Convert more time handling to handling ticks.

This commit is contained in:
hiker
2018-03-20 09:25:39 +11:00
parent d3a60356c9
commit c456edd9f2
132 changed files with 899 additions and 829 deletions

View File

@@ -172,7 +172,7 @@ bool LocalPlayerController::action(PlayerAction action, int value,
//-----------------------------------------------------------------------------
/** Handles steering for a player kart.
*/
void LocalPlayerController::steer(float dt, int steer_val)
void LocalPlayerController::steer(int ticks, int steer_val)
{
if(UserConfigParams::m_gamepad_debug)
{
@@ -182,7 +182,7 @@ void LocalPlayerController::steer(float dt, int steer_val)
m_kart, 1.0f,
video::SColor(255, 255, 0, 255), false);
}
PlayerController::steer(dt, steer_val);
PlayerController::steer(ticks, steer_val);
if(UserConfigParams::m_gamepad_debug)
{
@@ -194,7 +194,7 @@ void LocalPlayerController::steer(float dt, int steer_val)
//-----------------------------------------------------------------------------
/** Updates the player kart, called once each timestep.
*/
void LocalPlayerController::update(float dt)
void LocalPlayerController::update(int ticks)
{
if (UserConfigParams::m_gamepad_debug)
{
@@ -203,7 +203,7 @@ void LocalPlayerController::update(float dt)
Log::debug("LocalPlayerController", "irr_driver", "-------------------------------------");
}
PlayerController::update(dt);
PlayerController::update(ticks);
// look backward when the player requests or
// if automatic reverse camera is active