty() ||
me->m_sfx_commands.getData().front()->m_command!=SFX_EXIT)
{
bool empty = me->m_sfx_to_play.getData().empty();
bool empty = me->m_sfx_commands.getData().empty();
// Wait in cond_wait for a request to arrive. The 'while' is necessary
// since "spurious wakeups from the pthread_cond_wait ... may occur"
// (pthread_cond_wait man page)!
while (empty)
{
pthread_cond_wait(&me->m_cond_request, me->m_sfx_to_play.getMutex());
empty = me->m_sfx_to_play.getData().empty();
pthread_cond_wait(&me->m_cond_request, me->m_sfx_commands.getMutex());
empty = me->m_sfx_commands.getData().empty();
}
SFXBase *current = me->m_sfx_to_play.getData().front();
me->m_sfx_to_play.getData().erase(me->m_sfx_to_play.getData().begin());
SFXCommand *current = me->m_sfx_commands.getData().front();
me->m_sfx_commands.getData().erase(me->m_sfx_commands.getData().begin());
if (!current) // empty sfx indicates to abort the sfx manager
if (current->m_command == SFX_EXIT)
break;
me->m_sfx_to_play.unlock();
current->reallyPlayNow();
me->m_sfx_to_play.lock();
me->m_sfx_commands.unlock();
switch(current->m_command)
{
case SFX_PLAY: current->m_sfx->reallyPlayNow(); break;
case SFX_STOP: current->m_sfx->reallyStopNow(); break;
case SFX_PAUSE: current->m_sfx->reallyPauseNow(); break;
case SFX_RESUME: current->m_sfx->reallyResumeNow(); break;
case SFX_SPEED: current->m_sfx->reallySetSpeed(
current->m_parameter.getX()); break;
case SFX_POSITION: current->m_sfx->reallySetPosition(
current->m_parameter); break;
case SFX_VOLUME: current->m_sfx->reallySetVolume(
current->m_parameter.getX()); break;
case SFX_DELETE: {
current->m_sfx->reallyStopNow();
me->deleteSFX(current->m_sfx);
break;
}
default: assert("Not yet supported.");
}
delete current;
current = NULL;
me->m_sfx_commands.lock();
} // while
// Clean up memory to avoid leak detection
while(!me->m_sfx_commands.getData().empty())
{
delete me->m_sfx_commands.getData().front();
me->m_sfx_commands.getData().erase(me->m_sfx_commands.getData().begin());
}
return NULL;
} // mainLoop
//----------------------------------------------------------------------------
/** Called then sound is globally switched on or off. It either pauses or
/** Called when sound is globally switched on or off. It either pauses or
* resumes all sound effects.
* \param on If sound is switched on or off.
*/
@ -248,12 +311,13 @@ void SFXManager::soundToggled(const bool on)
}
resumeAll();
const int sfx_amount = (int)m_all_sfx.size();
m_all_sfx.lock();
const int sfx_amount = (int)m_all_sfx.getData().size();
for (int n=0; n<sfx_amount; n++)
{
m_all_sfx[n]->onSoundEnabledBack();
m_all_sfx.getData()[n]->onSoundEnabledBack();
}
m_all_sfx.unlock();
}
else
{
@ -437,7 +501,14 @@ SFXBase* SFXManager::createSoundSource(SFXBuffer* buffer,
sfx->setMasterVolume(m_master_gain);
if (add_to_SFX_list) m_all_sfx.push_back(sfx);
if (add_to_SFX_list)
{
m_all_sfx.lock();
m_all_sfx.getData().push_back(sfx);
m_all_sfx.unlock();
}
else
printf("");
return sfx;
} // createSoundSource
@ -497,21 +568,26 @@ void SFXManager::deleteSFXMapping(const std::string &name)
*/
void SFXManager::deleteSFX(SFXBase *sfx)
{
if(sfx) sfx->stop();
if(sfx) sfx->reallyStopNow();
std::vector<SFXBase*>::iterator i;
i=std::find(m_all_sfx.begin(), m_all_sfx.end(), sfx);
// The whole block needs to be locked, otherwise the iterator
// could become invalid.
m_all_sfx.lock();
i=std::find(m_all_sfx.getData().begin(), m_all_sfx.getData().end(), sfx);
if(i==m_all_sfx.end())
if(i==m_all_sfx.getData().end())
{
Log::warn("SFXManager",
"SFXManager::deleteSFX : Warning: sfx not found in list.");
"SFXManager::deleteSFX : Warning: sfx '%s' %lx not found in list.",
sfx->getBuffer()->getFileName().c_str(), sfx);
return;
}
m_all_sfx.getData().erase(i);
delete sfx;
m_all_sfx.erase(i);
m_all_sfx.unlock();
} // deleteSFX
//----------------------------------------------------------------------------
@ -521,11 +597,13 @@ void SFXManager::deleteSFX(SFXBase *sfx)
*/
void SFXManager::pauseAll()
{
for (std::vector<SFXBase*>::iterator i=m_all_sfx.begin();
i!=m_all_sfx.end(); i++)
m_all_sfx.lock();
for (std::vector<SFXBase*>::iterator i= m_all_sfx.getData().begin();
i!=m_all_sfx.getData().end(); i++)
{
(*i)->pause();
} // for i in m_all_sfx
m_all_sfx.unlock();
} // pauseAll
//----------------------------------------------------------------------------
@ -537,19 +615,20 @@ void SFXManager::resumeAll()
// ignore unpausing if sound is disabled
if (!sfxAllowed()) return;
for (std::vector<SFXBase*>::iterator i=m_all_sfx.begin();
i!=m_all_sfx.end(); i++)
m_all_sfx.lock();
for (std::vector<SFXBase*>::iterator i =m_all_sfx.getData().begin();
i!=m_all_sfx.getData().end(); i++)
{
SFXStatus status = (*i)->getStatus();
// Initial happens when
if (status==SFX_PAUSED) (*i)->resume();
(*i)->resume();
} // for i in m_all_sfx
m_all_sfx.unlock();
} // resumeAll
//-----------------------------------------------------------------------------
/** Returns whether or not an openal error has occurred. If so, an error
* message is printed containing the given context.
* \param context Context to specify in the error message.
* \return True if no error happened.
*/
bool SFXManager::checkError(const std::string &context)
{
@ -580,11 +659,13 @@ void SFXManager::setMasterSFXVolume(float gain)
// regular SFX
{
for (std::vector<SFXBase*>::iterator i=m_all_sfx.begin();
i!=m_all_sfx.end(); i++)
m_all_sfx.lock();
for (std::vector<SFXBase*>::iterator i =m_all_sfx.getData().begin();
i!=m_all_sfx.getData().end(); i++)
{
(*i)->setMasterVolume(m_master_gain);
} // for i in m_all_sfx
m_all_sfx.unlock();
}
// quick SFX

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@ -19,6 +19,7 @@
#ifndef HEADER_SFX_MANAGER_HPP
#define HEADER_SFX_MANAGER_HPP
#include "utils/leak_check.hpp"
#include "utils/no_copy.hpp"
#include "utils/synchronised.hpp"
#include "utils/vec3.hpp"
@ -57,6 +58,21 @@ private:
public:
/** The various commands to be executed by the sfx manager thread
* for each sfx. */
enum SFXCommands
{
SFX_PLAY = 1,
SFX_STOP,
SFX_PAUSE,
SFX_RESUME,
SFX_DELETE,
SFX_SPEED,
SFX_POSITION,
SFX_VOLUME,
SFX_EXIT,
}; // SFXCommands
/**
* Entries for custom SFX sounds. These are unique for each kart.
* eg. kart->playCustomSFX(SFX_MANAGER::CUSTOM_HORN)
@ -76,15 +92,43 @@ public:
NUM_CUSTOMS
};
/** Status of a sound effect. */
enum SFXStatus
{
SFX_UNKNOWN = -1, SFX_STOPPED = 0, SFX_PAUSED = 1, SFX_PLAYING = 2,
SFX_INITIAL = 3
};
private:
/** Data structure for the queue, which stores a sfx and the command to
* execute for it. */
class SFXCommand : public NoCopy
{
private:
LEAK_CHECK()
public:
/** The sound effect for which the command should be executed. */
SFXBase *m_sfx;
/** The command to execute. */
SFXCommands m_command;
/** Optional parameter for commands that need more input. */
Vec3 m_parameter;
// --------------------------------------------------------------------
SFXCommand(SFXCommands command, SFXBase *base)
{
m_command = command;
m_sfx = base;
} // SFXCommand()
// --------------------------------------------------------------------
SFXCommand(SFXCommands command, SFXBase *base, float parameter)
{
m_command = command;
m_sfx = base;
m_parameter.setX(parameter);
} // SFXCommand(float)
// --------------------------------------------------------------------
SFXCommand(SFXCommands command, SFXBase *base, const Vec3 &parameter)
{
m_command = command;
m_sfx = base;
m_parameter = parameter;
} // SFXCommand(Vec3)
}; // SFXCommand
// ========================================================================
/** Listener position */
Vec3 m_position;
@ -93,10 +137,10 @@ private:
std::map<std::string, SFXBuffer*> m_all_sfx_types;
/** The actual instances (sound sources) */
std::vector<SFXBase*> m_all_sfx;
Synchronised<std::vector<SFXBase*> > m_all_sfx;
/** The list of sound effects to be played in the next update. */
Synchronised< std::vector<SFXBase*> > m_sfx_to_play;
Synchronised< std::vector<SFXCommand*> > m_sfx_commands;
/** To play non-positional sounds without having to create a new object for each */
std::map<std::string, SFXBase*> m_quick_sounds;
@ -121,10 +165,14 @@ private:
virtual ~SFXManager();
static void* mainLoop(void *obj);
void deleteSFX(SFXBase *sfx);
void queueCommand(SFXCommand *command);
public:
static void create();
static void destroy();
void queue(SFXBase *sfx);
void queue(SFXCommands command, SFXBase *sfx);
void queue(SFXCommands command, SFXBase *sfx, float f);
void queue(SFXCommands command, SFXBase *sfx, const Vec3 &p);
// ------------------------------------------------------------------------
/** Static function to get the singleton sfx manager. */
static SFXManager *get()
@ -153,7 +201,6 @@ public:
SFXBase* createSoundSource(const std::string &name,
const bool addToSFXList=true);
void deleteSFX(SFXBase *sfx);
void deleteSFXMapping(const std::string &name);
void pauseAll();
void resumeAll();

View File

@ -23,8 +23,7 @@
#include "audio/sfx_buffer.hpp"
#include "config/user_config.hpp"
#include "io/file_manager.hpp"
#include "race/race_manager.hpp"
#include "modes/world.hpp"
#include "utils/vs.hpp"
#ifdef __APPLE__
@ -38,18 +37,19 @@
#include <stdio.h>
#include <string>
SFXOpenAL::SFXOpenAL(SFXBuffer* buffer, bool positional, float gain, bool ownsBuffer) : SFXBase()
SFXOpenAL::SFXOpenAL(SFXBuffer* buffer, bool positional, float gain, bool owns_buffer) : SFXBase()
{
m_soundBuffer = buffer;
m_soundSource = 0;
m_ok = false;
m_is_playing = false;
m_positional = positional;
m_defaultGain = gain;
m_loop = false;
m_gain = -1.0f;
m_master_gain = 1.0f;
m_owns_buffer = ownsBuffer;
m_sound_buffer = buffer;
m_sound_source = 0;
m_status = SFX_UNKNOWN;
m_is_playing = false;
m_positional = positional;
m_defaultGain = gain;
m_loop = false;
m_gain = -1.0f;
m_master_gain = 1.0f;
m_owns_buffer = owns_buffer;
m_end_time = -1.0f;
// Don't initialise anything else if the sfx manager was not correctly
// initialised. First of all the initialisation will not work, and it
@ -61,18 +61,19 @@ SFXOpenAL::SFXOpenAL(SFXBuffer* buffer, bool positional, float gain, bool ownsBu
} // SFXOpenAL
//-----------------------------------------------------------------------------
/** Deletes the sfx source, and if it owns the buffer, also deletes the sound
* buffer. */
SFXOpenAL::~SFXOpenAL()
{
if (m_ok)
if (m_status!=SFX_UNKNOWN)
{
alDeleteSources(1, &m_soundSource);
alDeleteSources(1, &m_sound_source);
}
if (m_owns_buffer && m_soundBuffer != NULL)
if (m_owns_buffer && m_sound_buffer)
{
m_soundBuffer->unload();
delete m_soundBuffer;
m_sound_buffer->unload();
delete m_sound_buffer;
}
} // ~SFXOpenAL
@ -80,54 +81,78 @@ SFXOpenAL::~SFXOpenAL()
bool SFXOpenAL::init()
{
alGenSources(1, &m_soundSource );
alGenSources(1, &m_sound_source );
if (!SFXManager::checkError("generating a source")) return false;
assert( alIsBuffer(m_soundBuffer->getBufferID()) );
assert( alIsSource(m_soundSource) );
assert( alIsBuffer(m_sound_buffer->getBufferID()) );
assert( alIsSource(m_sound_source) );
//Log::info("SFXOpenAL", "Setting a source with buffer, %p, rolloff %f, gain = %f, position = %s",
// m_soundBuffer, rolloff, m_defaultGain, positional ? "true" : "false");
alSourcei (m_soundSource, AL_BUFFER, m_soundBuffer->getBufferID());
alSourcei (m_sound_source, AL_BUFFER, m_sound_buffer->getBufferID());
if (!SFXManager::checkError("attaching the buffer to the source"))
return false;
alSource3f(m_soundSource, AL_POSITION, 0.0, 0.0, 0.0);
alSource3f(m_soundSource, AL_VELOCITY, 0.0, 0.0, 0.0);
alSource3f(m_soundSource, AL_DIRECTION, 0.0, 0.0, 0.0);
alSource3f(m_sound_source, AL_POSITION, 0.0, 0.0, 0.0);
alSource3f(m_sound_source, AL_VELOCITY, 0.0, 0.0, 0.0);
alSource3f(m_sound_source, AL_DIRECTION, 0.0, 0.0, 0.0);
alSourcef (m_soundSource, AL_ROLLOFF_FACTOR, m_soundBuffer->getRolloff());
alSourcef (m_soundSource, AL_MAX_DISTANCE, m_soundBuffer->getMaxDist());
alSourcef (m_sound_source, AL_ROLLOFF_FACTOR, m_sound_buffer->getRolloff());
alSourcef (m_sound_source, AL_MAX_DISTANCE, m_sound_buffer->getMaxDist());
if (m_gain < 0.0f)
{
alSourcef (m_soundSource, AL_GAIN, m_defaultGain * m_master_gain);
alSourcef (m_sound_source, AL_GAIN, m_defaultGain * m_master_gain);
}
else
{
alSourcef (m_soundSource, AL_GAIN, m_gain * m_master_gain);
alSourcef (m_sound_source, AL_GAIN, m_gain * m_master_gain);
}
if (m_positional) alSourcei (m_soundSource, AL_SOURCE_RELATIVE, AL_FALSE);
else alSourcei (m_soundSource, AL_SOURCE_RELATIVE, AL_TRUE);
if (m_positional) alSourcei (m_sound_source, AL_SOURCE_RELATIVE, AL_FALSE);
else alSourcei (m_sound_source, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(m_soundSource, AL_LOOPING, m_loop ? AL_TRUE : AL_FALSE);
alSourcei(m_sound_source, AL_LOOPING, m_loop ? AL_TRUE : AL_FALSE);
m_ok = SFXManager::checkError("setting up the source");
if(SFXManager::checkError("setting up the source"))
m_status = SFX_INITIAL;
return m_ok;
return m_status==SFX_INITIAL;
} // init
// ------------------------------------------------------------------------
/** Returns the status of this sfx. */
SFXBase::SFXStatus SFXOpenAL::getStatus()
{
if(m_status==SFX_PLAYING)
{
if(m_loop) return SFX_PLAYING;
if(World::getWorld() && World::getWorld()->getTime() > m_end_time)
{
m_status = SFX_STOPPED;
return m_status;
}
}
return m_status;
} // getStatus;
//-----------------------------------------------------------------------------
/** Changes the pitch of a sound effect.
/** Queues up a change of the pitch of a sound effect to the sfx manager.
* \param factor Speedup/slowdown between 0.5 and 2.0
*/
void SFXOpenAL::speed(float factor)
void SFXOpenAL::setSpeed(float factor)
{
if(!m_ok || isnan(factor)) return;
if(m_status==SFX_UNKNOWN) return;
assert(!isnan(factor));
SFXManager::get()->queue(SFXManager::SFX_SPEED, this, factor);
} // setSpeed
//-----------------------------------------------------------------------------
/** Changes the pitch of a sound effect. Executed from the sfx manager thread.
* \param factor Speedup/slowdown between 0.5 and 2.0
*/
void SFXOpenAL::reallySetSpeed(float factor)
{
if(m_status==SFX_UNKNOWN) return;
//OpenAL only accepts pitches in the range of 0.5 to 2.0
if(factor > 2.0f)
{
@ -137,23 +162,33 @@ void SFXOpenAL::speed(float factor)
{
factor = 0.5f;
}
alSourcef(m_soundSource,AL_PITCH,factor);
SFXManager::checkError("changing the speed");
} // speed
alSourcef(m_sound_source,AL_PITCH,factor);
} // reallySetSpeed
//-----------------------------------------------------------------------------
/** Changes the volume of a sound effect.
* \param gain Volume adjustment between 0.0 (mute) and 1.0 (full volume).
*/
void SFXOpenAL::volume(float gain)
void SFXOpenAL::setVolume(float gain)
{
if(m_status==SFX_UNKNOWN) return;
assert(!isnan(gain)) ;
SFXManager::get()->queue(SFXManager::SFX_VOLUME, this, gain);
} // setVolume
//-----------------------------------------------------------------------------
/** Changes the volume of a sound effect.
* \param gain Volume adjustment between 0.0 (mute) and 1.0 (full volume).
*/
void SFXOpenAL::reallySetVolume(float gain)
{
if(m_status==SFX_UNKNOWN) return;
m_gain = m_defaultGain * gain;
if(!m_ok) return;
if(m_status==SFX_UNKNOWN) return;
alSourcef(m_soundSource, AL_GAIN, m_gain * m_master_gain);
SFXManager::checkError("setting volume");
} // volume
alSourcef(m_sound_source, AL_GAIN, m_gain * m_master_gain);
} // reallySetVolume
//-----------------------------------------------------------------------------
@ -161,9 +196,9 @@ void SFXOpenAL::setMasterVolume(float gain)
{
m_master_gain = gain;
if(!m_ok) return;
if(m_status==SFX_UNKNOWN) return;
alSourcef(m_soundSource, AL_GAIN,
alSourcef(m_sound_source, AL_GAIN,
(m_gain < 0.0f ? m_defaultGain : m_gain) * m_master_gain);
SFXManager::checkError("setting volume");
} //setMasterVolume
@ -175,54 +210,93 @@ void SFXOpenAL::setLoop(bool status)
{
m_loop = status;
if(!m_ok) return;
if(m_status==SFX_UNKNOWN) return;
alSourcei(m_soundSource, AL_LOOPING, status ? AL_TRUE : AL_FALSE);
alSourcei(m_sound_source, AL_LOOPING, status ? AL_TRUE : AL_FALSE);
SFXManager::checkError("looping");
} // loop
//-----------------------------------------------------------------------------
/** Stops playing this sound effect.
/** Queues a stop for this effect to the sound manager.
*/
void SFXOpenAL::stop()
{
if(!m_ok) return;
SFXManager::get()->queue(SFXManager::SFX_STOP, this);
} // stop
//-----------------------------------------------------------------------------
/** The sfx manager thread executes a stop for this sfx.
*/
void SFXOpenAL::reallyStopNow()
{
if(m_status==SFX_UNKNOWN) return;
m_is_playing = false;
m_status = SFX_STOPPED;
m_loop = false;
alSourcei(m_soundSource, AL_LOOPING, AL_FALSE);
alSourceStop(m_soundSource);
alSourcei(m_sound_source, AL_LOOPING, AL_FALSE);
alSourceStop(m_sound_source);
SFXManager::checkError("stoping");
} // stop
} // reallyStopNow
//-----------------------------------------------------------------------------
/** Queues up a pause command for this sfx.
*/
void SFXOpenAL::pause()
{
SFXManager::get()->queue(SFXManager::SFX_PAUSE, this);
} // pause
//-----------------------------------------------------------------------------
/** Pauses a SFX that's currently played. Nothing happens it the effect is
* currently not being played.
*/
void SFXOpenAL::pause()
void SFXOpenAL::reallyPauseNow()
{
if(!m_ok) return;
alSourcePause(m_soundSource);
if(m_status==SFX_UNKNOWN) return;
m_status = SFX_PAUSED;
alSourcePause(m_sound_source);
SFXManager::checkError("pausing");
} // pause
} // reallyPauseNow
//-----------------------------------------------------------------------------
/** Queues up a resume command for this sound effect.
*/
void SFXOpenAL::resume()
{
SFXManager::get()->queue(SFXManager::SFX_RESUME, this);
} // resume
//-----------------------------------------------------------------------------
/** Resumes a sound effect.
*/
void SFXOpenAL::resume()
void SFXOpenAL::reallyResumeNow()
{
if (!m_ok)
if (m_status==SFX_UNKNOWN)
{
// lazily create OpenAL source when needed
init();
// creation of OpenAL source failed, giving up
if (!m_ok) return;
if (m_status==SFX_UNKNOWN) return;
}
alSourcePlay(m_soundSource);
SFXManager::checkError("resuming");
} // resume
if(m_status==SFX_PAUSED)
{
alSourcePlay(m_sound_source);
SFXManager::checkError("resuming");
m_status = SFX_PLAYING;
}
} // reallyResumeNow
//-----------------------------------------------------------------------------
/** Queues up a delete request for this object. This is necessary to avoid
* a crash if the sfx manager thread might be delayed and access this object
* after it was deleted.
*/
void SFXOpenAL::deleteSFX()
{
SFXManager::get()->queue(SFXManager::SFX_DELETE, this);
} // deleteSFX
//-----------------------------------------------------------------------------
/** This actually queues up the sfx in the sfx manager. It will be started
@ -234,7 +308,7 @@ void SFXOpenAL::play()
// but for STK this is correct since we don't want to start the same
// sfx twice.
m_is_playing = true;
SFXManager::get()->queue(this);
SFXManager::get()->queue(SFXManager::SFX_PLAY, this);
} // play
//-----------------------------------------------------------------------------
@ -243,17 +317,24 @@ void SFXOpenAL::play()
void SFXOpenAL::reallyPlayNow()
{
if (!SFXManager::get()->sfxAllowed()) return;
if (!m_ok)
if (m_status==SFX_UNKNOWN)
{
// lazily create OpenAL source when needed
init();
// creation of OpenAL source failed, giving up
if (!m_ok) return;
if (m_status==SFX_UNKNOWN) return;
}
alSourcePlay(m_soundSource);
alSourcePlay(m_sound_source);
m_status = SFX_PLAYING;
SFXManager::checkError("playing");
// At non-race time the end time is not important
if(World::getWorld())
m_end_time = World::getWorld()->getTime()+m_sound_buffer->getDuration();
else
m_end_time = 1.0f;
} // reallyPlayNow
//-----------------------------------------------------------------------------
@ -268,13 +349,25 @@ bool SFXOpenAL::isPlaying()
/** Sets the position where this sound effects is played.
* \param position Position of the sound effect.
*/
void SFXOpenAL::position(const Vec3 &position)
void SFXOpenAL::setPosition(const Vec3 &position)
{
if (m_status == SFX_UNKNOWN) return;
SFXManager::get()->queue(SFXManager::SFX_POSITION, this, position);
} // setPosition
//-----------------------------------------------------------------------------
/** Sets the position where this sound effects is played.
* \param position Position of the sound effect.
*/
void SFXOpenAL::reallySetPosition(const Vec3 &position)
{
if(!UserConfigParams::m_sfx)
return;
if (!m_ok)
if (m_status==SFX_UNKNOWN)
{
Log::warn("SFX", "Position called on non-ok SFX <%s>", m_soundBuffer->getFileName().c_str());
Log::warn("SFX", "Position called on non-ok SFX <%s>",
m_sound_buffer->getFileName().c_str());
return;
}
if (!m_positional)
@ -289,39 +382,20 @@ void SFXOpenAL::position(const Vec3 &position)
return;
}
alSource3f(m_soundSource, AL_POSITION,
alSource3f(m_sound_source, AL_POSITION,
(float)position.getX(), (float)position.getY(), (float)position.getZ());
if (SFXManager::get()->getListenerPos().distance(position) > m_soundBuffer->getMaxDist())
if (SFXManager::get()->getListenerPos().distance(position) > m_sound_buffer->getMaxDist())
{
alSourcef(m_soundSource, AL_GAIN, 0);
alSourcef(m_sound_source, AL_GAIN, 0);
}
else
{
alSourcef(m_soundSource, AL_GAIN, (m_gain < 0.0f ? m_defaultGain : m_gain) * m_master_gain);
alSourcef(m_sound_source, AL_GAIN, (m_gain < 0.0f ? m_defaultGain : m_gain) * m_master_gain);
}
SFXManager::checkError("positioning");
} // position
//-----------------------------------------------------------------------------
/** Returns the status of this sound effect.
*/
SFXManager::SFXStatus SFXOpenAL::getStatus()
{
if(!m_ok) return SFXManager::SFX_UNKNOWN;
int state = 0;
alGetSourcei(m_soundSource, AL_SOURCE_STATE, &state);
switch(state)
{
case AL_STOPPED: return SFXManager::SFX_STOPPED;
case AL_PLAYING: return SFXManager::SFX_PLAYING;
case AL_PAUSED: return SFXManager::SFX_PAUSED;
case AL_INITIAL: return SFXManager::SFX_INITIAL;
default: return SFXManager::SFX_UNKNOWN;
}
} // getStatus
} // reallySetPosition
//-----------------------------------------------------------------------------
@ -329,22 +403,22 @@ void SFXOpenAL::onSoundEnabledBack()
{
if (m_loop)
{
if (!m_ok) init();
if (m_ok)
if (m_status==SFX_UNKNOWN) init();
if (m_status!=SFX_UNKNOWN)
{
alSourcef(m_soundSource, AL_GAIN, 0);
alSourcef(m_sound_source, AL_GAIN, 0);
play();
pause();
alSourcef(m_soundSource, AL_GAIN, (m_gain < 0.0f ? m_defaultGain : m_gain) * m_master_gain);
alSourcef(m_sound_source, AL_GAIN, (m_gain < 0.0f ? m_defaultGain : m_gain) * m_master_gain);
}
}
}
} // onSoundEnabledBack
//-----------------------------------------------------------------------------
void SFXOpenAL::setRolloff(float rolloff)
{
alSourcef (m_soundSource, AL_ROLLOFF_FACTOR, rolloff);
alSourcef (m_sound_source, AL_ROLLOFF_FACTOR, rolloff);
}
#endif //if HAVE_OGGVORBIS

View File

@ -28,7 +28,6 @@
# include <AL/al.h>
#endif
#include "audio/sfx_base.hpp"
#include "audio/sfx_manager.hpp"
#include "utils/leak_check.hpp"
/**
@ -38,9 +37,17 @@
class SFXOpenAL : public SFXBase
{
private:
SFXBuffer* m_soundBuffer; //!< Buffers hold sound data.
ALuint m_soundSource; //!< Sources are points emitting sound.
bool m_ok;
LEAK_CHECK()
/** Buffers hold sound data. */
SFXBuffer* m_sound_buffer;
/** Sources are points emitting sound. */
ALuint m_sound_source;
/** The status of this SFX. */
SFXStatus m_status;
bool m_positional;
float m_defaultGain;
@ -62,34 +69,44 @@ private:
/** The master gain set in user preferences */
float m_master_gain;
/** If this sfx should also free the sound buffer. */
bool m_owns_buffer;
/** Time at which a sfx ends playing. Used to avoid frequently getting
* the openl status (which can slow down stk). */
float m_end_time;
public:
SFXOpenAL(SFXBuffer* buffer, bool positional, float gain,
bool owns_buffer = false);
virtual ~SFXOpenAL();
SFXOpenAL(SFXBuffer* buffer, bool positional, float gain,
bool owns_buffer = false);
virtual ~SFXOpenAL();
/** Late creation, if SFX was initially disabled */
virtual bool init();
virtual bool init();
virtual void play();
virtual void reallyPlayNow();
virtual void setLoop(bool status);
virtual bool isPlaying();
virtual void stop();
virtual void reallyStopNow();
virtual void pause();
virtual void reallyPauseNow();
virtual void resume();
virtual void reallyResumeNow();
virtual void deleteSFX();
virtual void setSpeed(float factor);
virtual void reallySetSpeed(float factor);
virtual void setPosition(const Vec3 &position);
virtual void reallySetPosition(const Vec3 &p);
virtual void setVolume(float gain);
virtual void reallySetVolume(float gain);
virtual void setMasterVolume(float gain);
virtual void onSoundEnabledBack();
virtual void setRolloff(float rolloff);
virtual SFXStatus getStatus();
virtual void play();
virtual void reallyPlayNow();
virtual void setLoop(bool status);
virtual bool isPlaying();
virtual void stop();
virtual void pause();
virtual void resume();
virtual void speed(float factor);
virtual void position(const Vec3 &position);
virtual void volume(float gain);
virtual void setMasterVolume(float gain);
virtual SFXManager::SFXStatus getStatus();
virtual void onSoundEnabledBack();
virtual void setRolloff(float rolloff);
virtual const SFXBuffer* getBuffer() const { return m_soundBuffer; }
LEAK_CHECK()
// ------------------------------------------------------------------------
/** Returns the buffer associated with this sfx. */
virtual const SFXBuffer* getBuffer() const { return m_sound_buffer; }
}; // SFXOpenAL

View File

@ -27,13 +27,13 @@ HitSFX::HitSFX(const Vec3& coord, const char* explosion_sound)
: HitEffect()
{
m_sfx = SFXManager::get()->createSoundSource( explosion_sound );
m_sfx->position(coord);
m_sfx->setPosition(coord);
// in multiplayer mode, sounds are NOT positional (because we have
// multiple listeners) so the sounds of all AIs are constantly heard.
// Therefore reduce volume of sounds.
float vol = race_manager->getNumLocalPlayers() > 1 ? 0.5f : 1.0f;
m_sfx->volume(vol);
m_sfx->setVolume(vol);
m_sfx->play();
} // HitSFX
@ -42,10 +42,7 @@ HitSFX::HitSFX(const Vec3& coord, const char* explosion_sound)
*/
HitSFX::~HitSFX()
{
if (m_sfx->getStatus() == SFXManager::SFX_PLAYING)
m_sfx->stop();
SFXManager::get()->deleteSFX(m_sfx);
m_sfx->deleteSFX();
} // ~HitEffect
//-----------------------------------------------------------------------------
@ -56,7 +53,7 @@ HitSFX::~HitSFX()
void HitSFX::setPlayerKartHit()
{
if(race_manager->getNumLocalPlayers())
m_sfx->volume(1.0f);
m_sfx->setVolume(1.0f);
} // setPlayerKartHit
//-----------------------------------------------------------------------------
@ -67,7 +64,7 @@ void HitSFX::setPlayerKartHit()
*/
bool HitSFX::updateAndDelete(float dt)
{
SFXManager::SFXStatus status = m_sfx->getStatus();
if(status==SFXManager::SFX_INITIAL) return false;
return status!= SFXManager::SFX_PLAYING;
SFXBase::SFXStatus status = m_sfx->getStatus();
if(status==SFXBase::SFX_INITIAL) return false;
return status!= SFXBase::SFX_PLAYING;
} // updateAndDelete

View File

@ -646,14 +646,14 @@ void Material::setSFXSpeed(SFXBase *sfx, float speed, bool should_be_paused) con
if (speed < 0) speed = -speed;
// If we paused it due to too low speed earlier, we can continue now.
if (sfx->getStatus() == SFXManager::SFX_PAUSED)
if (sfx->getStatus() == SFXBase::SFX_PAUSED)
{
if (speed<m_sfx_min_speed || should_be_paused == 1) return;
// TODO: Do we first need to stop the sound completely so it
// starts over?
sfx->play();
}
else if (sfx->getStatus() == SFXManager::SFX_PLAYING)
else if (sfx->getStatus() == SFXBase::SFX_PLAYING)
{
if (speed<m_sfx_min_speed || should_be_paused == 1)
{
@ -664,12 +664,12 @@ void Material::setSFXSpeed(SFXBase *sfx, float speed, bool should_be_paused) con
}
if (speed > m_sfx_max_speed)
{
sfx->speed(m_sfx_max_pitch);
sfx->setSpeed(m_sfx_max_pitch);
return;
}
float f = m_sfx_pitch_per_speed*(speed-m_sfx_min_speed) + m_sfx_min_pitch;
sfx->speed(f);
sfx->setSpeed(f);
} // setSFXSpeed
//-----------------------------------------------------------------------------

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@ -51,11 +51,11 @@ Weather::Weather(bool lightning, std::string sound)
Weather::~Weather()
{
if (m_thunder_sound != NULL)
SFXManager::get()->deleteSFX(m_thunder_sound);
m_thunder_sound->deleteSFX();
if (m_weather_sound != NULL)
SFXManager::get()->deleteSFX(m_weather_sound);
}
m_weather_sound->deleteSFX();
} // ~Weather
// ----------------------------------------------------------------------------

View File

@ -23,7 +23,6 @@
#include "utils/vs.hpp"
#include <IGUIEnvironment.h>
#include <sstream>
#include <iostream>
#include <algorithm>
@ -46,6 +45,7 @@ DynamicRibbonWidget::DynamicRibbonWidget(const bool combo, const bool multi_row)
m_check_inside_me = true;
m_supports_multiplayer = true;
m_scrolling_enabled = true;
m_animated_contents = false;
// by default, set all players to have no selection in this ribbon
for (unsigned int n=0; n<MAX_PLAYER_COUNT; n++)
@ -62,7 +62,7 @@ DynamicRibbonWidget::DynamicRibbonWidget(const bool combo, const bool multi_row)
// -----------------------------------------------------------------------------
DynamicRibbonWidget::~DynamicRibbonWidget()
{
m_font->drop();
delete m_font;
if (m_animated_contents)
{
GUIEngine::needsUpdate.remove(this);

View File

@ -42,6 +42,7 @@ IconButtonWidget::IconButtonWidget(ScaleMode scale_mode, const bool tab_stop,
m_label = NULL;
m_font = NULL;
m_texture = NULL;
m_deactivated_texture = NULL;
m_highlight_texture = NULL;
m_custom_aspect_ratio = 1.0f;
@ -273,6 +274,56 @@ void IconButtonWidget::unfocused(const int playerID, Widget* new_focus)
m_label->setVisible(false);
}
}
// -----------------------------------------------------------------------------
const video::ITexture* IconButtonWidget::getTexture()
{
if (Widget::isActivated())
{
return m_texture;
}
else
{
if (m_deactivated_texture == NULL)
m_deactivated_texture = getDeactivatedTexture(m_texture);
return m_deactivated_texture;
}
}
// -----------------------------------------------------------------------------
video::ITexture* IconButtonWidget::getDeactivatedTexture(video::ITexture* texture)
{
video::ITexture* t;
std::string name = texture->getName().getPath().c_str();
name += "_disabled";
t = irr_driver->getTexture(name);
if (t == NULL)
{
SColor c;
u32 g;
video::IVideoDriver* driver = irr_driver->getVideoDriver();
std::auto_ptr<video::IImage> image (driver->createImageFromData (texture->getColorFormat(),
texture->getSize(), texture->lock(), false));
texture->unlock();
//Turn the image into grayscale
for (u32 x = 0; x < image->getDimension().Width; x++)
{
for (u32 y = 0; y < image->getDimension().Height; y++)
{
c = image->getPixel(x, y);
g = ((c.getRed() + c.getGreen() + c.getBlue()) / 3);
c.set(std::max (0, (int)c.getAlpha() - 120), g, g, g);
image->setPixel(x, y, c);
}
}
t = driver->addTexture(name.c_str(), image.get ());
}
return t;
}
// -----------------------------------------------------------------------------
void IconButtonWidget::setTexture(video::ITexture* texture)
@ -280,6 +331,7 @@ void IconButtonWidget::setTexture(video::ITexture* texture)
m_texture = texture;
if (texture == NULL)
{
m_deactivated_texture = NULL;
m_texture_w = 0;
m_texture_h = 0;
}

View File

@ -43,9 +43,11 @@ namespace GUIEngine
{
private:
irr::video::ITexture* m_texture;
irr::video::ITexture* m_deactivated_texture;
irr::video::ITexture* m_highlight_texture;
int m_texture_w, m_texture_h;
video::ITexture* getDeactivatedTexture(video::ITexture* texture);
void setLabelFont();
public:
@ -158,7 +160,7 @@ namespace GUIEngine
virtual void unfocused(const int playerID, Widget* new_focus);
// --------------------------------------------------------------------
/** Returns the texture of this button. */
const video::ITexture* getTexture() const { return m_texture; }
const video::ITexture* getTexture();
};
}

View File

@ -80,13 +80,13 @@ Attachment::~Attachment()
if (m_bomb_sound)
{
SFXManager::get()->deleteSFX(m_bomb_sound);
m_bomb_sound->deleteSFX();
m_bomb_sound = NULL;
}
if (m_bubble_explode_sound)
{
SFXManager::get()->deleteSFX(m_bubble_explode_sound);
m_bubble_explode_sound->deleteSFX();
m_bubble_explode_sound = NULL;
}
} // ~Attachment
@ -139,10 +139,10 @@ void Attachment::set(AttachmentType type, float time,
break;
case ATTACH_BOMB:
m_node->setMesh(attachment_manager->getMesh(type));
if (m_bomb_sound) SFXManager::get()->deleteSFX(m_bomb_sound);
if (m_bomb_sound) m_bomb_sound->deleteSFX();
m_bomb_sound = SFXManager::get()->createSoundSource("clock");
m_bomb_sound->setLoop(true);
m_bomb_sound->position(m_kart->getXYZ());
m_bomb_sound->setPosition(m_kart->getXYZ());
m_bomb_sound->play();
break;
default:
@ -198,8 +198,7 @@ void Attachment::clear()
if (m_bomb_sound)
{
m_bomb_sound->stop();
SFXManager::get()->deleteSFX(m_bomb_sound);
m_bomb_sound->deleteSFX();
m_bomb_sound = NULL;
}
@ -440,7 +439,7 @@ void Attachment::update(float dt)
break;
case ATTACH_BOMB:
if (m_bomb_sound) m_bomb_sound->position(m_kart->getXYZ());
if (m_bomb_sound) m_bomb_sound->setPosition(m_kart->getXYZ());
// Mesh animation frames are 1 to 61 frames (60 steps)
// The idea is change second by second, counterclockwise 60 to 0 secs
@ -460,8 +459,7 @@ void Attachment::update(float dt)
if (m_bomb_sound)
{
m_bomb_sound->stop();
SFXManager::get()->deleteSFX(m_bomb_sound);
m_bomb_sound->deleteSFX();
m_bomb_sound = NULL;
}
}
@ -474,9 +472,9 @@ void Attachment::update(float dt)
if (m_time_left < 0)
{
m_time_left = 0.0f;
if (m_bubble_explode_sound) SFXManager::get()->deleteSFX(m_bubble_explode_sound);
if (m_bubble_explode_sound) m_bubble_explode_sound->deleteSFX();
m_bubble_explode_sound = SFXManager::get()->createSoundSource("bubblegum_explode");
m_bubble_explode_sound->position(m_kart->getXYZ());
m_bubble_explode_sound->setPosition(m_kart->getXYZ());
m_bubble_explode_sound->play();
// drop a small bubble gum

View File

@ -87,9 +87,9 @@ Bowling::Bowling(AbstractKart *kart)
*/
Bowling::~Bowling()
{
if(m_roll_sfx->getStatus()==SFXManager::SFX_PLAYING)
m_roll_sfx->stop();
SFXManager::get()->deleteSFX(m_roll_sfx);
// This will stop the sfx and delete the object.
m_roll_sfx->deleteSFX();
} // ~RubberBall
// -----------------------------------------------------------------------------
@ -172,8 +172,8 @@ bool Bowling::updateAndDelete(float dt)
return true;
}
if (m_roll_sfx->getStatus()==SFXManager::SFX_PLAYING)
m_roll_sfx->position(getXYZ());
if (m_roll_sfx->getStatus()==SFXBase::SFX_PLAYING)
m_roll_sfx->setPosition(getXYZ());
return false;
} // updateAndDelete

View File

@ -53,7 +53,7 @@ Powerup::Powerup(AbstractKart* kart)
*/
Powerup::~Powerup()
{
if(m_sound_use) SFXManager::get()->deleteSFX(m_sound_use);
if(m_sound_use) m_sound_use->deleteSFX();
} // ~Powerup
//-----------------------------------------------------------------------------
@ -88,7 +88,7 @@ void Powerup::set(PowerupManager::PowerupType type, int n)
if(m_sound_use != NULL)
{
SFXManager::get()->deleteSFX(m_sound_use);
m_sound_use->deleteSFX();
m_sound_use = NULL;
}
@ -140,18 +140,14 @@ Material *Powerup::getIcon() const
// Check if it's one of the types which have a separate
// data file which includes the icon:
return powerup_manager->getIcon(m_type);
}
} // getIcon
//-----------------------------------------------------------------------------
/** Does the sound configuration.
*/
void Powerup::adjustSound()
{
m_sound_use->position(m_owner->getXYZ());
m_sound_use->setPosition(m_owner->getXYZ());
// in multiplayer mode, sounds are NOT positional (because we have multiple listeners)
// so the sounds of all AIs are constantly heard. So reduce volume of sounds.
if (race_manager->getNumLocalPlayers() > 1)
@ -160,14 +156,16 @@ void Powerup::adjustSound()
if (m_owner->getController()->isPlayerController())
{
m_sound_use->volume( 1.0f );
m_sound_use->setVolume( 1.0f );
}
else
{
m_sound_use->volume( std::min(0.5f, 1.0f / race_manager->getNumberOfKarts()) );
m_sound_use->setVolume(
std::min(0.5f, 1.0f / race_manager->getNumberOfKarts()) );
}
}
}
} // adjustSound
//-----------------------------------------------------------------------------
/** Use (fire) this powerup.
*/
@ -205,7 +203,7 @@ void Powerup::use()
case PowerupManager::POWERUP_SWITCH:
{
ItemManager::get()->switchItems();
m_sound_use->position(m_owner->getXYZ());
m_sound_use->setPosition(m_owner->getXYZ());
m_sound_use->play();
break;
}
@ -310,9 +308,9 @@ void Powerup::use()
// Meanwhile, don't play it near AI karts since they obviously
// don't hear anything
if(kart->getController()->isPlayerController())
m_sound_use->position(kart->getXYZ());
m_sound_use->setPosition(kart->getXYZ());
else
m_sound_use->position(m_owner->getXYZ());
m_sound_use->setPosition(m_owner->getXYZ());
m_sound_use->play();
break;
@ -352,9 +350,9 @@ void Powerup::use()
// Meanwhile, don't play it near AI karts since they obviously
// don't hear anything
if(m_owner->getController()->isPlayerController())
m_sound_use->position(m_owner->getXYZ());
m_sound_use->setPosition(m_owner->getXYZ());
else if(player_kart)
m_sound_use->position(player_kart->getXYZ());
m_sound_use->setPosition(player_kart->getXYZ());
m_sound_use->play();
}
break;

View File

@ -107,9 +107,9 @@ RubberBall::RubberBall(AbstractKart *kart)
*/
RubberBall::~RubberBall()
{
if(m_ping_sfx->getStatus()==SFXManager::SFX_PLAYING)
if(m_ping_sfx->getStatus()==SFXBase::SFX_PLAYING)
m_ping_sfx->stop();
SFXManager::get()->deleteSFX(m_ping_sfx);
m_ping_sfx->deleteSFX();
} // ~RubberBall
// ----------------------------------------------------------------------------
@ -541,9 +541,9 @@ float RubberBall::updateHeight()
if(m_height_timer>m_interval)
{
m_height_timer -= m_interval;
if(m_ping_sfx->getStatus()!=SFXManager::SFX_PLAYING)
if(m_ping_sfx->getStatus()!=SFXBase::SFX_PLAYING)
{
m_ping_sfx->position(getXYZ());
m_ping_sfx->setPosition(getXYZ());
m_ping_sfx->play();
}

View File

@ -100,7 +100,7 @@ Swatter::~Swatter()
}
if (m_swat_sound)
{
SFXManager::get()->deleteSFX(m_swat_sound);
m_swat_sound->deleteSFX();
}
} // ~Swatter
@ -275,7 +275,7 @@ void Swatter::squashThingsAround()
assert(swatter_node);
Vec3 swatter_pos = swatter_node->getAbsolutePosition();
m_swat_sound->position(swatter_pos);
m_swat_sound->setPosition(swatter_pos);
m_swat_sound->play();
// Squash karts around

View File

@ -74,11 +74,11 @@ PlayerController::PlayerController(AbstractKart *kart,
*/
PlayerController::~PlayerController()
{
SFXManager::get()->deleteSFX(m_bzzt_sound);
SFXManager::get()->deleteSFX(m_wee_sound );
SFXManager::get()->deleteSFX(m_ugh_sound );
SFXManager::get()->deleteSFX(m_grab_sound);
SFXManager::get()->deleteSFX(m_full_sound);
m_bzzt_sound->deleteSFX();
m_wee_sound ->deleteSFX();
m_ugh_sound ->deleteSFX();
m_grab_sound->deleteSFX();
m_full_sound->deleteSFX();
} // ~PlayerController
//-----------------------------------------------------------------------------
@ -439,7 +439,7 @@ void PlayerController::handleZipper(bool play_sound)
// Only play a zipper sound if it's not already playing, and
// if the material has changed (to avoid machine gun effect
// on conveyor belt zippers).
if (play_sound || (m_wee_sound->getStatus() != SFXManager::SFX_PLAYING &&
if (play_sound || (m_wee_sound->getStatus() != SFXBase::SFX_PLAYING &&
m_kart->getMaterial()!=m_kart->getLastMaterial() ) )
{
m_wee_sound->play();

View File

@ -183,19 +183,19 @@ void Kart::init(RaceManager::KartType type)
{
// players have louder sounds than AIs
const float factor = std::min(1.0f, race_manager->getNumLocalPlayers()/2.0f);
m_goo_sound->volume( 1.0f / factor );
m_skid_sound->volume( 1.0f / factor );
m_crash_sound->volume( 1.0f / factor );
m_boing_sound->volume( 1.0f / factor );
m_beep_sound->volume( 1.0f / factor );
m_goo_sound->setVolume( 1.0f / factor );
m_skid_sound->setVolume( 1.0f / factor );
m_crash_sound->setVolume( 1.0f / factor );
m_boing_sound->setVolume( 1.0f / factor );
m_beep_sound->setVolume( 1.0f / factor );
}
else
{
m_goo_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_skid_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_crash_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_beep_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_boing_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_goo_sound->setVolume( 1.0f / race_manager->getNumberOfKarts() );
m_skid_sound->setVolume( 1.0f / race_manager->getNumberOfKarts() );
m_crash_sound->setVolume( 1.0f / race_manager->getNumberOfKarts() );
m_beep_sound->setVolume( 1.0f / race_manager->getNumberOfKarts() );
m_boing_sound->setVolume( 1.0f / race_manager->getNumberOfKarts() );
}
}
@ -246,15 +246,15 @@ Kart::~Kart()
SFXManager::get()->deleteSFX(m_custom_sounds[n]);
}*/
SFXManager::get()->deleteSFX(m_engine_sound );
SFXManager::get()->deleteSFX(m_crash_sound );
SFXManager::get()->deleteSFX(m_skid_sound );
SFXManager::get()->deleteSFX(m_goo_sound );
SFXManager::get()->deleteSFX(m_beep_sound );
SFXManager::get()->deleteSFX(m_boing_sound );
m_engine_sound->deleteSFX();
m_crash_sound ->deleteSFX();
m_skid_sound ->deleteSFX();
m_goo_sound ->deleteSFX();
m_beep_sound ->deleteSFX();
m_boing_sound ->deleteSFX();
delete m_kart_gfx;
if(m_terrain_sound) SFXManager::get()->deleteSFX(m_terrain_sound);
if(m_previous_terrain_sound) SFXManager::get()->deleteSFX(m_previous_terrain_sound);
if(m_terrain_sound) m_terrain_sound->deleteSFX();
if(m_previous_terrain_sound) m_previous_terrain_sound->deleteSFX();
if(m_collision_particles) delete m_collision_particles;
if(m_slipstream) delete m_slipstream;
if(m_sky_particles_emitter) delete m_sky_particles_emitter;
@ -363,16 +363,15 @@ void Kart::reset()
if(m_terrain_sound)
{
SFXManager::get()->deleteSFX(m_terrain_sound);
m_terrain_sound->deleteSFX();
m_terrain_sound = NULL;
}
if(m_previous_terrain_sound)
{
SFXManager::get()->deleteSFX(m_previous_terrain_sound);
m_previous_terrain_sound->deleteSFX();
m_previous_terrain_sound = NULL;
}
m_terrain_sound = NULL;
m_previous_terrain_sound = NULL;
if(m_engine_sound)
m_engine_sound->stop();
@ -757,12 +756,12 @@ void Kart::startEngineSFX()
const float players_volume = (np * 2.0f) / (np*2.0f + np);
if (m_controller->isPlayerController())
m_engine_sound->volume( players_volume / np );
m_engine_sound->setVolume( players_volume / np );
else
m_engine_sound->volume( (1.0f - players_volume) / nai );
m_engine_sound->setVolume( (1.0f - players_volume) / nai );
}
m_engine_sound->speed(0.6f);
m_engine_sound->setSpeed(0.6f);
m_engine_sound->setLoop(true);
m_engine_sound->play();
} // startEngineSFX
@ -929,7 +928,7 @@ void Kart::collectedItem(Item *item, int add_info)
m_kart_properties->getBubblegumSpeedFraction(),
m_kart_properties->getBubblegumFadeInTime(),
m_bubblegum_time);
m_goo_sound->position(getXYZ());
m_goo_sound->setPosition(getXYZ());
m_goo_sound->play();
// Play appropriate custom character sound
playCustomSFX(SFXManager::CUSTOM_GOO);
@ -1185,11 +1184,11 @@ void Kart::update(float dt)
}
*/
m_beep_sound->position ( getXYZ() );
m_engine_sound->position ( getXYZ() );
m_crash_sound->position ( getXYZ() );
m_skid_sound->position ( getXYZ() );
m_boing_sound->position ( getXYZ() );
m_beep_sound->setPosition ( getXYZ() );
m_engine_sound->setPosition ( getXYZ() );
m_crash_sound->setPosition ( getXYZ() );
m_skid_sound->setPosition ( getXYZ() );
m_boing_sound->setPosition ( getXYZ() );
// Check if a kart is (nearly) upside down and not moving much -->
// automatic rescue
@ -1430,7 +1429,7 @@ void Kart::handleMaterialSFX(const Material *material)
// can be used again.
if(m_previous_terrain_sound)
{
SFXManager::get()->deleteSFX(m_previous_terrain_sound);
m_previous_terrain_sound->deleteSFX();
}
m_previous_terrain_sound = m_terrain_sound;
if(m_previous_terrain_sound)
@ -1448,7 +1447,7 @@ void Kart::handleMaterialSFX(const Material *material)
{
if (!m_controller->isPlayerController())
{
m_terrain_sound->volume( 0.0f );
m_terrain_sound->setVolume( 0.0f );
}
}
@ -1462,12 +1461,12 @@ void Kart::handleMaterialSFX(const Material *material)
}
if(m_previous_terrain_sound &&
m_previous_terrain_sound->getStatus()==SFXManager::SFX_STOPPED)
m_previous_terrain_sound->getStatus()==SFXBase::SFX_STOPPED)
{
// We don't modify the position of m_previous_terrain_sound
// anymore, so that it keeps on playing at the place where the
// kart left the material.
SFXManager::get()->deleteSFX(m_previous_terrain_sound);
m_previous_terrain_sound->deleteSFX();
m_previous_terrain_sound = NULL;
}
@ -1478,10 +1477,10 @@ void Kart::handleMaterialSFX(const Material *material)
// terrain sound is not necessarily a looping sound so check its status before
// setting its speed, to avoid 'ressuscitating' sounds that had already stopped
if(m_terrain_sound &&
(m_terrain_sound->getStatus()==SFXManager::SFX_PLAYING ||
m_terrain_sound->getStatus()==SFXManager::SFX_PAUSED))
(m_terrain_sound->getStatus()==SFXBase::SFX_PLAYING ||
m_terrain_sound->getStatus()==SFXBase::SFX_PAUSED))
{
m_terrain_sound->position(getXYZ());
m_terrain_sound->setPosition(getXYZ());
material->setSFXSpeed(m_terrain_sound, m_speed, m_schedule_pause);
}
@ -1590,9 +1589,9 @@ void Kart::handleMaterialGFX()
const std::string &s = surface_material->getSFXName();
if (s != "" && !dynamic_cast<RescueAnimation*>(getKartAnimation())&&
(m_terrain_sound == NULL ||
m_terrain_sound->getStatus() == SFXManager::SFX_STOPPED))
m_terrain_sound->getStatus() == SFXBase::SFX_STOPPED))
{
if (m_previous_terrain_sound) SFXManager::get()->deleteSFX(m_previous_terrain_sound);
if (m_previous_terrain_sound) m_previous_terrain_sound->deleteSFX();
m_previous_terrain_sound = m_terrain_sound;
if(m_previous_terrain_sound)
m_previous_terrain_sound->setLoop(false);
@ -1893,12 +1892,12 @@ void Kart::crashed(const Material* m, AbstractKart *k)
// it's not already playing.
if (isShielded() || (k != NULL && k->isShielded()))
{
if (!m_boing_sound->isPlaying())
if (m_boing_sound->getStatus() != SFXBase::SFX_PLAYING)
m_boing_sound->play();
}
else
{
if(!m_crash_sound->isPlaying())
if(m_crash_sound->getStatus() != SFXBase::SFX_PLAYING)
m_crash_sound->play();
}
}
@ -1973,7 +1972,7 @@ bool Kart::playCustomSFX(unsigned int type)
// SFXManager::get()->getCustomTagName(type),
// m_kart_properties->getIdent().c_str());
// If it's already playing, let it finish
if (!m_custom_sounds[type]->isPlaying())
if (m_custom_sounds[type]->getStatus() != SFXManager::SFX_PLAYING)
{
m_custom_sounds[type]->play();
}
@ -2124,15 +2123,15 @@ void Kart::updateEngineSFX()
if (f>1.0f) f=1.0f;
float gears = 3.0f * fmod(f, 0.333334f);
m_engine_sound->speed(0.6f + (f +gears)* 0.35f);
m_engine_sound->setSpeed(0.6f + (f +gears)* 0.35f);
}
else
{
// When flying, fixed value but not too high pitch
// This gives some variation (vs previous "on wheels" one)
m_engine_sound->speed(0.9f);
m_engine_sound->setSpeed(0.9f);
}
m_engine_sound->position(getXYZ());
m_engine_sound->setPosition(getXYZ());
} // updateEngineSFX
//-----------------------------------------------------------------------------

View File

@ -73,7 +73,7 @@ void LinearWorld::init()
*/
LinearWorld::~LinearWorld()
{
SFXManager::get()->deleteSFX(m_last_lap_sfx);
m_last_lap_sfx->deleteSFX();
} // ~LinearWorld
//-----------------------------------------------------------------------------
@ -155,7 +155,7 @@ void LinearWorld::update(float dt)
WorldWithRank::update(dt);
if (m_last_lap_sfx_playing &&
m_last_lap_sfx->getStatus() != SFXManager::SFX_PLAYING)
m_last_lap_sfx->getStatus() != SFXBase::SFX_PLAYING)
{
if(music_manager->getCurrentMusic())
music_manager->getCurrentMusic()->resetTemporaryVolume();

View File

@ -60,7 +60,7 @@ SoccerWorld::SoccerWorld() : WorldWithRank()
*/
SoccerWorld::~SoccerWorld()
{
SFXManager::get()->deleteSFX(m_goal_sound);
m_goal_sound->deleteSFX();
} // ~SoccerWorld
//-----------------------------------------------------------------------------
@ -121,7 +121,7 @@ void SoccerWorld::reset()
}
if (m_goal_sound != NULL &&
m_goal_sound->getStatus() == SFXManager::SFX_PLAYING)
m_goal_sound->getStatus() == SFXBase::SFX_PLAYING)
{
m_goal_sound->stop();
}

View File

@ -74,9 +74,9 @@ void WorldStatus::reset()
*/
WorldStatus::~WorldStatus()
{
SFXManager::get()->deleteSFX(m_prestart_sound);
SFXManager::get()->deleteSFX(m_start_sound);
SFXManager::get()->deleteSFX(m_track_intro_sound);
m_prestart_sound->deleteSFX();
m_start_sound->deleteSFX();
m_track_intro_sound->deleteSFX();
IrrlichtDevice *device = irr_driver->getDevice();
if (device->getTimer()->isStopped())
@ -162,7 +162,7 @@ void WorldStatus::update(const float dt)
// ... phase. Since the sound effect is about 3 seconds
// long, we use the aux timer to force the next phase
// after 3.5 seconds.
if (m_track_intro_sound->getStatus() == SFXManager::SFX_PLAYING &&
if (m_track_intro_sound->getStatus() == SFXBase::SFX_PLAYING &&
m_auxiliary_timer < 3.5f)
return;

View File

@ -247,8 +247,6 @@ btScalar btKart::rayCast(unsigned int index)
wheel.m_raycastInfo.m_contactPointWS = source + rayvector;
const btVector3& target = wheel.m_raycastInfo.m_contactPointWS;
btScalar param = btScalar(0.);
btVehicleRaycaster::btVehicleRaycasterResult rayResults;
btAssert(m_vehicleRaycaster);

View File

@ -138,7 +138,7 @@ void OptionsScreenAudio::eventCallback(Widget* widget, const std::string& name,
assert(w != NULL);
if (sample_sound == NULL) sample_sound = SFXManager::get()->createSoundSource( "pre_start_race" );
sample_sound->volume(1);
sample_sound->setVolume(1);
SFXManager::get()->setMasterSFXVolume( w->getValue()/10.0f );
UserConfigParams::m_sfx_volume = w->getValue()/10.0f;

View File

@ -116,7 +116,7 @@ void RaceResultGUI::tearDown()
m_font->setMonospaceDigits(m_was_monospace);
if (m_finish_sound != NULL &&
m_finish_sound->getStatus() == SFXManager::SFX_PLAYING)
m_finish_sound->getStatus() == SFXBase::SFX_PLAYING)
{
m_finish_sound->stop();
}
@ -600,7 +600,7 @@ void RaceResultGUI::onUpdate(float dt)
renderGlobal(dt);
if (m_finish_sound != NULL &&
m_finish_sound->getStatus() != SFXManager::SFX_PLAYING)
m_finish_sound->getStatus() != SFXBase::SFX_PLAYING)
{
try
{

View File

@ -70,6 +70,16 @@ void TrackInfoScreen::loadedFromFile()
m_ai_kart_spinner = getWidget<SpinnerWidget>("ai-spinner");
m_reverse = getWidget<CheckBoxWidget>("reverse");
m_reverse->setState(false);
m_highscore_label = getWidget<LabelWidget>("highscores");
m_kart_icons[0] = getWidget<IconButtonWidget>("iconscore1");
m_kart_icons[1] = getWidget<IconButtonWidget>("iconscore2");
m_kart_icons[2] = getWidget<IconButtonWidget>("iconscore3");
m_highscore_entries[0] = getWidget<LabelWidget>("highscore1");
m_highscore_entries[1] = getWidget<LabelWidget>("highscore2");
m_highscore_entries[2] = getWidget<LabelWidget>("highscore3");
} // loadedFromFile
// ----------------------------------------------------------------------------
@ -181,30 +191,16 @@ void TrackInfoScreen::init()
m_reverse->setState(false);
// ---- High Scores
if (has_highscores)
{
m_kart_icons[0] = getWidget<IconButtonWidget>("iconscore1");
m_kart_icons[1] = getWidget<IconButtonWidget>("iconscore2");
m_kart_icons[2] = getWidget<IconButtonWidget>("iconscore3");
m_highscore_label->setVisible(has_highscores);
m_highscore_entries[0] = getWidget<LabelWidget>("highscore1");
m_highscore_entries[1] = getWidget<LabelWidget>("highscore2");
m_highscore_entries[2] = getWidget<LabelWidget>("highscore3");
m_kart_icons[0]->setVisible(has_highscores);
m_kart_icons[1]->setVisible(has_highscores);
m_kart_icons[2]->setVisible(has_highscores);
updateHighScores();
}
else
{
getWidget<IconButtonWidget>("iconscore1")->setVisible(false);
getWidget<IconButtonWidget>("iconscore2")->setVisible(false);
getWidget<IconButtonWidget>("iconscore3")->setVisible(false);
m_highscore_entries[0]->setVisible(has_highscores);
m_highscore_entries[1]->setVisible(has_highscores);
m_highscore_entries[2]->setVisible(has_highscores);
getWidget<LabelWidget>("highscores")->setVisible(false);
getWidget<LabelWidget>("highscore1")->setVisible(false);
getWidget<LabelWidget>("highscore2")->setVisible(false);
getWidget<LabelWidget>("highscore3")->setVisible(false);
}
RibbonWidget* bt_start = getWidget<GUIEngine::RibbonWidget>("buttons");
bt_start->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
@ -220,6 +216,9 @@ TrackInfoScreen::~TrackInfoScreen()
void TrackInfoScreen::updateHighScores()
{
if (!race_manager->modeHasHighscores())
return;
std::string game_mode_ident = RaceManager::getIdentOf( race_manager->getMinorMode() );
const Highscores::HighscoreType type = "HST_" + game_mode_ident;
@ -281,7 +280,7 @@ void TrackInfoScreen::onEnterPressedInternal()
// Create a copy of member variables we still need, since they will
// not be accessible after dismiss:
const int num_laps = race_manager->modeHasLaps() ? m_lap_spinner->getValue()
const int num_laps = race_manager->modeHasLaps() ? m_lap_spinner->getValue()
: -1;
const bool reverse_track = m_reverse == NULL ? false
: m_reverse->getState();
@ -318,10 +317,7 @@ void TrackInfoScreen::eventCallback(Widget* widget, const std::string& name,
race_manager->setReverseTrack(m_reverse->getState());
// Makes sure the highscores get swapped when clicking the 'reverse'
// checkbox.
if (race_manager->modeHasHighscores())
{
updateHighScores();
}
updateHighScores();
}
else if (name == "lap-spinner")
{

View File

@ -58,18 +58,21 @@ class TrackInfoScreen : public GUIEngine::Screen,
/** Check box for reverse mode. */
GUIEngine::CheckBoxWidget* m_reverse;
/** The label of the highscore list. */
GUIEngine::LabelWidget* m_highscore_label;
/** The icons for the highscore list. */
GUIEngine::IconButtonWidget* m_kart_icons[HIGHSCORE_COUNT];
/** The actual highscore text values shown. */
GUIEngine::LabelWidget* m_highscore_entries[HIGHSCORE_COUNT];
void updateHighScores();
public:
TrackInfoScreen();
virtual ~TrackInfoScreen();
virtual void init();
virtual void loadedFromFile();
virtual void eventCallback(GUIEngine::Widget *,const std::string &name ,

View File

@ -1419,6 +1419,9 @@ void Track::handleAnimatedTextures(scene::ISceneNode *node, const XMLNode &xml)
continue;
}
// to lower case, for case-insensitive comparison
name = StringUtils::toLowerCase(name);
for(unsigned int i=0; i<node->getMaterialCount(); i++)
{
video::SMaterial &irrMaterial=node->getMaterial(i);
@ -1426,9 +1429,13 @@ void Track::handleAnimatedTextures(scene::ISceneNode *node, const XMLNode &xml)
{
video::ITexture* t=irrMaterial.getTexture(j);
if(!t) continue;
const std::string texture_name =
std::string texture_name =
StringUtils::getBasename(core::stringc(t->getName()).c_str());
if(texture_name!=name) continue;
// to lower case, for case-insensitive comparison
texture_name = StringUtils::toLowerCase(texture_name);
if (texture_name != name) continue;
core::matrix4 *m = &irrMaterial.getTextureMatrix(j);
m_animated_textures.push_back(new MovingTexture(m, *texture_node));
} // for j<MATERIAL_MAX_TEXTURES

View File

@ -382,8 +382,9 @@ void TrackObjectPresentationMesh::reset()
// ----------------------------------------------------------------------------
TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_node, scene::ISceneNode* parent) :
TrackObjectPresentation(xml_node)
TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_node,
scene::ISceneNode* parent)
: TrackObjectPresentation(xml_node)
{
// TODO: respect 'parent' if any
@ -426,7 +427,7 @@ TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_no
m_sound = SFXManager::get()->createSoundSource(buffer, true, true);
if (m_sound != NULL)
{
m_sound->position(m_init_xyz);
m_sound->setPosition(m_init_xyz);
if (!trigger_when_near && m_trigger_condition.empty())
{
m_sound->setLoop(true);
@ -440,8 +441,9 @@ TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_no
{
ItemManager::get()->newItem(m_init_xyz, trigger_distance, this);
}
}
} // TrackObjectPresentationSound
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::update(float dt)
{
if (m_sound != NULL)
@ -449,18 +451,20 @@ void TrackObjectPresentationSound::update(float dt)
// muting when too far is implemented manually since not supported by OpenAL
// so need to call this every frame to update the muting state if listener
// moved
m_sound->position(m_xyz);
m_sound->setPosition(m_xyz);
}
}
} // update
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::onTriggerItemApproached(Item* who)
{
if (m_sound != NULL && m_sound->getStatus() != SFXManager::SFX_PLAYING)
if (m_sound != NULL && m_sound->getStatus() != SFXBase::SFX_PLAYING)
{
m_sound->play();
}
}
} // onTriggerItemApproached
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::triggerSound(bool loop)
{
if (m_sound != NULL)
@ -468,34 +472,37 @@ void TrackObjectPresentationSound::triggerSound(bool loop)
m_sound->setLoop(loop);
m_sound->play();
}
}
} // triggerSound
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::stopSound()
{
if (m_sound != NULL) m_sound->stop();
}
} // stopSound
// ----------------------------------------------------------------------------
TrackObjectPresentationSound::~TrackObjectPresentationSound()
{
if (m_sound)
{
//delete m_sound->getBuffer();
SFXManager::get()->deleteSFX(m_sound);
m_sound->deleteSFX();
}
}
} // ~TrackObjectPresentationSound
void TrackObjectPresentationSound::move(const core::vector3df& xyz, const core::vector3df& hpr,
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::move(const core::vector3df& xyz,
const core::vector3df& hpr,
const core::vector3df& scale)
{
m_xyz = xyz;
if (m_sound != NULL) m_sound->position(xyz);
}
if (m_sound != NULL) m_sound->setPosition(xyz);
} // move
// ----------------------------------------------------------------------------
TrackObjectPresentationBillboard::TrackObjectPresentationBillboard(const XMLNode& xml_node, scene::ISceneNode* parent) :
TrackObjectPresentationSceneNode(xml_node)
TrackObjectPresentationBillboard::TrackObjectPresentationBillboard(const XMLNode& xml_node,
scene::ISceneNode* parent)
: TrackObjectPresentationSceneNode(xml_node)
{
std::string texture_name;
float width, height;
@ -529,6 +536,7 @@ TrackObjectPresentationBillboard::TrackObjectPresentationBillboard(const XMLNode
m_node->setPosition(m_init_xyz);
}
// ----------------------------------------------------------------------------
void TrackObjectPresentationBillboard::update(float dt)
{
if (m_fade_out_when_close)
@ -554,6 +562,7 @@ void TrackObjectPresentationBillboard::update(float dt)
}
}
// ----------------------------------------------------------------------------
TrackObjectPresentationBillboard::~TrackObjectPresentationBillboard()
{
if (m_node)
@ -613,6 +622,7 @@ TrackObjectPresentationParticles::TrackObjectPresentationParticles(const XMLNode
}
}
// ----------------------------------------------------------------------------
TrackObjectPresentationParticles::~TrackObjectPresentationParticles()
{
if (m_emitter)
@ -626,6 +636,7 @@ TrackObjectPresentationParticles::~TrackObjectPresentationParticles()
}
}
// ----------------------------------------------------------------------------
void TrackObjectPresentationParticles::update(float dt)
{
if (m_emitter != NULL)
@ -634,6 +645,7 @@ void TrackObjectPresentationParticles::update(float dt)
}
}
// ----------------------------------------------------------------------------
void TrackObjectPresentationParticles::triggerParticles()
{
if (m_emitter != NULL)
@ -671,6 +683,7 @@ TrackObjectPresentationLight::TrackObjectPresentationLight(const XMLNode& xml_no
}
}
// ----------------------------------------------------------------------------
TrackObjectPresentationLight::~TrackObjectPresentationLight()
{
}
@ -693,6 +706,7 @@ TrackObjectPresentationActionTrigger::TrackObjectPresentationActionTrigger(const
ItemManager::get()->newItem(m_init_xyz, trigger_distance, this);
}
// ----------------------------------------------------------------------------
void TrackObjectPresentationActionTrigger::onTriggerItemApproached(Item* who)
{
if (!m_action_active) return;